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Kuribo Member List

This is the complete list of members for Kuribo, including all inherited members.

_1774ActorCollisionprotected
_1870Enemyprotected
_187eEnemyprotected
_1a96Kuriboprotected
_1a97Kuriboprotected
_211Actorprotected
_220Actorprotected
_270Actorprotected
Actor(const ActorCreateParameter &param)Actorprotected
ActorBase(const ActorCreateParameter &param)ActorBase
actorBgNormalCheck()ActorCollisionprotected
actorBgNormalCheckFoot() constActorCollisionprotected
actorBgNormalCheckWall() constActorCollisionprotected
ActorCollision(const ActorCreateParameter &param)ActorCollisionprotected
actorDrawCullCheck()Actorprotectedvirtual
actorExecCullCheck(u16 flag)Actor
ActorKind enum nameActor
ActorMultiState(const ActorCreateParameter &param)ActorMultiState
adjustSpeedYInWater()ActorCollisionprivate
allEnemyDeathEffSet() overrideKuriboBasevirtual
applyWaterRollDec(Angle ang)Enemy
area_XY_check(f32 x, f32 y)Enemy
awaCatchMove(Actor *awa)Enemyvirtual
balloonCollCheck(ActorCollisionCheck *cc_other) overrideKuribovirtual
beginFunsui() overrideKuriboinlinevirtual
BgCheckFlag enum nameActorCollisionprotected
blockHitInit()Actorinlineprotectedvirtual
blockHitInit_() overrideKuriboBaseinlineprotected
bound(f32 eps_y, f32 scale_x, f32 scale_y)Enemy
cActorCreateInfoKuriboBasestatic
cActorKind_ChibiYoshi enum valueActor
cActorKind_Enemy enum valueActor
cActorKind_Generic enum valueActor
cActorKind_Player enum valueActor
cActorKind_Yoshi enum valueActor
calcBGBeltSpeed()ActorCollisionprivate
calcComboPlFumiCnt(Actor *player)Enemy
calcDrcTouch() overrideKuribovirtual
calcFallSpeed_()ActorCollisionprotected
Actor::calcFallSpeed_(f32 accel_y, f32 max_fall_speed)Actorprotected
calcKakiboHa_()Kuriboinlineprotected
calcLiftSpeed()ActorCollisionprotected
calcMdl_Base() overrideKuriboBasevirtual
calcMdl_Normal()Enemy
calcModel() overrideKuribovirtual
calcModelBase_(JointBlendModel *blend_model)KuriboBaseprotected
calcModelBase_()KuriboBaseinlineprotected
calcSpeedF_(f32 accelF, f32 max_speedF)Actorinlineprotected
calcSpeedF_()Actorinlineprotected
calcSpeedX_()Actorprotected
calcSpeedY_()ActorCollisionprotected
Actor::calcSpeedY_(f32 accel_y, f32 speed_max_y)Actorprotected
calcWaterCheck()ActorCollisionprivate
cancelCarry()Enemy
CarryFlag enum nameActor
carryFukidashiCancel_(FukidashiType action, s32 player_no)Actorprotected
carryFukidashiCheck_(FukidashiType action)Actorprotected
carryFukidashiCheck_(FukidashiType action, const sead::Vector2f &range)Actorprotected
cBaseAngleYEnemystatic
cBaseAngleYAddEnemystatic
cBgCheckFlag_Foot enum valueActorCollisionprotected
cBgCheckFlag_Head enum valueActorCollisionprotected
cBgCheckFlag_None enum valueActorCollisionprotected
cBgCheckFlag_Wall enum valueActorCollisionprotected
cCarryFlag_All enum valueActor
cCarryFlag_None enum valueActor
cCarryFlag_Release enum valueActor
cCarryFlag_Throw enum valueActor
cCarryFlag_ThrowHard enum valueActor
cCcData_DrcTouchKuriboBasestatic
cCcData_NormalKuriboBasestatic
cDeadNetSpeedXEnemystatic
cDefaultGravityEnemystatic
cDefaultMaxFallSpeedEnemystatic
cDefaultMaxSpeedFEnemystatic
cDefaultMaxSpeedYEnemystatic
