|
| enum | ActorKind {
cActorKind_Generic = 0
, cActorKind_Player
, cActorKind_Yoshi
, cActorKind_Enemy
,
cActorKind_ChibiYoshi
} |
| enum | CarryFlag {
cCarryFlag_Release = 1 << 0
, cCarryFlag_Throw = 1 << 1
, cCarryFlag_ThrowHard = 1 << 2
, cCarryFlag_None = 0
,
cCarryFlag_All = cCarryFlag_Release | cCarryFlag_Throw | cCarryFlag_ThrowHard
} |
| enum | ExecCullFlag : u16 {
cExecCullFlag_SkipNone = 0
, cExecCullFlag_SkipDeletion = 1 << 1
, cExecCullFlag_SkipCameraCheck = 1 << 2
, cExecCullFlag_SkipRideCheck = 1 << 3
,
cExecCullFlag_SkipTottenCheck = 1 << 4
} |
| | Flags to pass to actorExecCullCheck to skip checks or actions during the evaluation. More...
|
| enum | MainState { cState_None = 0
, cState_Failed
, cState_Success
, cState_Wait
} |
| | Represents the execution state of a main operation, and whether it was skipped. More...
|
| enum | Result { cResult_Wait = 0
, cResult_Success
, cResult_Failed
} |
| | Defines signals to pass to ActorMgr when performing create and delete operations on the actor. More...
|
| enum | Flag { cFlag_NoEventFreeze = 1 << 1
, cFlag_NoNormalEventFreeze = 1 << 2
} |
| | Properties which control execution policy during events. More...
|
| typedef sead::OffsetList< ActorBase > | List |
| enum | BgCheckFlag { cBgCheckFlag_Foot = 1 << 0
, cBgCheckFlag_Head = 1 << 1
, cBgCheckFlag_Wall = 1 << 2
, cBgCheckFlag_None = 0
} |
| enum | WaterCalcType { cWaterCalcType_Normal = 0
, cWaterCalcType_EnablePreCheck
, cWaterCalcType_ForceOut
} |
| enum | QuakeType { cQuakeType_Normal = 0
, cQuakeType_Big
, cQuakeType_Small
} |
| | ActorCollision (const ActorCreateParameter ¶m) |
| void | postCreate (MainState state) override |
| | Callback invoked unconditionally after the create phase completes. It executes even if preCreate() bypassed the main create() operation.
|
| bool | preExecute () override |
| | Callback invoked before the execute operation.
|
| void | postExecute (MainState state) override |
| | Callback invoked unconditionally after the execute phase completes. It executes even if preExecute() bypassed the main execute() operation.
|
| Result | destroy () override |
| | Main deletion callback for the actor.
|
| virtual bool | isReactQuake () |
| | Determines whether setQuake_() should be called.
|
| virtual void | reactQuake (QuakeType type) |
| virtual void | setDeathInfoSmoke (const Actor *actor) |
| virtual bool | setDrcTouchActorDeath (const sead::Vector3f &pos) |
| virtual bool | checkLavaDamage_ (f32 surface_pos_y) |
| virtual bool | checkPoisonDamage_ (f32 surface_pos_y) |
| virtual void | getDrawRange (sead::BoundBox2f *box) |
| BgCheckFlag | actorBgNormalCheck () |
| bool | actorBgNormalCheckFoot () const |
| bool | actorBgNormalCheckWall () const |
| void | resetObjBgPos (BgCollision &bg_collision) |
| bool | checkRideActor (const BgCollision &bg_collision) const |
| void | calcSpeedY_ () |
| void | calcFallSpeed_ () |
| void | posMove_ () |
| void | calcLiftSpeed () |
| void | checkLiftSpeed () |
| WaterType | checkWaterByWaterCheckPos (f32 *surface_pos_y) |
| void | onWaterFlag () |
| bool | checkPressBg_ () |
| void | landFoot (f32 y_check_distance, const ActorBgCollisionCheck::Sensor *foot_sensor) |
| void | landFootSimple (f32 y_check_distance, const ActorBgCollisionCheck::Sensor *foot_sensor, bool extended, bool force) |
| void | registerAlphaCheckAreaHUD () |
| bool | checkForSuitableGround_ (const sead::Vector2f &offset) const |
| | Actor (const ActorCreateParameter ¶m) |
| | ~Actor () override |
| bool | preDraw () override |
| | Callback invoked before the draw operation.
