| _1774 | ActorCollision | protected |
| _17cc | IceBallBase | protected |
| _17d0 | IceBallBase | protected |
| _1a40 | IceBallBase | protected |
| _211 | Actor | protected |
| _220 | Actor | protected |
| _270 | Actor | protected |
| Actor(const ActorCreateParameter ¶m) | Actor | protected |
| ActorBase(const ActorCreateParameter ¶m) | ActorBase | |
| actorBgNormalCheck() | ActorCollision | protected |
| actorBgNormalCheckFoot() const | ActorCollision | protected |
| actorBgNormalCheckWall() const | ActorCollision | protected |
| ActorCollision(const ActorCreateParameter ¶m) | ActorCollision | protected |
| actorDrawCullCheck() | Actor | protectedvirtual |
| actorExecCullCheck(u16 flag) | Actor | |
| ActorKind enum name | Actor | |
| ActorState(const ActorCreateParameter ¶m) | ActorState | |
| adjustSpeedYInWater() | ActorCollision | private |
| allEnemyDeathEffSet() | Actor | virtual |
| beginFunsui() | ActorCollision | inlinevirtual |
| BgCheckFlag enum name | ActorCollision | protected |
| blockHitInit() | Actor | inlineprotectedvirtual |
| cActorKind_ChibiYoshi enum value | Actor | |
| cActorKind_Enemy enum value | Actor | |
| cActorKind_Generic enum value | Actor | |
| cActorKind_Player enum value | Actor | |
| cActorKind_Yoshi enum value | Actor | |
| calcBGBeltSpeed() | ActorCollision | private |
| calcFallSpeed_() | ActorCollision | protected |
| Actor::calcFallSpeed_(f32 accel_y, f32 max_fall_speed) | Actor | protected |
| calcLiftSpeed() | ActorCollision | protected |
| calcSpeedF_(f32 accelF, f32 max_speedF) | Actor | inlineprotected |
| calcSpeedF_() | Actor | inlineprotected |
| calcSpeedX_() | Actor | protected |
| calcSpeedY_() | ActorCollision | protected |
| Actor::calcSpeedY_(f32 accel_y, f32 speed_max_y) | Actor | protected |
| calcWaterCheck() | ActorCollision | private |
| CarryFlag enum name | Actor | |
| carryFukidashiCancel_(FukidashiType action, s32 player_no) | Actor | protected |
| carryFukidashiCheck_(FukidashiType action) | Actor | protected |
| carryFukidashiCheck_(FukidashiType action, const sead::Vector2f &range) | Actor | protected |
| cBgCheckFlag_Foot enum value | ActorCollision | protected |
| cBgCheckFlag_Head enum value | ActorCollision | protected |
| cBgCheckFlag_None enum value | ActorCollision | protected |
| cBgCheckFlag_Wall enum value | ActorCollision | protected |
| cCarryFlag_All enum value | Actor | |
| cCarryFlag_None enum value | Actor | |
| cCarryFlag_Release enum value | Actor | |
| cCarryFlag_Throw enum value | Actor | |
| cCarryFlag_ThrowHard enum value | Actor | |
| cExecCullFlag_SkipCameraCheck enum value | Actor | |
| cExecCullFlag_SkipDeletion enum value | Actor | |
| cExecCullFlag_SkipNone enum value | Actor | |
| cExecCullFlag_SkipRideCheck enum value | Actor | |
| cExecCullFlag_SkipTottenCheck enum value | Actor | |
| cFlag_NoEventFreeze enum value | ActorBase | |
| cFlag_NoNormalEventFreeze enum value | ActorBase | |
| changeState(const StateID &state_id) | ActorState | inline |
| checkAvailableCullCheckOnQuest(const sead::BoundBox2f &src_range) | Actor | protected |
| checkCarried(s32 *player_no) const | Actor | |
| checkDeleteBg() | IceBallBase | virtual |
| checkEatenYoshi() const | Actor | |
| checkForSuitableGround_(const sead::Vector2f &offset) const | ActorCollision | inlineprotected |
| checkInternalIceBlock_(const ActorBgCollisionCheck &bc) | Actor | protected |
| checkLavaDamage_(f32 surface_pos_y) | ActorCollision | inlineprotectedvirtual |
| checkLiftFoot() const | ActorCollision | private |