cDieFallBoundSpeedYEnemystatic
cDieFallGravityEnemystatic
cDieFallInitSpeedXEnemystatic
cDieFallInitSpeedYEnemystatic
cDieFallMaxFallSpeedEnemystatic
cDieFallSpinSpeedEnemystatic
ceilCheck(f32 pos_y, ActorCollisionCheck *cc)Enemystatic
cEnFlag_16 enum valueEnemy
cEnFlag_9 enum valueEnemy
cEnFlag_Carry enum valueEnemy
cEnFlag_NoCeilCheckPlayer enum valueEnemy
cEnFlag_Shell enum valueEnemy
cEnMukiEnemystatic
cExecCullFlag_SkipCameraCheck enum valueActor
cExecCullFlag_SkipDeletion enum valueActor
cExecCullFlag_SkipNone enum valueActor
cExecCullFlag_SkipRideCheck enum valueActor
cExecCullFlag_SkipTottenCheck enum valueActor
cFlag_NoEventFreeze enum valueActorBase
cFlag_NoNormalEventFreeze enum valueActorBase
cFumiJumpSpeedEnemystatic
cFumiSeType_NoEffect enum valueEnemy
cFumiSeType_Normal enum valueEnemy
cFumiSeType_Step enum valueEnemy
changeState(const StateID &state_id) overrideEnemyvirtual
checkAvailableCullCheckOnQuest(const sead::BoundBox2f &src_range)Actorprotected
checkBgIn_()KuriboBaseprotected
checkCarried(s32 *player_no) constActor
checkComboClap(s32 combo_cnt)Enemyvirtual
checkDispIn()Enemyvirtual
checkEatenYoshi() constActor
checkForSuitableGround_(const sead::Vector2f &offset) constActorCollisioninlineprotected
checkGround_()KuriboBaseprotected
checkGroundCreate_()Kuriboprotected
checkGroundKakibo_(f32 check_dist)Kuriboprotected
checkGroundKakiboTurn()Kuribo
checkInternalIceBlock_(const ActorBgCollisionCheck &bc)Actorprotected
checkKakiboTurnSaka_()Kuriboprotected
checkLavaDamage_(f32 surface_pos_y)ActorCollisioninlineprotectedvirtual
checkLiftFoot() constActorCollisionprivate
checkLiftSpeed()ActorCollisionprotected
checkPoisonDamage_(f32 surface_pos_y)ActorCollisioninlineprotectedvirtual
checkPressBg_()ActorCollisionprotected
checkPressBgFoot_(const ActorBgCollisionCheck &bc) constActorprotected
checkPressBgHead_(const ActorBgCollisionCheck &bc) constActorprotected
checkPressBgLR_(const ActorBgCollisionCheck &bc)Actorprotected
checkPressBgUD_(const ActorBgCollisionCheck &bc)Actorprotected
checkPressBgWall_(const ActorBgCollisionCheck &bc, DirType direction) constActorprotected
checkRideActor(const BgCollision &bg_collision) constActorCollisionprotected
checkRyusa_()KuriboBaseprotected
checkWaterByWaterCheckPos(f32 *surface_pos_y)ActorCollisionprotected
chibiYoshiDamageCheck(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)Enemyvirtual
cKakiboAnmID_Walk enum valueKuriboprotected
cKakiboAnmID_Walk0 enum valueKuriboprotected
cKakiboAnmID_Walk1 enum valueKuriboprotected
clrComboCnt()Actor
cMaxSpeedXKuriboBasestatic
cMaxSpeedYKuriboBasestatic
cModelNameKuribostatic
cModelType_Kakibo enum valueKuriboBaseprotected
cModelType_Normal enum valueKuriboBaseprotected
cModelType_Num enum valueKuriboBaseprotected
cNoHitPlayerTimerDefaultEnemystatic
cQuakeDeathType_BigQuake enum valueEnemy
cQuakeDeathType_NormalQuake enum valueEnemy
cQuakeDeathType_Num enum valueEnemy
cQuakeType_Big enum valueActorCollisionprotected
cQuakeType_Normal enum valueActorCollisionprotected
cQuakeType_Small enum valueActorCollisionprotected
create() overrideKuriboBaseprotectedvirtual
createBodyModel_()Kuriboprotected
createIceActor() overrideKuribovirtual
