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TarzanIvyBase Member List

This is the complete list of members for TarzanIvyBase, including all inherited members.

_211Actorprotected
_220Actorprotected
_270Actorprotected
_27cTarzanIvyBaseprotected
_2c4TarzanIvyBaseprotected
_2c8TarzanIvyBaseprotected
_4b4TarzanIvyBaseprotected
_4f4TarzanIvyBaseprotected
_7f4TarzanIvyBaseprotected
_834TarzanIvyBaseprotected
_8bcTarzanIvyBaseprotected
_900TarzanIvyBaseprotected
_a00TarzanIvyBaseprotected
Actor(const ActorCreateParameter &param)Actorprotected
ActorBase(const ActorCreateParameter &param)ActorBase
actorDrawCullCheck()Actorprotectedvirtual
actorExecCullCheck(u16 flag)Actor
ActorKind enum nameActor
allEnemyDeathEffSet()Actorvirtual
blockHitInit()Actorinlineprotectedvirtual
cActorKind_ChibiYoshi enum valueActor
cActorKind_Enemy enum valueActor
cActorKind_Generic enum valueActor
cActorKind_Player enum valueActor
cActorKind_Yoshi enum valueActor
calcFallSpeed_(f32 accel_y, f32 max_fall_speed)Actorprotected
calcFallSpeed_()Actorinlineprotected
calcSpeedF_(f32 accelF, f32 max_speedF)Actorinlineprotected
calcSpeedF_()Actorinlineprotected
calcSpeedX_()Actorprotected
calcSpeedY_(f32 accel_y, f32 speed_max_y)Actorprotected
calcSpeedY_()Actorinlineprotected
CarryFlag enum nameActor
carryFukidashiCancel_(FukidashiType action, s32 player_no)Actorprotected
carryFukidashiCheck_(FukidashiType action)Actorprotected
carryFukidashiCheck_(FukidashiType action, const sead::Vector2f &range)Actorprotected
cCarryFlag_All enum valueActor
cCarryFlag_None enum valueActor
cCarryFlag_Release enum valueActor
cCarryFlag_Throw enum valueActor
cCarryFlag_ThrowHard enum valueActor
cExecCullFlag_SkipCameraCheck enum valueActor
cExecCullFlag_SkipDeletion enum valueActor
cExecCullFlag_SkipNone enum valueActor
cExecCullFlag_SkipRideCheck enum valueActor
cExecCullFlag_SkipTottenCheck enum valueActor
cFlag_NoEventFreeze enum valueActorBase
cFlag_NoNormalEventFreeze enum valueActorBase
checkAvailableCullCheckOnQuest(const sead::BoundBox2f &src_range)Actorprotected
checkCarried(s32 *player_no) constActor
checkEatenYoshi() constActor
checkInternalIceBlock_(const ActorBgCollisionCheck &bc)Actorprotected
checkPressBgFoot_(const ActorBgCollisionCheck &bc) constActorprotected
checkPressBgHead_(const ActorBgCollisionCheck &bc) constActorprotected
checkPressBgLR_(const ActorBgCollisionCheck &bc)Actorprotected
checkPressBgUD_(const ActorBgCollisionCheck &bc)Actorprotected
checkPressBgWall_(const ActorBgCollisionCheck &bc, DirType direction) constActorprotected
clrComboCnt()Actor
cNodeMaxTarzanIvyBaseprivatestatic
create() overrideTarzanIvyBaseprotectedvirtual
createMdl_()TarzanIvyBaseprotectedvirtual
cResult_Failed enum valueActorBase
cResult_Success enum valueActorBase
cResult_Wait enum valueActorBase
cState_Failed enum valueActorBase
cState_None enum valueActorBase
cState_Success enum valueActorBase
cState_Wait enum valueActorBase
deleteActor_(bool manual_deleted)Actor
deleteRequest()ActorBaseinline
destroy()ActorBasevirtual
draw() overrideTarzanIvyBaseprotectedvirtual
ExecCullFlag enum nameActor
execute() overrideTarzanIvyBaseprotectedvirtual
Flag enum nameActorBase
getActorHeap() constActorBaseinline
