New Super Mario Bros. U Headers
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Class Index
A | B | C | D | E | F | G | H | I | J | K | L | M | N | O | P | Q | R | S | T | U | V | W | Y | Z
A
PlayerBase::ActionType
Actor
ActorAdditionalHeap
ActorBase
ActorBgCollisionCheck
ActorBgCollisionCheckResult
ActorBgCollisionCheckUtil
ActorBgCollisionEnemyCheck
ActorBgCollisionMgr
ActorBgCollisionObjCheck
ActorBgCollisionPlayerCheck
ActorBgHitCheckCallback
ActorBlockAngle
ActorBlockBase
ActorBlockHatena
ActorBlockMakeDRC
ActorBlockRenga
ActorBlockSwitch
ActorBoxBgCollision
ActorCircleBgCollision
ActorCoin
ActorCoinBase
ActorCoinDemoBase
ActorCoinDemoJump
ActorCoinMgr
ActorCoinShowerJump
ActorCollision
ActorCollisionCheck
ActorCollisionCheckMgr
ActorCollisionDrcTouchCallback
ActorCreateIndexFindFunc
ActorCreateMgr
ActorCreateParameter
ActorCulling
ActorCulling::ActorCullUsable
ActorData
ActorEllipseBgCollision
ActorFindFunc
ActorInitDat
ActorLineBgCollision
ActorMgr
ActorMultiState
ActorParameterEx0
ActorParameterEx1
ActorPolygonBgCollision
ActorPolylineBgCollision
ActorProfileFindFunc
ActorPtrCache
ActorResLoader
ActorState
ActorSubMgr
ActorUtil
SaveData::AmbushData
SaveData::AmbushEnemy
Angle
Angle3
Animation
Multi2D::Animation
BgTexMgr::AnimeParam
AnimExpDecayCalcRatio
AnimLayout
AnimLayoutBase
AnimModel
Multi2D::AnimRes
ApplicationFramework
AreaData
AreaLayerMgr
PtclUserShaderCallback::AreaLoopShaderVtxUniform
AreaTask
EnemyDeathInfo::Arg
RotShake::Arg
AttentionInfo
AttentionMgr
AttentionScreen
AudAudioComponents
AudAudioMgr
AudAudioPlayer
AudFxSocket
GameAudio::AudioObjctCmnEmy
GameAudio::AudioObjctCmnMap
GameAudio::AudioObjctEmy
GameAudio::AudioObjctPly
B
BalloonChibiYoshi
BalloonHangActor
BalloonMgr
BasicBgCollisionCheck
BasicRideLine
BasicRideLineBgCollision
Bg
BgActorBase
BgCenter
BgCollision
BgCollisionCheckHitResult
BgCollisionCheckParam
BgCollisionCheckResultArea
BgCollisionCheckResultPoint
BgDeco
BgGlobal
BgHitCheckCallback
SndBgmMgr::Bgm
BgRenderer
BgScrollMgr
BgTexMgr
BgUnitCode
Birikyu
BirikyuDrcTouchCB
Bitfield
BlockMgr::BlockBreakActorCreateInfo
BlockMgr::BlockBreakCheckInfo
BlockMgr::BlockBreakEffectCreateInfo
BlockCoinBase
BlockMgr::BlockCreateInfo
BlockMgr
BlockState
Bomhei
BomheiDrcTouchCB
SaveData::BoostRushData
Boss
BossDemo
BossDrcTouchCB
ModelG3d::BoundingFlagArray
BgCollision::BoxInitArg
BrosBase
BrosDrcTouchCB
BubbleChibiYoshi
BunDemoKameck
C
CafeResInitializer (Mii)
LightMapMgr::CalcObj
RenderObjRenderMgr::CallbackBase
CaptureRenderBuffer
CarryBlockBase
CarryEnemy
CarryObjBase
CentralMgr (Mii)
SaveData::ChallengeData
SaveData::ChallengeReplay
ChallengeResCacheMgr
ChangeBlockCoinBase
ChangeMgr
ChangePlayerNum
ChibiEatCallback
ChibiYoshiAwa
ChibiYoshiAwaData
ChibiYoshiBase
ChibiYoshiMgr
ChikuwaBlockBase
BgCollision::CircleInitArg
CircleLightMask
CoinBattleScoreMgr
SaveData::CoinEditCoin
SaveData::CoinEditData
SaveData::CoinEditLevel
SaveData::CoinEditStarCoin
CoinOrigin
ActorCollisionCheck::CollisionData
CourseSelectCollisionCheck::CollisionData
Combo
CommentMgr
CommonWindow
CommonWindowMgr
InputMgr::Controller
ResMgr::CourseArchiveResHolder
CourseData
