Here is a list of all functions with links to the classes they belong to:
- f -
- fade() : Effect
- fadeOutTurnEffect() : PlayerBase
- fallOnLineCheck() : LineManager
- FieldGameData() : FieldGameData
- finalize() : AudAudioPlayer, FState< T >
- finalizePropelFly() : PropelParts
- finalizeState() : FStateID< T >
- finalizeStateLocalMethod_() : StateMethod
- finalizeThrowCommonBase() : PlayerObject
- finalUpdate() : CarryBlockBase
- finCannonJump() : PlayerObject
- find() : ActorMgr, ActorPtrCache
- find_() : FlagCtrl
- findBoundingByName_() : Multi2D
- finDemoKimePose() : PlayerBase, PlayerObject
- findPaneByName_() : Multi2D
- findPartsByName_() : Multi2D
- findPartsLayoutByPaneName_() : Multi2D
- findPictureByName_() : Multi2D
- findTextBoxByName_() : Multi2D
- findWindowByName_() : Multi2D
- FireBallBase() : FireBallBase
- FireBallBros() : FireBallBros
- fireballInvalid() : Enemy
- firedeadSE() : Boss
- firedeadSE_Drc() : Boss
- firedmgSE() : Boss
- firedmgSE_Drc() : Boss
- fireEffect() : FireBallBase
- flagToIndex_() : FlagCtrl
- follow() : Effect, EffectObj, FollowEffect
- FollowArg() : FollowArg
- followFade() : Effect
- forceBind() : TexturePatternAnimation
- forceClose() : AttentionScreen
- forceOpen() : AttentionScreen
- forceSlipToStoop() : PlayerBase
- forceSpawnItemUp() : ActorBlockBase
- forEach() : ActorMgr, ActorPtrCache
- forEachPtr() : ActorPtrCache
- Fragment() : Fragment
- FrameCtrl() : FrameCtrl
- Free() : LayoutAllocator
- Freezer() : Freezer
- fromUnits() : CourseTimer
- front() : LineNodeMgr< T >
- FState() : FState< T >
- FStateFactory() : FStateFactory< T >
- FStateID() : FStateID< T >
- FStateMgr() : FStateMgr< T >
- FStateStateMgr() : FStateStateMgr< T >
- FStateVirtualID() : FStateVirtualID< T >
- FumiCcInfo() : FumiCcInfo
- fumiCheck() : Enemy
- fumideadEffect() : Boss
- fumideadSE() : Boss
- fumiDeadVo() : Boss
- fumidmgEffect() : Boss
- fumidmgSE() : Boss
- fumiEffect() : Enemy
- fumiJumpSet() : Enemy, Shell
- fumiProc() : Boss
- fumiProcCheck() : CarryEnemy
- fumiScoreSet() : Bomhei, Boss, Enemy, Shell
- fumiSE() : Enemy, Shell
- fumistepSE() : Enemy
- FUN_026854c0() : Bg