New Super Mario Bros. U Headers
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12345678]
 CActorBaseBase interface class for all actors in the game. Lifecycle is handled by ActorMgr
 CActorBgCollisionCheck
 CActorBgCollisionCheck::Sensor
 CActorBgCollisionCheckResult
 CActorBgCollisionCheckUtil
 CActorBgCollisionMgr
 CActorBgCollisionPlayerCheck::PcCheckArea
 CActorBgCollisionPlayerCheck::VineResult
 CActorCoinMgr
 CActorCoinMgr::UpCoinArg
 CActorCollisionCheck::CollisionData
 CActorCollisionCheck::Vec2
 CActorCollisionCheckMgr
 CActorCollisionDrcTouchCallback
 CActorCreateMgr
 CActorCreateMgr::LiftBufferInfo
 CActorCreateParameter
 CActorCulling
 CActorCulling::ActorCullUsable
 CActorData
 CActorFindFunc
 CActorInitDat
 CActorMgr
 CActorParameterEx0
 CActorParameterEx1
 CActorPtrCache
 CActorResLoader
 CActorSubMgr
 CActorUtil
 CAngle
 CAngle3
 CAnimation
 CAnimExpDecayCalcRatio
 CAnimModel
 CAreaData
 CAreaLayerMgr
 CAttentionMgr
 CAttentionScreen
 CAudAudioComponents
 CAudAudioMgr
 CAudFxSocket
 CBalloonMgr
 CBasicBgCollisionCheck
 CBasicRideLine
 CBg
 CBg::DecorationInfo
 CBg::Gust
 CBgCollision::BoxInitArg
 CBgCollision::CircleInitArg
 CBgCollision::EllipseInitArg
 CBgCollision::InitArg
 CBgCollision::LineInitArg
 CBgCollision::PoleRopeInitArg
 CBgCollisionCheckHitResult
 CBgCollisionCheckParam
 CBgCollisionCheckResultArea
 CBgCollisionCheckResultPoint
 CBgDeco
 CBgDeco::DecorationSettings
 CBgGlobal
 CBgHitCheckCallback
 CBgRenderer
 CBgScrollMgr
 CBgTexMgr
 CBgTexMgr::AnimeParam
 CBgUnitCode
 CBitfield< BitNum >
 CBitfield< 32 >
 CBitfield< 64 >
 CBlockCoinBase::PlayerHit
 CBlockMgr
 CBlockMgr::BlockBreakActorCreateInfo
 CBlockMgr::BlockBreakCheckInfo
 CBlockMgr::BlockBreakEffectCreateInfo
 CBlockMgr::BlockCreateInfo
 CBlockMgr::ItemCreateDirInfo
 CBlockState
 CCaptureRenderBuffer
 CCaptureRenderBuffer::TextureInfo
 CCarryObjBase::FukidashiInfo
 CChangeMgr
 CChangePlayerNum
 CChibiEatCallback
 CChibiYoshiAwaDataDefines parameters for interaction with bubbles from the blue Baby Yoshi
 CChibiYoshiMgr
 CCoinBattleScoreMgr
 CCombo
 CCommonWindow
 CCommonWindowMgr
 CCourseData
 CCourseDataFile
 CCourseInfo
 CCourseSelectCacheMgr
 CCourseSelectCollisionCheck
 CCourseSelectCollisionCheck::CollisionData
 CCourseSelectCollisionCheck::Vec3
 CCourseSelectCollisionCheckMgr
 CCourseSelectDemoActor::Location
 CCourseSelectLayerMgr
 CCourseSelectMap
 CCourseSelectMgr
 CCourseSelectParallelExecuter
 CCourseSelectPath
 CCourseSelectPathPoint
 CCourseTimer
 CCullViewFrustum
 CCullViewFrustum::Plane