createModel(ModelResource *mdl_res, const sead::SafeString &name, bool not_set_walk_anm)KuriboBasestatic
createUpCoin(DirType dir)Enemy
cResult_Failed enum valueActorBase
cResult_Success enum valueActorBase
cResult_Wait enum valueActorBase
cState_Failed enum valueActorBase
cState_None enum valueActorBase
cState_Success enum valueActorBase
cState_Wait enum valueActorBase
cTurnSpeedKuriboBasestatic
cWakiDir_Down enum valueKuriboprotected
cWakiDir_Left enum valueKuriboprotected
cWakiDir_Num enum valueKuriboprotected
cWakiDir_Right enum valueKuriboprotected
cWakiDir_Up enum valueKuriboprotected
cWalkSpeedKuriboprotectedstatic
cWaterBoundSpeedYEnemystatic
cWaterCalcType_EnablePreCheck enum valueActorCollisionprotected
cWaterCalcType_ForceOut enum valueActorCollisionprotected
cWaterCalcType_Normal enum valueActorCollisionprotected
cWaterFallSpeedMaxActorCollisionprotectedstatic
cWaterGravityEnemystatic
cWaterMaxFallSpeedEnemystatic
cWaterRollDecRateEnemystatic
cWaterSpeedYMaxActorCollisionprotectedstatic
deleteActor_(bool manual_deleted)Actor
deleteRequest()ActorBaseinline
destroy() overrideActorCollisionprotectedvirtual
disallowDrcTouchOnGround() overrideKuriboinlinevirtual
doDelete() overrideKuriboprotected
down()Kuribo
draw() overrideKuriboBaseprotectedvirtual
drawModel() overrideKuribovirtual
endFunsui(f32 speed_y) overrideKuriboinlinevirtual
Enemy(const ActorCreateParameter &param)Enemy
enemyDamageCheck(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)Enemyvirtual
enemyPreDamageCheck(bool *dead, ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)Enemyvirtual
EnFlag enum nameEnemy
etcDamageCheck(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)Enemyvirtual
ExecCullFlag enum nameActor
execute() overrideKuriboBaseprotectedvirtual
executeState()ActorMultiStateinline
fireballInvalid(ActorCollisionCheck *cc_other)Enemyinlinestatic
Flag enum nameActorBase
fumiCheck(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other, FumiSeType se_type)Enemy
fumiEffect(Actor *player)Enemyvirtual
fumiJumpSet(Actor *player)Enemyvirtual
fumiScoreSet(Actor *player)Enemyvirtual
fumiSE(Actor *player)Enemyvirtual
FumiSeType enum nameEnemy
fumistepSE()Enemyinline
generalXSpeedCalc(f32 value, f32 step) constActorCollisionprivate
getActorHeap() constActorBaseinline
getAddSpeedF() constActorinline
getAngle()Actorinline
getAngle() constActorinline
getBcConstPtr() const overrideActorCollisioninlinevirtual
getBlockHitDirection() constActorinline
getBlockHitTimer() constActorinline
getCarryFlag() constActorinline
getCenterPos() constActorinline
getCenterPos2D() constActorinline
getCenterX() constActorinline
getCenterY() constActorinline
getCenterZ() constActorinline
getChildList() constActorBaseinline
getCoinSE(s32 player_no, const sead::Vector3f &position)ActorBaseinline
getCollisionCheck()Actorinline
getCollisionCheck() constActorinline
getCollisionMask() constActorinline
getComboCnt() constActorinline
getDeadNetSpeedX()Enemyinlinestatic
getDeathInfo() constEnemyinline
getDir2PlayerLR(const sead::Vector3f &position) constActor
getDir2PlayerLR()Actorinline
getDir2PlayerUD(const sead::Vector3f &position) constActor
getDir2PlayerUD()Actorinline
