#include <ActorCreateMgr.h>
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| void | initialActorCreateCheck_ (u8 *, const ActorInitDat *init_data, u32, u8, JouchuLiftBufferInfo &, LiftBufferInfo *, GroupLiftBufferInfo &, LiftBufferInfo *) |
| void | checkEditCoin_ (u8) |
| void | initialEditCoinWrite_ () |
| void | initialEditCoinCreateCheck_ (u32 actor_count) |
| void | initialAreaInEditCoinWrite_ () |
| void | createActor_ (u8 *, const ActorInitDat *init_data, const ActorData *actor_data, UniqueID id) |
| bool | groupIdCheck_ (u32 group_id) |
| void | goalPoleCheck_ (const ActorInitDat *init_data, u8 area_no) |
| void | createCoinActor_ (u8 *, f32 pos_x, f32 pos_y) |
| void | createStarCoinActor_ (u8 *, f32 pos_x, f32 pos_y, s32) |
| DirType | getScrollDirX_ () |
| DirType | getScrollDirY_ () |
| void | scrollEditCoinCreateCheck_ (u32 actor_count) |
◆ JouchuLiftBufferInfo
◆ GroupLiftBufferInfo
◆ ActorCreateMgr()
| ActorCreateMgr::ActorCreateMgr |
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◆ initialCorseInActorCreate()
| void ActorCreateMgr::initialCorseInActorCreate |
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◆ clearEditCoinAreaNo()
| void ActorCreateMgr::clearEditCoinAreaNo |
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◆ setActorGroup2Create()
◆ setActorJouchu2Create()
◆ initialAreaInActorCreate()
| void ActorCreateMgr::initialAreaInActorCreate |
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◆ setEditCoinAreaNo()
| void ActorCreateMgr::setEditCoinAreaNo |
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u8 | area_no | ) |
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◆ setAreaGroupNoCreate()
| bool ActorCreateMgr::setAreaGroupNoCreate |
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ProfileID | profile_id, |
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UniqueID | actor_id, |
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u8 | movement_id ) |
◆ getSaveFileNo()
| u8 ActorCreateMgr::getSaveFileNo |
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◆ waiteUnitToge()
| void ActorCreateMgr::waiteUnitToge |
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f32 | x_pos, |
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f32 | y_pos ) |
◆ checkActorCoinCount()
| s32 ActorCreateMgr::checkActorCoinCount |
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u32 | range_no, |
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u8 | coin_mask ) |
◆ getAreaAllCoinCount()
| s32 ActorCreateMgr::getAreaAllCoinCount |
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◆ getSerchActorCount()
| s32 ActorCreateMgr::getSerchActorCount |
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s32 | | ) |
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◆ getSearchRengaCount()
| s32 ActorCreateMgr::getSearchRengaCount |
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◆ getAreaAllEditCoinCount()
| s32 ActorCreateMgr::getAreaAllEditCoinCount |
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◆ getAreaAllEditStarCoinCount()
| s32 ActorCreateMgr::getAreaAllEditStarCoinCount |
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◆ checkDrcBlockBox()
◆ checkDrcBlockPos()
| void ActorCreateMgr::checkDrcBlockPos |
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const ActorInitDat * | init_data | ) |
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◆ scrollActorCreateCheck()
| void ActorCreateMgr::scrollActorCreateCheck |
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◆ incLayer1EnemyZposCount()
| void ActorCreateMgr::incLayer1EnemyZposCount |
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◆ incLayer2EnemyZposCount()
| void ActorCreateMgr::incLayer2EnemyZposCount |
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◆ incLayer1MapObjZposCount()
| void ActorCreateMgr::incLayer1MapObjZposCount |
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◆ incLayer2MapObjZposCount()
| void ActorCreateMgr::incLayer2MapObjZposCount |
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◆ getLayer1EnemyZpos()
| f32 ActorCreateMgr::getLayer1EnemyZpos |
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◆ getLayer2EnemyZpos()
| f32 ActorCreateMgr::getLayer2EnemyZpos |
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◆ getLayer1MapObjZpos()
| f32 ActorCreateMgr::getLayer1MapObjZpos |
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◆ getLayer2MapObjZpos()