getAddSpeedF() constActorinline
getAngle()Actorinline
getAngle() constActorinline
getBcConstPtr() constActorinlinevirtual
getBlockHitDirection() constActorinline
getBlockHitTimer() constActorinline
getCarryFlag() constActorinline
getCenterPos() constActorinline
getCenterPos2D() constActorinline
getCenterX() constActorinline
getCenterY() constActorinline
getCenterZ() constActorinline
getChildList() constActorBaseinline
getCoinSE(s32 player_no, const sead::Vector3f &position)ActorBaseinline
getCollisionCheck()Actorinline
getCollisionCheck() constActorinline
getCollisionMask() constActorinline
getComboCnt() constActorinline
getDir2PlayerLR(const sead::Vector3f &position) constActor
getDir2PlayerLR()Actorinline
getDir2PlayerUD(const sead::Vector3f &position) constActor
getDir2PlayerUD()Actorinline
getDirection() constActorinline
getEffectZpos_() constActor
getGravity() constActorinline
getKind() constActorinline
getLayer() constActorinline
getManualDeletedFlag() constActorinline
getMaxFallSpeed() constActorinline
getMaxSpeedF() constActorinline
getParam0() constActorBaseinline
getParam1() constActorBaseinline
getParamEx() constActorBaseinline
getParent() constActorBaseinline
getParent() constActorBaseinline
getPlrNo() constActorinline
getPos()Actorinline
getPos() constActorinline
getPos2D()Actorinline
getPos2D() constActorinline
getPosDelta() constActorinline
getPow() constActorinline
getProfFlag() constActorinline
getProfile() constActorBaseinline
getProfileID() constActorBase
getScale()Actorinline
getScale() constActorinline
getSpeedF() constActorinline
getSpeedMaxVec()Actorinline
getSpeedMaxVec() constActorinline
getSpeedVec()Actorinline
getSpeedVec() constActorinline
getSwitchFlag0() constActorinline
getSwitchFlag1() constActorinline
getUniqueID() constActorBaseinline
incComboCnt()Actor
isActive() constActorBaseinline
isBreakPressObjBg_(const BgCollision *bgcol_approaching_side, const BgCollision *bgcol_fixed_side) constActorprotected
isCreatedImmediately() constActorBaseinline
isDrawEnable() constActorinline
isEnablePressObjBg_(const BgCollision *bg_collision) constActorprotected
isExecEnable() constActorinline
isKusari_() constTarzanIvyBaseinlineprotectedvirtual
isMapActor() constActorBaseinline
isRequestedDelete() constActorBaseinline
isSpinLiftUpEnable() constActorinlinevirtual
lastExecute()ActorBasevirtual
List typedefActorBase
mActorHeapActorBaseprotected
mActorKindActorprotected
mActorProfileActorBaseprotected
mAddSpeedFActorprotected
MainState enum nameActorBase
mAngleActorprotected
mAnglePrevActorprotected
mAreaNoActorprotected
mBlockHitDirectionActorprotected
mBlockHitTimerActorprotected
mCarryDirectionActorprotected
mCarryFlagActorprotected
mCenterOffsetActorprotected
mChibiEatCallbackPtrActorprotected
mChibiYoshiAwaDataPtrActorprotected
mChildListActorBaseprotected
mChildNodeActorBaseprotected
mCollisionCheckActorprotected
mCollisionMaskActorprotected
mComboCntActorprotected
mControllerLytPlayerNoActorprotected
mCreatedImmediatelyActorBaseprotected
mCreateFlagActorprotected
mCullLimitActorprotected
mDeleteRequestFlagActorBaseprotected
mDirectionActorprotected
mDrawNodeActorBaseprotected
mEatCallbackPtrActorprotected
mExecuteNodeActorBaseprotected