| checkLiftSpeed() | ActorCollision | protected |
| checkPoisonDamage_(f32 surface_pos_y) | ActorCollision | inlineprotectedvirtual |
| checkPressBg_() | ActorCollision | protected |
| checkPressBgFoot_(const ActorBgCollisionCheck &bc) const | Actor | protected |
| checkPressBgHead_(const ActorBgCollisionCheck &bc) const | Actor | protected |
| checkPressBgLR_(const ActorBgCollisionCheck &bc) | Actor | protected |
| checkPressBgUD_(const ActorBgCollisionCheck &bc) | Actor | protected |
| checkPressBgWall_(const ActorBgCollisionCheck &bc, DirType direction) const | Actor | protected |
| checkRideActor(const BgCollision &bg_collision) const | ActorCollision | protected |
| checkWaterByWaterCheckPos(f32 *surface_pos_y) | ActorCollision | protected |
| clrComboCnt() | Actor | |
| cQuakeType_Big enum value | ActorCollision | protected |
| cQuakeType_Normal enum value | ActorCollision | protected |
| cQuakeType_Small enum value | ActorCollision | protected |
| create() override | IceBallBase | virtual |
| cResult_Failed enum value | ActorBase | |
| cResult_Success enum value | ActorBase | |
| cResult_Wait enum value | ActorBase | |
| cState_Failed enum value | ActorBase | |
| cState_None enum value | ActorBase | |
| cState_Success enum value | ActorBase | |
| cState_Wait enum value | ActorBase | |
| cWaterCalcType_EnablePreCheck enum value | ActorCollision | protected |
| cWaterCalcType_ForceOut enum value | ActorCollision | protected |
| cWaterCalcType_Normal enum value | ActorCollision | protected |
| cWaterFallSpeedMax | ActorCollision | protectedstatic |
| cWaterGravity | ActorCollision | protectedstatic |
| cWaterSpeedYMax | ActorCollision | protectedstatic |
| deleteActor_(bool manual_deleted) | Actor | |
| deleteRequest() | ActorBase | inline |
| destroy() override | ActorCollision | protectedvirtual |
| doDelete() override | IceBallBase | |
| draw() override | IceBallBase | virtual |
| endFunsui(f32 speed_y) | ActorCollision | inlinevirtual |
| ExecCullFlag enum name | Actor | |
| execute() override | IceBallBase | virtual |
| executeState() | ActorState | inline |
| Flag enum name | ActorBase | |
| generalXSpeedCalc(f32 value, f32 step) const | ActorCollision | private |
| getActorHeap() const | ActorBase | inline |
| getAddSpeedF() const | Actor | inline |
| getAngle() | Actor | inline |
| getAngle() const | Actor | inline |
| getBcConstPtr() const override | ActorCollision | inlinevirtual |
| getBlockHitDirection() const | Actor | inline |
| getBlockHitTimer() const | Actor | inline |
| getCarryFlag() const | Actor | inline |
| getCenterPos() const | Actor | inline |
| getCenterPos2D() const | Actor | inline |
| getCenterX() const | Actor | inline |
| getCenterY() const | Actor | inline |
| getCenterZ() const | Actor | inline |
| getChildList() const | ActorBase | inline |
| getCoinSE(s32 player_no, const sead::Vector3f &position) | ActorBase | inline |
| getCollisionCheck() | Actor | inline |
| getCollisionCheck() const | Actor | inline |
| getCollisionMask() const | Actor | inline |
| getComboCnt() const | Actor | inline |
| getDir2PlayerLR(const sead::Vector3f &position) const | Actor | |
| getDir2PlayerLR() | Actor | inline |
| getDir2PlayerUD(const sead::Vector3f &position) const | Actor | |
| getDir2PlayerUD() | Actor | inline |
| getDirection() const | Actor | inline |
| getDrawRange(sead::BoundBox2f *box) | ActorCollision | inlineprotectedvirtual |
| getEffectZpos_() const | Actor | |
| getFunsuiFlag() const | ActorCollision | inlinevirtual |
