New Super Mario Bros. U Headers
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Here is a list of all functions with links to the classes they belong to:
- m -
MainGame() :
MainGame
make() :
Scene::FaderInfo
makeBgUnitCode() :
BgUnitCode
makeMask() :
Bitfield< BitNum >
makeParam() :
IceInfo
makeSpinJumpParam() :
PlayerObject
mamefumiEffect() :
Enemy
mameFumiJumpSet() :
Enemy
mamefumiSE() :
Enemy
mamefumistepSE() :
Enemy
manageProc() :
IceMgr
MapModel() :
MapModel
MarioModel() :
MarioModel
MaterialG3d() :
MaterialG3d
maxFallSpeedSet() :
PlayerBase
MechaKoopa() :
MechaKoopa
MiiModel() :
MiiModel
miniGameScoreSet() :
ScoreMgr
Model() :
Model
ModelEnvView() :
ModelEnvView
ModelFFL() :
ModelFFL
ModelG3d() :
ModelG3d
ModelGpuInitializer() :
Mii::ModelGpuInitializer
ModelResource() :
ModelResource
ModelResourceHolder() :
ModelResourceMgr::ModelResourceHolder
ModelResourceMgr() :
ModelResourceMgr
modelset() :
LiftNormalModelDraw
move() :
LiftNormalModelDraw
,
RotShake
moveActorToDestroyList_() :
ActorMgr
moveCreateToDestroyList_() :
ActorMgr
moveFromHeightLower() :
LineManager
moveFromHeightUpper() :
LineManager
moveFromLeftLower() :
LineManager
moveFromLeftUpper() :
LineManager
moveFromRightLower() :
LineManager
moveFromRightUpper() :
LineManager
moveMissFin() :
SndSceneMgr
moveOnCircle1() :
LineManager
moveOnCircle2() :
LineManager
moveOnCircle3() :
LineManager
moveOnCircle4() :
LineManager
moveOnCircleSpeedSet() :
LineManager
moveSpeedSet() :
PlayerBase
moveToLeftLower() :
LineManager
moveToLeftUpper() :
LineManager
moveToRightLower() :
LineManager
moveToRightUpper() :
LineManager
moveWaterFaceLineSet() :
BgActorBase
Multi2D() :
Multi2D
multVecZero() :
Mtxf
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