CourseDataFile
CourseInfo
CourseSelectActor
CourseSelectCacheMgr
CourseSelectCollisionCheck
CourseSelectCollisionCheckMgr
CourseSelectCoursePoint
CourseSelectDemoActor
CourseSelectLayerMgr
CourseSelectMap
CourseSelectMgr
CourseSelectObjActor
CourseSelectParallelExecuter
CourseSelectPath
CourseSelectPathPoint
CourseSelectTask
CourseTask
CourseTimer
SaveData::CSLocation
CullViewFrustum
D
Bg::DecorationInfo
BgDeco::DecorationSettings
PlayerBase::DemoActionType
PlayerBase::DemoSubActionType
DistantViewData
DistantViewMgr
ModelG3d::DrawInfo
ChangeBlockCoinBase::DrcTouchCB
FireBallBase::DrcTouchCB
IceBallBase::DrcTouchCB
KuriboBase::DrcTouchCB
RouletteBlock::DrcTouchCB
Shell::DrcTouchCB
SnakeBlock::DrcTouchCB
DVCameraParam
DVCameraParamList
DVEnvTagMgr
DynamicLightRenderer
E
EatCallback
SnakeBlock::EdgePiece
Effect
EffectCreateUtil
EffectObj
EffectObjBase
ModelGpuInitializer::Element (Mii)
BgCollision::EllipseInitArg
Enemy
EnemyBoyoMgr
EnemyChibiYoshiAwaData
EnemyChibiYoshiEatData
EnemyCounter
EnemyDeathInfo
EnemyEatData
EnemyFumiCheck
EnemyFumiProc
EnvSetReader
EventBase
EventDemoNextGotoBlock
EventDown
EventGoalActorStop
EventMgr
EventPlayerChange
EventStartCoinBattle
F
Scene::FaderInfo
FieldGame
FieldGameData
FieldGameMode
FieldPlayerData
FinalKoopa
FireBallBase
FireBallBros
FlagCtrl::Flag
FlagCtrl
SwitchFlagMgr::FlagStruct1
SwitchFlagMgr::FlagStruct2
FollowArg
FollowEffect
Fragment
FragmentMgr
FrameBufferUtil
FrameCtrl
Freezer
FState
FStateFactory
FStateID
FStateMgr
FStateStateMgr
FStateVirtualID
CarryObjBase::FukidashiInfo
FukidashiMgr
FumiCcInfo
G
GameAudio
GamesceneBase
GfxParameter
Bg::Gust
H
SaveData::Header
HipdropExEffect
I
Ice
IceBallBase
IceBallBros
IceBallPakkun
IceInfo
IceMgr
IceMgr::IceStatus
IconFacelineObj (Mii)
IconFacelineShader (Mii)
IconRenderBuffer (Mii)
Wave::Impact
InfoStats
BgCollision::InitArg
ModelFFL::InitArg
InputMgr
IState
IStateFactory
ItemBase
BlockMgr::ItemCreateDirInfo
ItemMgr
ItemObj
J
JointBlendModel
JointBlendModelCalcRatio
PlayerBase::JumpInf
K
KillerHoudai
KinokoDrawKasa
KinokoDrawUtil
KinokoLiftDraw
KinokoLiftResHIO
KinopioModel
Koton
KotonDrcTouchCB
Kuribo
KuriboBase
L
LayerMgr
Renderer::LayerSetter
Renderer::LayerSwitcher
LayoutAllocator
SaveData::LevelStat
ActorCreateMgr::LiftBufferInfo
LiftNormalModelDraw
Light
LightChibiYoshi
ModelG3d::LightMap
LightMapMgr
LightMask
LightMaskRenderer
Shader::LightParam (Mii)
BgCollision::LineInitArg
LineManager
LineNodeMgr
LkuriboBase
CourseSelectDemoActor::Location
LoopRideLineBgCollision
LoopRideLineBgCollisionUtil
M
MainGame
MapModel
MarioModel
Mask
MaskMgr
Material
Shader::Material (Mii)
MaterialG3d
MathUtil
MechaKoopa
MechaKoopaDrcTouchCB
ModelEnvView::Member
MiddleKuribo
SaveData::MiiData
MiiModel
Model
ModelEnvView
ModelFFL
ModelG3d
ModelG3dShadowUtil
ModelGpuInitializer (Mii)
ModelResource
ModelResourceMgr::ModelResourceHolder
ModelResourceMgr
ModelShaderArchive
ModelUtil
MosaicFilter
ParentMovementMgr::MovementProperties
Mtxf
Multi2D
N
Next
NextGoto
NMNonPosSndObject
NMSndObject
NMSndObjectBase
NMSndObjectCmn
LineNodeMgr::Node
NodeTransform
Nokonoko
NonUniqueFumiCheck
StateID::NumberMemo
O
