New Super Mario Bros. U Headers
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Profile Member List

This is the complete list of members for Profile, including all inherited members.

cFlag_Carryable enum valueProfile
cFlag_Coin enum valueProfile
cFlag_DrawCullCheck enum valueProfile
cFlag_FunsuiFollowY enum valueProfile
cFlag_Item enum valueProfile
cFlag_NoComboScore enum valueProfile
cFlag_NoFumi enum valueProfile
cFlag_NoLoopPosX enum valueProfile
cFlag_None enum valueProfile
cFlag_Projectile enum valueProfile
cFlag_Unk12 enum valueProfile
cFlag_Unk3 enum valueProfile
cFlag_Unk6 enum valueProfile
cFlag_Unk8 enum valueProfile
cFlag_WinKill enum valueProfile
cFlag_WinKillNoScore enum valueProfile
cProfileID_Max enum valueProfile
Flag enum nameProfile
getActorCreateInfo() constProfileinline
getActorFactory() constProfileinline
getFlag() constProfileinline
getID() constProfileinline
getMdlResource(u32 index) constProfile
getProfile(ProfileID id)Profilestatic
isResLoaded() constProfileinline
loadResource(sead::Heap *heap)Profile
mActorCreateInfoProfileprotected
mFactoryProfileprotected
mFlagProfileprotected
mIDProfileprotected
mIsResLoadedProfileprotected
operator&(const Flag &lhs, const Flag &rhs)Profilefriend
operator&=(Flag &lhs, const Flag &rhs)Profilefriend
operator|(const Flag &lhs, const Flag &rhs)Profilefriend
operator|=(Flag &lhs, const Flag &rhs)Profilefriend
operator~(const Flag &val)Profilefriend
Profile(ActorFactory factory, ProfileID id, const sead::SafeString &name, const ActorData *create_info=nullptr, u32 flag=cFlag_None, void(*)(sead::hostio::Context *)=nullptr)Profile
sProfileListProfileprotectedstatic
unloadResource()Profile