getDirection() constActorinline
getDrawRange(sead::BoundBox2f *box)ActorCollisioninlineprotectedvirtual
getEffectZpos_() constActor
getFunsuiFlag() constActorCollisioninlinevirtual
getGravity() constActorinline
getKind() constActorinline
getLayer() constActorinline
getManualDeletedFlag() constActorinline
getMaxFallSpeed() constActorinline
getMaxSpeedF() constActorinline
getParam0() constActorBaseinline
getParam1() constActorBaseinline
getParamEx() constActorBaseinline
getParent() constActorBaseinline
getParent() constActorBaseinline
getPlrNo() constActorinline
getPos()Actorinline
getPos() constActorinline
getPos2D()Actorinline
getPos2D() constActorinline
getPosDelta() constActorinline
getPow() constActorinline
getProfFlag() constActorinline
getProfile() constActorBaseinline
getProfileID() constActorBase
getScale()Actorinline
getScale() constActorinline
getSpeedF() constActorinline
getSpeedMaxVec()Actorinline
getSpeedMaxVec() constActorinline
getSpeedVec()Actorinline
getSpeedVec() constActorinline
getSwitchFlag0() constActorinline
getSwitchFlag1() constActorinline
getUniqueID() constActorBaseinline
getWalkSpeed()Kuriboinlineprotectedstatic
hipatkEffect(const sead::Vector3f &effect_pos)Enemyvirtual
hitCallback_AttackUnk25(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)Enemyvirtual
hitCallback_AttackUnk27(bool *dead, ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)Enemyvirtual
hitCallback_Cannon(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)Enemyvirtual
hitCallback_ChibiYoshiLight(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)Enemyvirtual
hitCallback_ChibiYoshiStar(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)Enemyvirtual
hitCallback_ChibiYoshiUnk(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) overrideKuriboBasevirtual
hitCallback_Fire(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)Enemyvirtual
hitCallback_HipAttk(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) overrideKuribovirtual
hitCallback_Ice(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)Enemyvirtual
hitCallback_PenguinSlide(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)Enemyvirtual
hitCallback_Shell(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)Enemyvirtual
hitCallback_Slip(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)Enemyvirtual
hitCallback_Spin(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) overrideKuribovirtual
hitCallback_Star(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)Enemyvirtual
hitCallback_WireNet(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)Enemyvirtual
hitCallback_YoshiBullet(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)Enemyvirtual
hitCallback_YoshiFire(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)Enemyvirtual
hitCallback_YoshiHipAttk(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) overrideKuriboBasevirtual
hitdamageEffect(const sead::Vector3f &pos)Enemy
hitdamageEffect(const sead::Vector2f &pos)Enemyinline
hitYoshiEat(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) overrideKuriboBasevirtual
iceballInvalid(ActorCollisionCheck *cc_other)Enemystatic
incComboCnt()Actor
initDieState()Enemy