 CDistantViewData
 CDistantViewMgr
 CDVEnvTagMgr
 CDynamicLightRenderer
 CEatCallback
 CEffect
 CEffectCreateUtil
 CEnemyBoyoMgr
 CEnemyCounter
 CEnemyDeathInfo
 CEnemyDeathInfo::Arg
 CEnemyFumiCheck
 CEnemyFumiProc
 CEnvSetReader
 CEventMgr
 CFieldGame
 CFieldGameData
 CFieldGameMode
 CFieldPlayerData
 CFinalKoopa
 CFlagCtrl
 CFlagCtrl::Flag
 CFollowArg
 CFragment
 CFragmentMgr
 CFrameBufferUtil
 CFrameCtrl
 CFukidashiMgr
 CFumiCcInfo
 CGameAudio
 CGameAudio::SoundID
 CGamesceneBase
 CGfxParameter
 CHipdropExEffect
 CIceInfo
 CIceMgr
 CIceMgr::IceStatus
 CIceMgr::TimeInfo
 CInfoStats
 CInputMgr
 CIState
 CIStateFactory
 CItemMgr
 CJointBlendModelCalcRatio
 CKinokoDrawKasa
 CKinokoDrawUtil
 CKinokoLiftDraw
 CKinokoLiftResHIO
 CLiftNormalModelDraw
 CLightMask
 CLightMaskRenderer
 CLineManager
 CLineNodeMgr< T >
 CLineNodeMgr< T >::Node
 CLoopRideLineBgCollisionUtil
 CMainGame
 CMapModel
 CMask
 CMaskMgr
 CMaterial
 CMathUtil
 CMii::CafeResInitializer
 CMii::CentralMgr
 CMii::IconFacelineObj::Vertex
 CMii::IconFacelineShader
 CMii::ModelGpuInitializer
 CMii::ModelGpuInitializer::Element
 CMii::Shader
 CMii::Shader::LightParam
 CMii::Shader::Material
 CMii::Shader::RimParam
 CMii::Shader::SpecularParam
 CMii::SlotID
 CMii::WmModeDB
 CModelEnvView
 CModelEnvView::Member
 CModelFFL::InitArg< T >
 CModelG3d::BoundingFlagArray
 CModelG3d::DrawInfo
 CModelG3d::LightMap
 CModelG3d::ShaderAssign
 CModelG3d::Shape
 CModelG3d::ShapeRenderInfo
 CModelG3dShadowUtil
 CModelResourceMgr
 CModelShaderArchive
 CModelUtil
 CMosaicFilter
 CMulti2D::Animation
 CMulti2D::AnimRes
 CNext
 CNextGoto
 CNMNonPosSndObject::SoundHandlePrm
 CNMSndObjectCmn::SoundHandlePrm
 CNodeTransform
 Cnw::font::TagProcessorBase< char16 > [external]
 Cnw::lyt::internal::PaneBase [external]
 Cnw::snd::SoundStartable [external]
 Cnw::ut::IAllocator [external]
 CObjBgCollisionCullCheck
 COptions
 CPaCursor
 CPairObjChild
 CParallelExecuter
 CParallelExecuterID
 CParentMovementMgr
 CParentMovementMgr::MovementProperties
 CParentMovementMgr::PivotalRotationSettings
 CPlayerAirData
 CPlayerAnmData
 CPlayerBase::ActionType
 CPlayerBase::DemoActionType
 CPlayerBase::DemoSubActionType
 CPlayerBase::JumpInf
 CPlayerBgPointHIO
 CPlayerDemoMgr
 CPlayerGravityData
 CPlayerHIO_Air
 CPlayerHIO_Anm
 CPlayerHIO_ChibiYoshi
 CPlayerHIO_FlyMusa
 CPlayerHIO_General
 CPlayerHIO_Gravity
 CPlayerHIO_Speed
 CPlayerHIO_Turn
 CPlayerInstrument
 CPlayerJumpGravityData
 CPlayerKey
 CPlayerMask
 CPlayerMgr
 CPlayerModel::TexAnmData
 CPlayerModelBaseMgr
 CPlayerObjectResHIO
