Here is a list of all variables with links to the classes they belong to:
- i -
- ice_act_1 : IceMgr::IceStatus
- ice_act_2 : IceMgr::IceStatus
- ice_param_0 : IceInfo
- id : AreaData, DistantViewData, NextGoto, ParallelExecuter, RailInfo, Range
- idx_lghtmap : ModelG3d::LightMap
- idx_sampler : ModelG3d::LightMap
- idx_shape : ModelG3d::ShapeRenderInfo
- ignore_quicksand : BgCollisionCheckParam
- impact_velocity : Wave::Impact
- in_dokan : PlayerBase::DemoActionType
- index : Bg::DecorationInfo, BlockMgr::BlockCreateInfo, ModelFFL::InitArg< T >, NodeTransform
- info : NextGoto
- init_data : ActorCreateMgr::LiftBufferInfo
- init_state : ActorInitDat
- init_state_flag : ActorParameterEx1
- initial_rotation : RotShake::Arg
- initial_speed : RotShake::Arg
- initialized : ModelShaderArchive
- inventory : SaveData::SaveSlot
- inventory_powerups_used : SaveData::Statistics
- is_active : Wave::Impact
- is_connected : FieldPlayerData
- is_entry : FieldPlayerData
- is_hit : BgCollisionCheckHitResult
- is_nabbit_in_world : SaveData::SaveSlot
- is_valid : SaveData::ChallengeData, SaveData::ChallengeReplay, SaveData::SaveSlot
- isNotTile : ActorCoinBase
- items_collected : SaveData::Records