initialize() overrideKuribovirtual
isActive() constActorBaseinline
isBgmSync() constKuriboBaseinlinevirtual
isBreakPressObjBg_(const BgCollision *bgcol_approaching_side, const BgCollision *bgcol_fixed_side) constActorprotected
isCreatedImmediately() constActorBaseinline
isDead() constEnemy
isDrawEnable() constActorinline
isEnablePressObjBg_(const BgCollision *bg_collision) constActorprotected
isExecEnable() constActorinline
isFunsui() const overrideKuriboinlinevirtual
isMainState(const StateID &state_id) constActorMultiStateinline
isMapActor() constActorBaseinline
isOldState(const StateID &state_id) constActorMultiStateinline
isQuakeDamage()Enemyvirtual
isReactQuake()ActorCollisionprotectedvirtual
isRequestedDelete() constActorBaseinline
isSpinLiftUpEnable() constActorinlinevirtual
isState(const StateID &state_id) constActorMultiStateinline
isWakidashi() const overrideKuriboinlinevirtual
KakiboAnmID enum nameKuriboprotected
killIce()Enemyinline
Kuribo(const ActorCreateParameter &param)Kuribo
KuriboBase(const ActorCreateParameter &param)KuriboBase
landFoot(f32 y_check_distance, const ActorBgCollisionCheck::Sensor *foot_sensor)ActorCollisionprotected
landFoot_(f32 y_check_distance, const ActorBgCollisionCheck::Sensor *foot_sensor, bool extended, bool force)ActorCollisionprivate
landFootSimple(f32 y_check_distance, const ActorBgCollisionCheck::Sensor *foot_sensor, bool extended, bool force)ActorCollisionprotected
landonEffect_()KuriboBaseprotected
lastExecute()ActorBasevirtual
lineBoundaryCheck()Enemy
List typedefActorBase
mActorHeapActorBaseprotected
mActorKindActorprotected
mActorProfileActorBaseprotected
mAddSpeedFActorprotected
MainState enum nameActorBase
mAllowDrcTouchInAirKuriboBaseprotected
mamefumiEffect(Actor *player)Enemyvirtual
mameFumiJumpSet(Actor *player)Enemyvirtual
mamefumiSE()Enemyvirtual
mamefumistepSE()Enemyinline
mAngleActorprotected
mAnglePrevActorprotected
mAreaNoActorprotected
mBalloonIDKuriboprotected
mBcSensorFootDownKuriboprotected
mBgCheckObjActorCollisionprotected
mBgSpeedActorCollisionprotected
mBgSpeedPrevActorCollisionprotected
mBlendModelKuriboBaseprotected
mBlockHitDirectionActorprotected
mBlockHitImmuneKuriboBaseprotected
mBlockHitTimerActorprotected
mBoyoMgrKuriboBaseprotected
mCalcRatioKuriboBaseprotected
mCarryDirectionActorprotected
mCarryFlagActorprotected
mCenterOffsetActorprotected
mCheckWaterNeededActorCollisionprotected
mChibiEatCallbackPtrActorprotected
mChibiYoshiAwaDataEnemyprotected
mChibiYoshiAwaDataPtrActorprotected
mChibiYoshiEatDataKuriboBaseprotected
mChildListActorBaseprotected
mChildNodeActorBaseprotected
mCollisionCheckActorprotected
mCollisionCheckDrcTouchKuriboBaseprotected
mCollisionMaskActorprotected
mComboEnemyprotected
mComboCntActorprotected
mControllerLytPlayerNoActorprotected
mCreatedImmediatelyActorBaseprotected
mCreateFlagActorprotected
mCullLimitActorprotected
mDeathInfoEnemyprotected
mDeleteRequestFlagActorBaseprotected
mDieDirectionEnemyprotected
mDirectionActorprotected
mDisableScreenOutCheckKuriboBaseprotected
mDrawNodeActorBaseprotected
mDrcTouchCallbackKuriboBaseprotected
mEatCallbackPtrActorprotected
mEatDataKuriboBaseprotected
mEnemyHitRevXKuriboBaseprotected