mFlagActorBaseprotected
mGravityActorprotected
mIsActiveActorBaseprotected
mIsDrawEnableActorprotected
mIsExecEnableActorprotected
mIsMapActorActorBaseprotected
mLayerActorprotected
mManualDeletedFlagActorprotected
mMaxFallSpeedActorprotected
mMaxSpeedFActorprotected
mNodeAngleTarzanIvyBaseprotected
mParam0ActorBaseprotected
mParam1ActorBaseprotected
mParamExActorBaseprotected
mParentActorBaseprotected
mPlayerNoActorprotected
mPosActorprotected
mPosDeltaActorprotected
mPosPrevActorprotected
mPosPrev2Actorprotected
mPosPrevPostExecActorprotected
mPowActorprotected
mProfFlagActorprotected
mPropelPartsActorprotected
mRopeBgCollisionTarzanIvyBaseprotected
mRotShakeTarzanIvyBaseprotected
mScaleActorprotected
mSizeActorprotected
mSpeedActorprotected
mSpeedFActorprotected
mSpeedMaxActorprotected
mSwitchFlag0Actorprotected
mSwitchFlag1Actorprotected
mThrowPlayerNoActorprotected
mUniqueIDActorBaseprotected
mVisibleAreaOffsetActorprotected
mVisibleAreaSizeActorprotected
poisonSplashEffect(const sead::Vector3f &pos)Actorvirtual
posMove_(sead::Vector3f &delta)Actorinlineprotected
posMove_(sead::Vector2f &delta_xy, f32 delta_z)Actorinlineprotected
posMove_()Actorinlineprotected
postCreate(MainState state) overrideActorprotectedvirtual
postDestroy(MainState state)ActorBasevirtual
postDraw(MainState state)ActorBasevirtual
postExecute(MainState state) overrideActorprotectedvirtual
preCreate()ActorBasevirtual
preDestroy()ActorBasevirtual
preDraw() overrideActorprotectedvirtual
preExecute() overrideActorprotectedvirtual
removeCc()Actorvirtual
removeChild(ActorBase *child)ActorBase
Result enum nameActorBase
reviveCc()Actorvirtual
searchCarryFukidashiPlayer_(FukidashiType action) constActorprotected
searchNearPlayer(sead::Vector2f *out) constActor
setActive_(bool active)ActorBaseinlineprotected
setAddSpeedF(f32 speedF)Actorinline
setAreaNo_()Actorprotected
setBlockHitDirection(DirType dir)Actorinline
setBlockHitTimer(u32 time)Actorinline
setBreakPressObjBgLR_(const ActorBgCollisionCheck &bc)Actorprotected
setBreakPressObjBgUD_(const ActorBgCollisionCheck &bc)Actorprotected
setCarryFall(Actor *, s32)Actorinlinevirtual
setDirection(DirType dir)Actorinline
setDrcBlockBreakReq_(const BgCollision *bg_collision)Actorprotected
setEnemyIceBreakReq_(const BgCollision *bg_collision)Actorprotected
setGravity(f32 gravity)Actorinline
setKind(ActorKind kind)Actorinline
setMaxFallSpeed(f32 maxFallSpeed)Actorinline
setMaxSpeedF(f32 maxSpeedF)Actorinline
setPlrNo(s32 id)Actorinlinevirtual
setPosSuddenly_(const sead::Vector3f &position)Actorinlineprotected
setPow(f32 pow)Actorinline
setSpeedF(f32 speedF)Actorinline
setSpinLiftUpActor(Actor *player)Actorinlinevirtual
slideComboSE(s32 combo_cnt, bool combo_type_2)Actor
startGroupid()Actorinlinevirtual
stopGroupid()Actorinlinevirtual
TarzanIvyBase(const ActorCreateParameter &param)TarzanIvyBaseinline
waterSplashCommon_(const sead::Vector3f &pos, s32 effect_id, WaveType wave_type, const char *sound_label)Actorprotected
waterSplashEffect(const sead::Vector3f &pos)Actorvirtual
yoganSplashEffect(const sead::Vector3f &pos)Actorvirtual
yoganWaveSplashEffect(const sead::Vector3f &pos)Actorvirtual
~Actor() overrideActorprotected
~ActorBase()ActorBasevirtual