ObjBgCollisionCullCheck
Options
ActorBgCollisionCheck::Output
P
PaCursor
PairObjChild
PairObjChildDrcTouchCB
ParallelExecuter
ParallelExecuterID
Snd2DCalc::Param
Parameter
ParameterBase
ParameterListBase
ParentMovementMgr
PartsAnimLayout
PartsAnimLayoutBase
PataKuribo
ActorBgCollisionPlayerCheck::PcCheckArea
PentaroIce
SnakeBlock::Piece
ParentMovementMgr::PivotalRotationSettings
CullViewFrustum::Plane
PlayerAirData
PlayerAnmData
PlayerBase
PlayerBgPointHIO
PlayerDemoMgr
PlayerDrcTouchCB
PlayerEatData
PlayerGravityData
PlayerHIO_Air
PlayerHIO_Anm
PlayerHIO_ChibiYoshi
PlayerHIO_FlyMusa
PlayerHIO_General
PlayerHIO_Gravity
PlayerHIO_Speed
PlayerHIO_Turn
BlockCoinBase::PlayerHit
PlayerIce
PlayerInstrument
PlayerJumpGravityData
PlayerKey
PlayerMask
PlayerMgr
PlayerModel
PlayerModelBase
PlayerModelBaseMgr
PlayerModelMgr
PtclMgr::PlayerNoSetter
PlayerObject
PlayerObjectResHIO
PlayerRideUtil
PlayerSpeedData
PlayerSpeedPowerData
PlayerTurnData
PlayerTurnPowerData
PoleRopeBgCollision
BgCollision::PoleRopeInitArg
ProcLayerBase
Profile
ProfileInfo
PropBlock
PropelParts::PropelEffect
Propeller
PropelParts
PtclCalcCallback
PtclEmitterColorMgr
PtclEmitterUserDataUtil
PtclMgr
PtclParallelExecuter
PtclParam
PtclParamMgr
PtclUserShaderCallback
Q
Quake
QuestPrizeItem
R
RailInfo
RailPoint
Range
RDashMgr
SaveData::Records
BgTexMgr::RenderCallback
Renderer
RenderObj
RenderObjBase
RenderObjLayer
RenderObjLayerBase
RenderObjRenderMgr
ResMgr::ResHolder
ResMgr
Shader::RimParam (Mii)
RingBase
RootTask
RotShake
RouletteBlock
RyusaBgHitCheckCallback
S
SaveData
SaveMgr
SaveData::SaveSlot
SaveData::SaveSlots
Scene
ScoreMgr
ScrollEffectMgr
Segment
SelectCursor
ActorBgCollisionCheck::Sensor
ActorBgCollisionCheck::SensorFlag
Shader (Mii)
ModelG3d::ShaderAssign
ShaderHolder
ShaderParamAnimation
ModelG3d::Shape
ShapeAnimation
ModelG3d::ShapeRenderInfo
Shell
SimpleBoxBgCollision
SimpleShapeBgCollision
SkeletalAnimation
SlotID (Mii)
SlotMgr (Mii)
SmallScoreMgr
SnakeBlock
SnakeBlockBoyoMgr
Snd2DCalc
SndAudioMgr
SndBgmMgr
SndObjctCmnEmy
SndObjctCmnMap
SndObjctEmy
SndObjctPly
SndSceneMgr
SndSpeakerMgr
NMNonPosSndObject::SoundHandlePrm
NMSndObject::SoundHandlePrm
NMSndObjectCmn::SoundHandlePrm
GameAudio::SoundID
Shader::SpecularParam (Mii)
StateID
StateIDHolder
StateMethod
StateMgr
StateStateMethod
StateStateMgr
SaveData::Statistics
SubjectMgr
TarzanIvyBase::SubStruct
SwitchFlagMgr
SysController
SysControllerMgr
SysControllerWrapper
T
TagProcessor
TarzanIvy
TarzanIvyBase
PlayerModel::TexAnmData
TexQuadDeco
TexQuadMgr
TextBox
CaptureRenderBuffer::TextureInfo
TexturePatternAnimation
TextureRenderer
TextureRendererBase
ThreadUtil
IceMgr::TimeInfo
TitleScene
TottenMgr
TottenPlayerModel
TouchDrcMgr
TrackingMgr
U
UniqueFumiCheckInf
UniqueID
UnitBgCollision
UnitBgCollisionHolder
UnitQuadBgCollision
UnitTriangleBgCollision
ActorCoinMgr::UpCoinArg
UtilCursorButtonMgr
V
ActorCollisionCheck::Vec2
CourseSelectCollisionCheck::Vec3
IconFacelineObj::Vertex (Mii)
RenderObjRenderMgr::ViewInfo
ActorBgCollisionPlayerCheck::VineResult
VisibilityAnimation
W
Shell::WaterCheckInfo
Wave
WmModeDB (Mii)
Y
Yoshi
Z
ZoomHio
ZoomHioData
ZposPriority