| getGravity() const | Actor | inline |
| getKillTimer() | IceBallBase | inlinevirtual |
| getKind() const | Actor | inline |
| getLayer() const | Actor | inline |
| getLightRad() | IceBallBase | inlinevirtual |
| getManualDeletedFlag() const | Actor | inline |
| getMaxFallSpeed() const | Actor | inline |
| getMaxSpeedF() const | Actor | inline |
| getParam0() const | ActorBase | inline |
| getParam1() const | ActorBase | inline |
| getParamEx() const | ActorBase | inline |
| getParent() const | ActorBase | inline |
| getParent() const | ActorBase | inline |
| getPlrNo() const | Actor | inline |
| getPos() | Actor | inline |
| getPos() const | Actor | inline |
| getPos2D() | Actor | inline |
| getPos2D() const | Actor | inline |
| getPosDelta() const | Actor | inline |
| getPow() const | Actor | inline |
| getProfFlag() const | Actor | inline |
| getProfile() const | ActorBase | inline |
| getProfileID() const | ActorBase | |
| getScale() | Actor | inline |
| getScale() const | Actor | inline |
| getSpeedF() const | Actor | inline |
| getSpeedMaxVec() | Actor | inline |
| getSpeedMaxVec() const | Actor | inline |
| getSpeedVec() | Actor | inline |
| getSpeedVec() const | Actor | inline |
| getState() const | ActorState | inline |
| getSwitchFlag0() const | Actor | inline |
| getSwitchFlag1() const | Actor | inline |
| getUniqueID() const | ActorBase | inline |
| IceBallBase(const ActorCreateParameter ¶m) | IceBallBase | |
| iceEffect() | IceBallBase | inlinevirtual |
| incComboCnt() | Actor | |
| initialize() | IceBallBase | inlinevirtual |
| isActive() const | ActorBase | inline |
| isBreakPressObjBg_(const BgCollision *bgcol_approaching_side, const BgCollision *bgcol_fixed_side) const | Actor | protected |
| isCreatedImmediately() const | ActorBase | inline |
| isDrawEnable() const | Actor | inline |
| isEnablePressObjBg_(const BgCollision *bg_collision) const | Actor | protected |
| isExecEnable() const | Actor | inline |
| isFunsui() const | ActorCollision | inlinevirtual |
| isMapActor() const | ActorBase | inline |
| isOldState(const StateID &state_id) const | ActorState | inline |
| isReactQuake() | ActorCollision | protectedvirtual |
| isRequestedDelete() const | ActorBase | inline |
| isSpinLiftUpEnable() const | Actor | inlinevirtual |
| isState(const StateID &state_id) const | ActorState | inline |
| landFoot(f32 y_check_distance, const ActorBgCollisionCheck::Sensor *foot_sensor) | ActorCollision | protected |
| landFoot_(f32 y_check_distance, const ActorBgCollisionCheck::Sensor *foot_sensor, bool extended, bool force) | ActorCollision | private |
| landFootSimple(f32 y_check_distance, const ActorBgCollisionCheck::Sensor *foot_sensor, bool extended, bool force) | ActorCollision | protected |
| lastExecute() | ActorBase | virtual |
| List typedef | ActorBase | |
| mActorHeap | ActorBase | protected |
| mActorKind | Actor | protected |
| mActorProfile | ActorBase | protected |
| mAddSpeedF | Actor | protected |
| MainState enum name | ActorBase | |
| mAngle | Actor | protected |
| mAnglePrev | Actor | protected |
| mAreaNo | Actor | protected |
| mBgCheckObj | ActorCollision | protected |
| mBgSpeed | ActorCollision | protected |
| mBgSpeedPrev | ActorCollision | protected |
| mBlockHitDirection | Actor | protected |
| mBlockHitTimer | Actor | protected |
| mCarryDirection | Actor | protected |
| mCarryFlag | Actor | protected |
| mCenterOffset | Actor | protected |
| mCheckWaterNeeded | ActorCollision | protected |
| mChibiEatCallbackPtr | Actor | protected |