 CPlayerRideUtil
 CPlayerSpeedData
 CPlayerSpeedPowerData
 CPlayerTurnData
 CPlayerTurnPowerData
 CProfile
 CProfileInfo
 CPropelParts
 CPropelParts::PropelEffect
 CPtclCalcCallback
 CPtclEmitterUserDataUtil
 CPtclMgr
 CPtclMgr::PlayerNoSetter
 CPtclParam
 CPtclParamMgr
 CPtclUserShaderCallback
 CPtclUserShaderCallback::AreaLoopShaderVtxUniform
 CQuake
 CRailInfo
 CRailPoint
 CRange
 CRDashMgr
 CRenderer
 CRenderer::LayerSetter< render_pass_type >
 CRenderer::LayerSwitcher< temp_layer_id, post_layer_id, render_pass_type >
 CRenderObjBase
 CRenderObjRenderMgr::CallbackBase
 CRenderObjRenderMgr::ViewInfo
 CResMgr
 CRotShake
 CRotShake::Arg
 CSaveData
 CSaveData::AmbushData
 CSaveData::AmbushEnemy
 CSaveData::BoostRushData
 CSaveData::ChallengeData
 CSaveData::ChallengeReplay
 CSaveData::CoinEditCoin
 CSaveData::CoinEditData
 CSaveData::CoinEditLevel
 CSaveData::CoinEditStarCoin
 CSaveData::CSLocation
 CSaveData::Header
 CSaveData::LevelStat
 CSaveData::MiiData
 CSaveData::Records
 CSaveData::SaveSlot
 CSaveData::SaveSlots
 CSaveData::Statistics
 CSaveMgr
 CScene
 CScene::FaderInfo
 CScoreMgr
 CScrollEffectMgr
 Csead::AudioPlayer [external]
 Csead::ControllerBase [external]
 Csead::Framework [external]
 Csead::IDisposer [external]
 Csead::INamable [external]
 Csead::ListImpl [external]
 Csead::Policies< typename T >::Mtx34Base [external]
 Csead::TreeNode [external]
 CSegment
 CSelectCursor
 CShaderHolder
 CShell::WaterCheckInfo
 CSmallScoreMgr
 CSnd2DCalc
 CSnd2DCalc::Param
 CSndBgmMgr
 CSndBgmMgr::Bgm
 CSndSceneMgr
 CSndSpeakerMgr
 CStateID
 CStateID::NumberMemo
 CStateIDHolder
 CStateMethod
 CStateMgr< T, Factory >
 CStateMgr< ActorState, FStateFactory >
 CStateMgr< AttentionScreen, FStateFactory >
 CStateMgr< ChangePlayerNum, FStateFactory >
 CStateMgr< CommonWindow, FStateFactory >
 CStateMgr< LineManager, FStateFactory >
 CStateMgr< PaCursor, FStateFactory >
 CStateMgr< ParentMovementMgr, FStateFactory >
 CStateMgr< PlayerBase, FStateFactory >
 CStateMgr< T, FStateFactory >
 CStateStateMgr< T, Factory >
 CStateStateMgr< ActorMultiState, FStateFactory >
 CStateStateMgr< T, FStateFactory >
 CSubjectMgr
 CSwitchFlagMgr
 CSwitchFlagMgr::FlagStruct1
 CSwitchFlagMgr::FlagStruct2
 CSysControllerMgr
 CTarzanIvyBase::SubStruct
 CTexQuadMgr
 CTextureRendererBase
 CThreadUtil
 CTottenMgr
 CTouchDrcMgr
 CUniqueFumiCheckInf
 CUniqueIDSafe identifier handle used as an alternative to raw actor pointers
 CUnitBgCollisionHolder
 CUtilCursorButtonMgr
 CWave
 CWave::Impact
 CZoomHio
 CZoomHioData
 CZposPriority