|
| virtual bool | actorDrawCullCheck () |
| virtual void | blockHitInit () |
| void | waterSplashCommon_ (const sead::Vector3f &pos, s32 effect_id, WaveType wave_type, const char *sound_label) |
| void | setAreaNo_ () |
| void | calcSpeedX_ () |
| void | calcSpeedY_ (f32 accel_y, f32 speed_max_y) |
| void | calcSpeedY_ () |
| void | calcSpeedF_ (f32 accelF, f32 max_speedF) |
| void | calcSpeedF_ () |
| void | calcFallSpeed_ (f32 accel_y, f32 max_fall_speed) |
| void | calcFallSpeed_ () |
| void | posMove_ (sead::Vector3f &delta) |
| void | posMove_ (sead::Vector2f &delta_xy, f32 delta_z) |
| void | posMove_ () |
| void | carryFukidashiCheck_ (FukidashiType action) |
| void | carryFukidashiCheck_ (FukidashiType action, const sead::Vector2f &range) |
| void | carryFukidashiCancel_ (FukidashiType action, s32 player_no) |
| bool | checkPressBgLR_ (const ActorBgCollisionCheck &bc) |
| bool | checkPressBgUD_ (const ActorBgCollisionCheck &bc) |
| bool | setBreakPressObjBgLR_ (const ActorBgCollisionCheck &bc) |
| bool | setBreakPressObjBgUD_ (const ActorBgCollisionCheck &bc) |
| bool | checkInternalIceBlock_ (const ActorBgCollisionCheck &bc) |
| bool | setEnemyIceBreakReq_ (const BgCollision *bg_collision) |
| bool | setDrcBlockBreakReq_ (const BgCollision *bg_collision) |
| void | setPosSuddenly_ (const sead::Vector3f &position) |
| Actor * | searchCarryFukidashiPlayer_ (FukidashiType action) const |
| bool | isEnablePressObjBg_ (const BgCollision *bg_collision) const |
| bool | checkPressBgWall_ (const ActorBgCollisionCheck &bc, DirType direction) const |
| bool | checkPressBgHead_ (const ActorBgCollisionCheck &bc) const |
| bool | checkPressBgFoot_ (const ActorBgCollisionCheck &bc) const |
| bool | isBreakPressObjBg_ (const BgCollision *bgcol_approaching_side, const BgCollision *bgcol_fixed_side) const |
| u32 | checkAvailableCullCheckOnQuest (const sead::BoundBox2f &src_range) |
| void | setActive_ (bool active) |
| ActorBgCollisionObjCheck | mBgCheckObj |
| f32 | mJumpSpeedF |
| f32 | mJumpAccelF |
| sead::Vector3f * | mWaterCheckPos |
| bool | mUseWaterTypeOverride |
| WaterType | mWaterTypeOverride |
| f32 | _1774 |
| sead::Vector2f | mBgSpeed |
| sead::Vector2f | mBgSpeedPrev |
| f32 | mWaterSpeedMaxY |
| f32 | mWaterMaxFallSpeed |
| f32 | mWaterGravity |
| bool | mCheckWaterNeeded |
| bool | mIsInQuicksand |
| bool | mIsSubmerged |
| bool | mNoWaterCalc |
| u8 | mWaterCalcType |
| u8 | mNoLavaSplashTimer |
| bool | mFunsuiFlag |
| bool | mIsOnGround |
| u32 | mJumpFrame |
| DirType | mDirection |
| s8 | mPlayerNo |
| s8 | mControllerLytPlayerNo |
| u8 | mLayer |
| sead::BitFlag8 | mCollisionMask |
| f32 | mSpeedF |
| f32 | mMaxSpeedF |
| f32 | mMaxFallSpeed |
| f32 | mGravity |
| f32 | mPow |
| sead::Vector3f | mPos |
| sead::Vector3f | mSpeed |
| sead::Vector3f | mSpeedMax |
| sead::Vector3f | mScale |
| Angle3 | mAngle |
| Angle3 | mAnglePrev |
| sead::Vector2f | mPosDelta |