mEnFlagEnemyprotected
mExecuteNodeActorBaseprotected
mFlagActorBaseprotected
mForceLandedKuriboBaseprotected
mFumiProcEnemyprotected
mFunsuiFlagActorCollisionprotected
mGravityActorprotected
mGroundDistanceKuriboprotected
mHasLandedKuriboBaseprotected
mIceMgrEnemyprotected
mIsActiveActorBaseprotected
mIsDamageFrameEnemyprotected
mIsDrawEnableActorprotected
mIsDrcTouchKuriboBaseprotected
mIsExecEnableActorprotected
mIsFunsuiKuriboprotected
mIsInQuicksandActorCollisionprotected
mIsKakiboKuriboBaseprotected
mIsKakiboWalk1Kuriboprotected
mIsMapActorActorBaseprotected
mIsOnGroundActorCollisionprotected
mIsSpinFumiFrameEnemyprotected
mIsSubmergedActorCollisionprotected
mJumpAccelFActorCollisionprotected
mJumpFrameActorCollisionprotected
mJumpSpeedFActorCollisionprotected
mKakiboAnmKuriboprotected
mKakiboBgmHoldTimerKuriboprotected
mKakiboHaAngleZKuriboBaseprotected
mKakiboHaScaleKuriboBaseprotected
mKuriboTypeKuriboprotected
mLayerActorprotected
mManualDeletedFlagActorprotected
mMaxFallSpeedActorprotected
mMaxSpeedFActorprotected
mModelResourceKuriboBaseprotected
mModelTypeKuriboBaseprotected
mNoLavaSplashTimerActorCollisionprotected
mNoWaterCalcActorCollisionprotected
ModelType enum nameKuriboBaseprotected
mParam0ActorBaseprotected
mParam1ActorBaseprotected
mParamExActorBaseprotected
mParentActorBaseprotected
mParentMiddleKuriboKuriboBaseprotected
mpBalloonKuriboprotected
mPlayerNoActorprotected
mPlayerNoHitTimerEnemyprotected
mPosActorprotected
mPosDeltaActorprotected
mPosPrevActorprotected
mPosPrev2Actorprotected
mPosPrevPostExecActorprotected
mPowActorprotected
mPreFunsuiSpeedXKuriboprotected
mPreIceDirectionEnemyprotected
mProfFlagActorprotected
mPropelPartsActorprotected
mScaleActorprotected
mSizeActorprotected
mSpeedActorprotected
mSpeedFActorprotected
mSpeedMaxActorprotected
mStateMgrActorMultiStateprotected
mStateSubTimerEnemyprotected
mStateTimerEnemyprotected
mSubstateKuriboBaseprotected
mSwitchFlag0Actorprotected
mSwitchFlag1Actorprotected
mTexAnimKuriboBaseprotected
mThrowPlayerNoActorprotected
mUniqueIDActorBaseprotected
mUseWaterTypeOverrideActorCollisionprotected
mVisibleAreaOffsetActorprotected
mVisibleAreaSizeActorprotected
mWakiDirKuriboprotected
mWakiTargetPosKuriboprotected
mWalkAnmRateKuriboBaseprotected
mWaterCalcTypeActorCollisionprotected
mWaterCheckPosActorCollisionprotected
mWaterGravityActorCollisionprotected
mWaterMaxFallSpeedActorCollisionprotected
mWaterSpeedMaxYActorCollisionprotected
mWaterTypeOverrideActorCollisionprotected
mZOffsetKuriboBaseprotected
normal_collcheck(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)KuriboBasestatic
onDrcTouch() overrideKuribovirtual
onWaterFlag()ActorCollisionprotected
playerDamageCheck(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)Enemyvirtual
playerFumiJump(Actor *player, f32 speed_y)Enemystatic
poisonSplashEffect(const sead::Vector3f &pos)Actorvirtual
posMove_()ActorCollisionprotected
Actor::posMove_(sead::Vector3f &delta)Actorinlineprotected
Actor::posMove_(sead::Vector2f &delta_xy, f32 delta_z)Actorinlineprotected
postCreate(MainState state) overrideActorCollisionprotectedvirtual
postDestroy(MainState state)ActorBasevirtual
postDraw(MainState state)ActorBasevirtual
