#include <FragmentMgr.h>
Public Member Functions | |
| void | createBlockFragment (const sead::Vector3f &pos, u32, s8 player_no=-1) |
| void | createIceFragment (const sead::Vector3f &pos, u32, const sead::Vector3f &scale=sead::Vector3f::ones, const sead::Vector3f &=sead::Vector3f::zero) |
| void | createIceFragment (const sead::Vector3f &pos, u32, const sead::Vector3f &scale=sead::Vector3f::ones) |
| void | createWaterSplash (const sead::Vector3f &pos, u8 layer, EffectID effect_id) |
| void | createIcicleDew (const sead::Vector3f &pos) |
| void | createChainFragment (const sead::Vector3f &pos, s8) |
| void | createBigBlockFragment (const sead::Vector3f &pos, s8) |
| void | update () |
Protected Member Functions | |
| sead::FrameHeap * | createHeap_ (const sead::SafeString &name) |
| void FragmentMgr::createBlockFragment | ( | const sead::Vector3f & | pos, |
| u32 | , | ||
| s8 | player_no = -1 ) |
| void FragmentMgr::createIceFragment | ( | const sead::Vector3f & | pos, |
| u32 | , | ||
| const sead::Vector3f & | scale = sead::Vector3f::ones, | ||
| const sead::Vector3f & | = sead::Vector3f::zero ) |
| void FragmentMgr::createIceFragment | ( | const sead::Vector3f & | pos, |
| u32 | , | ||
| const sead::Vector3f & | scale = sead::Vector3f::ones ) |
| void FragmentMgr::createWaterSplash | ( | const sead::Vector3f & | pos, |
| u8 | layer, | ||
| EffectID | effect_id ) |
| void FragmentMgr::createIcicleDew | ( | const sead::Vector3f & | pos | ) |
| void FragmentMgr::createChainFragment | ( | const sead::Vector3f & | pos, |
| s8 | ) |
| void FragmentMgr::createBigBlockFragment | ( | const sead::Vector3f & | pos, |
| s8 | ) |
| void FragmentMgr::update | ( | ) |
|
protected |