| ActorCollisionCheck | mCollisionCheck |
| sead::Vector2f | mVisibleAreaOffset |
| sead::Vector2f | mVisibleAreaSize |
| sead::Vector2f | mSize |
| ActorCulling::ActorCullUsable | mCullLimit |
| u8 | mAreaNo |
| u8 | mActorKind |
| bool | mIsExecEnable |
| bool | mIsDrawEnable |
| bool | mManualDeletedFlag |
| u8 | _211 |
| u8 | mCarryFlag |
| u8 | mSwitchFlag0 |
| u8 | mSwitchFlag1 |
| u16 | mCreateFlag |
| u32 | mBlockHitTimer |
| DirType | mBlockHitDirection |
| u8 | _220 |
| DirType | mCarryDirection |
| u32 | mThrowPlayerNo |
| s32 | mComboCnt |
| u32 | mProfFlag |
| sead::Vector3f | mCenterOffset |
| sead::Vector3f | mPosPrev |
| sead::Vector3f | mPosPrevPostExec |
| sead::Vector3f | mPosPrev2 |
| EatCallback * | mEatCallbackPtr |
| ChibiEatCallback * | mChibiEatCallbackPtr |
| PropelParts * | mPropelParts |
| u8 * | _270 |
| f32 | mAddSpeedF |
| ChibiYoshiAwaData * | mChibiYoshiAwaDataPtr |
| sead::Heap * | mActorHeap |
| | Personal heap for this actor of type sead::FrameHeap. Capacity of 0x20200, but profiles in the player whitelist get 0x1A0200.
|
| UniqueID | mUniqueID |
| | The unique identifier handle for this actor.
|
| Profile * | mActorProfile |
| | The specific profile which this actor was instantiated from.
|
| bool | mCreatedImmediately |
| | Whether the actor was created with ActorMgr::createImmediately(), rather than deferred with ActorMgr::createLater().
|
| bool | mIsMapActor |
| | Whether the actor was spawned from the level with ActorCreateMgr, rather than dynamically spawned by another actor.
|
| bool | mIsActive |
| | Whether the create operation has completed and the actor is executing.
|
| bool | mDeleteRequestFlag |
| | Whether to delete this actor on the next frame.
|
| u32 | mParam0 |
| | Level designer configuration. Also known as "nybbles" or "spritedata".
|
| u32 | mParam1 |
| | Level designer configuration. Also known as "nybbles" or "spritedata".
|
| ActorParameterEx1 | mParamEx |
| | Extra level designer configuration. Also known as "nybbles" or "spritedata".
|
| List | mChildList |
| | sead::OffsetList used for holding child actors spawned by this actor. Managed automatically if param.parent_id is set when spawning.
|
| sead::ListNode | mChildNode |
| | Implementation detail. Used to track our position in the parent's mChildList.
|
| ActorBase * | mParent |
| | The parent actor if this actor is a child. Automatically set to nullptr if orphaned.
|
| sead::ListNode | mExecuteNode |
| | Implementation detail. Used to track our position in ActorMgr lists.
|
| sead::ListNode | mDrawNode |
| | Implementation detail. Used to track our position in ActorMgr mDrawManage list.
|
| sead::BitFlag32 | mFlag |
| | Properties which control execution policy during events. See ActorBase::Flag enum.
|
| static const f32 | cWaterGravity |
| | -0.0625f
|
| static const f32 | cWaterSpeedYMax |
| | 1.5f
|
| static const f32 | cWaterFallSpeedMax |
| | -1.5f
|