postExecute(MainState state) overrideActorCollisionprotectedvirtual
preCreate()ActorBasevirtual
preDestroy()ActorBasevirtual
preDraw() overrideActorprotectedvirtual
preExecute() overrideEnemyprotectedvirtual
QuakeDeathType enum nameEnemy
QuakeType enum nameActorCollisionprotected
reactFumiProc(Actor *player)KuriboBasevirtual
reactMameFumiProc(Actor *player)KuriboBaseinlinevirtual
reactQuake(QuakeType type)ActorCollisionprotectedvirtual
reactSpinFumiProc(Actor *player)KuriboBaseinlinevirtual
reactYoshiFumiProc(Actor *yoshi)KuriboBaseinlinevirtual
registerAlphaCheckAreaHUD()ActorCollisionprotected
removeCc()Actorvirtual
removeChild(ActorBase *child)ActorBase
removeCollisionCheck() overrideKuriboBase
resetCcDrcTouch() overrideKuribovirtual
resetObjBgPos(BgCollision &bg_collision)ActorCollisionprotected
Result enum nameActorBase
returnAnm_Ice() overrideKuriboinlinevirtual
returnState_Ice() overrideKuribovirtual
reviveCc()Actorvirtual
reviveCollisionCheck() overrideKuriboBase
searchCarryFukidashiPlayer_(FukidashiType action) constActorprotected
searchNearPlayer(sead::Vector2f *out) constActor
setActive_(bool active)ActorBaseinlineprotected
setAddSpeedF(f32 speedF)Actorinline
setAreaNo_()Actorprotected
setAwaCatchEnd(Actor *awa)Enemyvirtual
setAwaHit(Actor *awa) overrideKuriboBasevirtual
setAwaInvalid(Actor *awa)Enemyvirtual
setBlockHitDirection(DirType dir)Actorinline
setBlockHitTimer(u32 time)Actorinline
setBreakPressObjBgLR_(const ActorBgCollisionCheck &bc)Actorprotected
setBreakPressObjBgUD_(const ActorBgCollisionCheck &bc)Actorprotected
setCarryFall(Actor *, s32)Actorinlinevirtual
setCcLine_()KuriboBaseprotected
setDamage(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) overrideKuriboBasevirtual
setDeadMode(Actor *actor)Enemy
setDeathInfo_Awa(Actor *awa)Enemy
setDeathInfo_Fall(DirType direction, s32 player_no=-1, ScoreMgr::ScoreType score_type=ScoreMgr::cScoreType_Invalid)Enemy
setDeathInfo_Fall(const sead::Vector2f *speeds, DirType direction, s32 player_no=-1, ScoreMgr::ScoreType score_type=ScoreMgr::cScoreType_Invalid)Enemy
setDeathInfo_Fumi(Actor *player, const sead::Vector2f &speed, const StateID &state_id)Enemy
setDeathInfo_Fumi(Actor *player, const sead::Vector2f &speed)Enemyinline
setDeathInfo_FumiFall(Actor *player, const sead::Vector2f &speed)Enemyinline
setDeathInfo_FumiOther(Actor *player, const sead::Vector2f &speed)Enemyinline
setDeathInfo_Hasami()Enemy
setDeathInfo_Hasami_()KuriboBaseprotected
setDeathInfo_IceBreak()Enemyvirtual
setDeathInfo_IceVanish()Enemy
setDeathInfo_Other(Actor *actor)Enemy
setDeathInfo_Quake(QuakeDeathType type)Enemyvirtual
setDeathInfo_SpinFumi(Actor *player)Enemy
setDeathInfo_Star(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)Enemyvirtual
setDeathInfo_YoshiFumi(Actor *player)Enemy
setDeathInfoSmoke(const Actor *actor)ActorCollisionprotectedvirtual
setDeathSound_Fire()Enemyvirtual
setDeathSound_HipAttk()Enemyvirtual
setDeathSound_Slip(Actor *player)Enemy
setDirection(DirType dir)Actorinline
setDrcBlockBreakReq_(const BgCollision *bg_collision)Actorprotected
setDrcTouchActorDeath(const sead::Vector3f &pos)ActorCollisioninlineprotectedvirtual