| mChibiEatData | IceBallBase | protected |
| mChibiYoshiAwaDataPtr | Actor | protected |
| mChildList | ActorBase | protected |
| mChildNode | ActorBase | protected |
| mCollisionCheck | Actor | protected |
| mCollisionCheckDrcTouch | IceBallBase | protected |
| mCollisionMask | Actor | protected |
| mComboCnt | Actor | protected |
| mControllerLytPlayerNo | Actor | protected |
| mCreatedImmediately | ActorBase | protected |
| mCreateFlag | Actor | protected |
| mCullLimit | Actor | protected |
| mDeleteRequestFlag | ActorBase | protected |
| mDirection | Actor | protected |
| mDrawNode | ActorBase | protected |
| mDrcTouchCallback | IceBallBase | protected |
| mEatCallbackPtr | Actor | protected |
| mEatData | IceBallBase | protected |
| mEffect | IceBallBase | protected |
| mEffectAngle | IceBallBase | protected |
| mExecuteNode | ActorBase | protected |
| mFlag | ActorBase | protected |
| mFunsuiFlag | ActorCollision | protected |
| mGravity | Actor | protected |
| mIsActive | ActorBase | protected |
| mIsDrawEnable | Actor | protected |
| mIsExecEnable | Actor | protected |
| mIsInQuicksand | ActorCollision | protected |
| mIsMapActor | ActorBase | protected |
| mIsOnGround | ActorCollision | protected |
| mIsSubmerged | ActorCollision | protected |
| mJumpAccelF | ActorCollision | protected |
| mJumpFrame | ActorCollision | protected |
| mJumpSpeedF | ActorCollision | protected |
| mKillTimer | IceBallBase | protected |
| mLayer | Actor | protected |
| mLight | IceBallBase | protected |
| mLightMask | IceBallBase | protected |
| mLightRadius | IceBallBase | protected |
| mManualDeletedFlag | Actor | protected |
| mMaxFallSpeed | Actor | protected |
| mMaxSpeedF | Actor | protected |
| mNoLavaSplashTimer | ActorCollision | protected |
| mNoWaterCalc | ActorCollision | protected |
| mParam0 | ActorBase | protected |
| mParam1 | ActorBase | protected |
| mParamEx | ActorBase | protected |
| mParent | ActorBase | protected |
| mPlayerNo | Actor | protected |
| mPos | Actor | protected |
| mPosDelta | Actor | protected |
| mPosPrev | Actor | protected |
| mPosPrev2 | Actor | protected |
| mPosPrevPostExec | Actor | protected |
| mPow | Actor | protected |
| mProfFlag | Actor | protected |
| mPropelParts | Actor | protected |
| mScale | Actor | protected |
| mSize | Actor | protected |
| mSpeed | Actor | protected |
| mSpeedF | Actor | protected |
| mSpeedMax | Actor | protected |
| mStateMgr | ActorState | protected |
| mSwitchFlag0 | Actor | protected |
| mSwitchFlag1 | Actor | protected |
| mThrowPlayerNo | Actor | protected |
| mUniqueID | ActorBase | protected |
| mUseWaterTypeOverride | ActorCollision | protected |
| mVisibleAreaOffset | Actor | protected |
| mVisibleAreaSize | Actor | protected |
| mWaterCalcType | ActorCollision | protected |
| mWaterCheckPos | ActorCollision | protected |
| mWaterGravity | ActorCollision | protected |
| mWaterMaxFallSpeed | ActorCollision | protected |
| mWaterSpeedMaxY | ActorCollision | protected |
| mWaterType | IceBallBase | protected |
| mWaterTypeOverride | ActorCollision | protected |
| onDrcTouch() | IceBallBase | inlinevirtual |
| onWaterFlag() | ActorCollision | protected |
| poisonSplashEffect(const sead::Vector3f &pos) | Actor | virtual |
| posMove_() | ActorCollision | protected |
| Actor::posMove_(sead::Vector3f &delta) | Actor | inlineprotected |
| Actor::posMove_(sead::Vector2f &delta_xy, f32 delta_z) | Actor | inlineprotected |
| postCreate(MainState state) override | ActorCollision | protectedvirtual |