| f32 ActorCreateMgr::getLayer2MapObjZpos |
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◆ initialActorCreateCheck_()
◆ checkEditCoin_()
| void ActorCreateMgr::checkEditCoin_ |
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u8 | | ) |
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◆ initialEditCoinWrite_()
| void ActorCreateMgr::initialEditCoinWrite_ |
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◆ initialEditCoinCreateCheck_()
| void ActorCreateMgr::initialEditCoinCreateCheck_ |
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u32 | actor_count | ) |
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◆ initialAreaInEditCoinWrite_()
| void ActorCreateMgr::initialAreaInEditCoinWrite_ |
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◆ createActor_()
◆ groupIdCheck_()
| bool ActorCreateMgr::groupIdCheck_ |
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u32 | group_id | ) |
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◆ goalPoleCheck_()
| void ActorCreateMgr::goalPoleCheck_ |
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const ActorInitDat * | init_data, |
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u8 | area_no ) |
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◆ createCoinActor_()
| void ActorCreateMgr::createCoinActor_ |
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u8 * | , |
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f32 | pos_x, |
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f32 | pos_y ) |
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◆ createStarCoinActor_()
| void ActorCreateMgr::createStarCoinActor_ |
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u8 * | , |
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f32 | pos_x, |
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f32 | pos_y, |
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s32 | ) |
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◆ getScrollDirX_()
| DirType ActorCreateMgr::getScrollDirX_ |
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◆ getScrollDirY_()
| DirType ActorCreateMgr::getScrollDirY_ |
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◆ scrollEditCoinCreateCheck_()
| void ActorCreateMgr::scrollEditCoinCreateCheck_ |
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u32 | actor_count | ) |
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◆ cCreateXLow
| const f32 ActorCreateMgr::cCreateXLow |
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◆ cCreateXHigh
| const f32 ActorCreateMgr::cCreateXHigh |
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◆ cCreateYLow
| const f32 ActorCreateMgr::cCreateYLow |
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◆ cCreateYHigh
| const f32 ActorCreateMgr::cCreateYHigh |
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◆ cCreateOverPos
| const f32 ActorCreateMgr::cCreateOverPos |
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◆ cSpacingZposEnemy
| const f32 ActorCreateMgr::cSpacingZposEnemy |
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◆ cSpacingZposMapObj
| const f32 ActorCreateMgr::cSpacingZposMapObj |
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◆ mLayer1EnemyZPosCnt
| s32 ActorCreateMgr::mLayer1EnemyZPosCnt |
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◆ mLayer2EnemyZPosCnt
| s32 ActorCreateMgr::mLayer2EnemyZPosCnt |
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◆ mLayer1MapObjZPosCnt
| s32 ActorCreateMgr::mLayer1MapObjZPosCnt |
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◆ mLayer2MapObjZPosCnt
| s32 ActorCreateMgr::mLayer2MapObjZPosCnt |
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◆ mGroupedActorCnt
| u32 ActorCreateMgr::mGroupedActorCnt |
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◆ _24
◆ _28
◆ mEditCoin1Cnt
| u32 ActorCreateMgr::mEditCoin1Cnt |
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◆ mEditCoin1
| u8 ActorCreateMgr::mEditCoin1[1000] |
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◆ _418
◆ mActorCnt
| u32 ActorCreateMgr::mActorCnt |
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◆ mEditCoin2Cnt
| u16 ActorCreateMgr::mEditCoin2Cnt |
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◆ mEditCoin2
◆ mJouchuLiftBufferInfo
◆ mGroupLiftBufferInfo
◆ _1360
| s8 ActorCreateMgr::_1360[256] |
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◆ mGroupLiftBufferInfo2