setEnemyIceBreakReq_(const BgCollision *bg_collision)Actorprotected
setFrozenAnm()Kuribo
setFumiComboScore(Actor *player)Enemy
setFumiSound(const char *label)Enemy
setFumiSound(s32 combo_cnt, const GameAudio::SoundID combo_se[], u32 combo_max)Enemy
setFumiSound(Actor *player, const GameAudio::SoundID combo_se[], u32 combo_max)Enemy
setFunsuiFlag(bool enable)ActorCollisioninlinevirtual
setFunsuiJump(f32 speed)ActorCollisioninlinevirtual
setFunsuiPos(const sead::Vector2f &dst)ActorCollisioninlinevirtual
setFunsuiSpeedY(f32 speed)ActorCollisioninlinevirtual
setGravity(f32 gravity)Actorinline
setIceAnm() overrideKuriboinlinevirtual
setKakiboAnm(KakiboAnmID anm_id)Kuriboprotected
setKind(ActorKind kind)Actorinline
setLayerPos_()KuriboBaseprotected
setMaxFallSpeed(f32 maxFallSpeed)Actorinline
setMaxSpeedF(f32 maxSpeedF)Actorinline
setNicePoint_Death()Enemy
setPlrNo(s32 id)Actorinlinevirtual
setPosSuddenly_(const sead::Vector3f &position)Actorinlineprotected
setPow(f32 pow)Actorinline
setQuakeJump()Enemyvirtual
setSmokeDamage_(Actor *actor) overrideEnemyprotected
setSpeedF(f32 speedF)Actorinline
setSpinLiftUpActor(Actor *player)Actorinlinevirtual
setTouchDrcDamage_(const sead::Vector3f &pos) overrideEnemyprotected
setTurnByEnemyHit(Actor *actor_self, Actor *actor_other) overrideKuribovirtual
setTurnByPlayerHit(Actor *)KuriboBasevirtual
setWalkAnm()KuriboBasevirtual
setWalkSpeed() overrideKuribovirtual
setWalkState() overrideKuriboinlinevirtual
slideComboSE(s32 combo_cnt, bool combo_type_2)Actor
spinfumiEffect(Actor *player)Enemy
spinFumiJumpSet(Actor *player)Enemyinline
spinFumiScoreSet(Actor *player)Enemy
spinfumiSE(Actor *player)Enemyvirtual
spinfumistepSE()Enemyinline
startGroupid()Actorinlinevirtual
stopGroupid()Actorinlinevirtual
vf18C()Enemyinlinevirtual
vf1CC()Enemyvirtual
vf54C() overrideKuriboinlinevirtual
vf554() overrideKuriboinlinevirtual
vf5CC()KuriboBaseinlinevirtual
vsChibiYoshiHitCheck_Normal(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) overrideKuriboBasevirtual
vsEnemyHitCheck_Normal(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) overrideKuribovirtual
vsPlayerHitCheck_Normal(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) overrideKuriboBasevirtual
vsYoshiHitCheck_Normal(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other) overrideKuriboBasevirtual
WakiDir enum nameKuriboprotected
walkEffect()KuriboBaseinlinevirtual
WaterCalcType enum nameActorCollisionprotected
waterLineProc(f32 *surface_pos_y, const sead::Vector3f &check_pos)ActorCollisionprivate
waterSplashCommon_(const sead::Vector3f &pos, s32 effect_id, WaveType wave_type, const char *sound_label)Actorprotected
waterSplashEffect(const sead::Vector3f &pos)Actorvirtual
yoganSplashEffect(const sead::Vector3f &pos) overrideKuriboBasevirtual
yoganWaveSplashEffect(const sead::Vector3f &pos)Actorvirtual
yoshiDamageCheck(ActorCollisionCheck *cc_self, ActorCollisionCheck *cc_other)Enemyvirtual
yoshiFumiJumpSet(Actor *player)Enemyvirtual
yoshiFumiScoreSet(Actor *player)Enemyvirtual
yoshifumiSE(Actor *player)Enemyvirtual
yoshifumistepSE()Enemyinline
~Actor() overrideActorprotected
~ActorBase()ActorBasevirtual
~ActorMultiState() overrideActorMultiStateinline