| postDestroy(MainState state) | ActorBase | virtual |
| postDraw(MainState state) | ActorBase | virtual |
| postExecute(MainState state) override | ActorCollision | protectedvirtual |
| preCreate() | ActorBase | virtual |
| preDestroy() | ActorBase | virtual |
| preDraw() override | Actor | protectedvirtual |
| preExecute() override | ActorCollision | protectedvirtual |
| QuakeType enum name | ActorCollision | protected |
| reactQuake(QuakeType type) | ActorCollision | protectedvirtual |
| registerAlphaCheckAreaHUD() | ActorCollision | protected |
| removeCc() | Actor | virtual |
| removeChild(ActorBase *child) | ActorBase | |
| removeCollisionCheck() override | IceBallBase | virtual |
| resetObjBgPos(BgCollision &bg_collision) | ActorCollision | protected |
| Result enum name | ActorBase | |
| reviveCc() | Actor | virtual |
| reviveCollisionCheck() override | IceBallBase | virtual |
| searchCarryFukidashiPlayer_(FukidashiType action) const | Actor | protected |
| searchNearPlayer(sead::Vector2f *out) const | Actor | |
| setActive_(bool active) | ActorBase | inlineprotected |
| setAddSpeedF(f32 speedF) | Actor | inline |
| setAreaNo_() | Actor | protected |
| setBlockHitDirection(DirType dir) | Actor | inline |
| setBlockHitTimer(u32 time) | Actor | inline |
| setBreakPressObjBgLR_(const ActorBgCollisionCheck &bc) | Actor | protected |
| setBreakPressObjBgUD_(const ActorBgCollisionCheck &bc) | Actor | protected |
| setCarryFall(Actor *, s32) | Actor | inlinevirtual |
| setDeathInfoSmoke(const Actor *actor) | ActorCollision | protectedvirtual |
| setDeleteEffect() | IceBallBase | |
| setDirection(DirType dir) | Actor | inline |
| setDrcBlockBreakReq_(const BgCollision *bg_collision) | Actor | protected |
| setDrcTouchActorDeath(const sead::Vector3f &pos) | ActorCollision | inlineprotectedvirtual |
| setEnemyIceBreakReq_(const BgCollision *bg_collision) | Actor | protected |
| setFunsuiFlag(bool enable) | ActorCollision | inlinevirtual |
| setFunsuiJump(f32 speed) | ActorCollision | inlinevirtual |
| setFunsuiPos(const sead::Vector2f &dst) | ActorCollision | inlinevirtual |
| setFunsuiSpeedY(f32 speed) | ActorCollision | inlinevirtual |
| setGravity(f32 gravity) | Actor | inline |
| setInitialSpeed() | IceBallBase | virtual |
| setKind(ActorKind kind) | Actor | inline |
| setMaxFallSpeed(f32 maxFallSpeed) | Actor | inline |
| setMaxSpeedF(f32 maxSpeedF) | Actor | inline |
| setPlrNo(s32 id) | Actor | inlinevirtual |
| setPosSuddenly_(const sead::Vector3f &position) | Actor | inlineprotected |
| setPow(f32 pow) | Actor | inline |
| setSpeedF(f32 speedF) | Actor | inline |
| setSpinLiftUpActor(Actor *player) | Actor | inlinevirtual |
| slideComboSE(s32 combo_cnt, bool combo_type_2) | Actor | |
| startGroupid() | Actor | inlinevirtual |
| stopGroupid() | Actor | inlinevirtual |
| WaterCalcType enum name | ActorCollision | protected |
| waterLineProc(f32 *surface_pos_y, const sead::Vector3f &check_pos) | ActorCollision | private |
| waterSplashCommon_(const sead::Vector3f &pos, s32 effect_id, WaveType wave_type, const char *sound_label) | Actor | protected |
| waterSplashEffect(const sead::Vector3f &pos) | Actor | virtual |
| yoganSplashEffect(const sead::Vector3f &pos) | Actor | virtual |
| yoganWaveSplashEffect(const sead::Vector3f &pos) | Actor | virtual |
| ~Actor() override | Actor | protected |
| ~ActorBase() | ActorBase | virtual |
| ~ActorState() override | ActorState | inline |
| ~IceBallBase() override | IceBallBase | inline |