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BlockCoinBase Member List

This is the complete list of members for BlockCoinBase, including all inherited members.

_1774ActorCollisionprotected
_1a94BlockCoinBaseprotected
_1a9cBlockCoinBaseprotected
_1aa0BlockCoinBaseprotected
_1aa2BlockCoinBaseprotected
_1aa4BlockCoinBaseprotected
_1aa6BlockCoinBaseprotected
_1aa7BlockCoinBaseprotected
_1aa9BlockCoinBaseprotected
_1aaaBlockCoinBaseprotected
_1aafBlockCoinBaseprotected
_1ab0BlockCoinBaseprotected
_1ab1BlockCoinBaseprotected
_1ab3BlockCoinBaseprotected
_1ab4BlockCoinBaseprotected
_1ac8BlockCoinBaseprotected
_1acdBlockCoinBaseprotected
_1adcBlockCoinBaseprotected
_1ae0BlockCoinBaseprotected
_1ae8BlockCoinBaseprotected
_1aecBlockCoinBaseprotected
_211Actorprotected
_220Actorprotected
_270Actorprotected
Actor(const ActorCreateParameter &param)Actorprotected
ActorBase(const ActorCreateParameter &param)ActorBase
actorBgNormalCheck()ActorCollisionprotected
actorBgNormalCheckFoot() constActorCollisionprotected
actorBgNormalCheckWall() constActorCollisionprotected
ActorCollision(const ActorCreateParameter &param)ActorCollisionprotected
actorDrawCullCheck()Actorprotectedvirtual
actorExecCullCheck(u16 flag)Actor
ActorKind enum nameActor
ActorMultiState(const ActorCreateParameter &param)ActorMultiState
adjustSpeedYInWater()ActorCollisionprivate
allEnemyDeathEffSet()Actorvirtual
beginFunsui()ActorCollisioninlinevirtual
BgCheckFlag enum nameActorCollisionprotected
BlockCoinBase(const ActorCreateParameter &param)BlockCoinBase
blockHitInit()Actorinlineprotectedvirtual
BumpMode enum nameBlockCoinBase
cActorKind_ChibiYoshi enum valueActor
cActorKind_Enemy enum valueActor
cActorKind_Generic enum valueActor
cActorKind_Player enum valueActor
cActorKind_Yoshi enum valueActor
calcBGBeltSpeed()ActorCollisionprivate
calcFallSpeed_()ActorCollisionprotected
Actor::calcFallSpeed_(f32 accel_y, f32 max_fall_speed)Actorprotected
calcLiftSpeed()ActorCollisionprotected
calcSpeedF_(f32 accelF, f32 max_speedF)Actorinlineprotected
calcSpeedF_()Actorinlineprotected
calcSpeedX_()Actorprotected
calcSpeedY_()ActorCollisionprotected
Actor::calcSpeedY_(f32 accel_y, f32 speed_max_y)Actorprotected
calcWaterCheck()ActorCollisionprivate
callbackFoot(BgCollision *self, ActorBgCollisionCheck *other)BlockCoinBasestatic
callbackFoot_Hit(BgCollision *self, ActorBgCollisionCheck *other)BlockCoinBasestatic
callbackHead(BgCollision *self, ActorBgCollisionCheck *other)BlockCoinBasestatic
callbackHead_Hit(BgCollision *self, ActorBgCollisionCheck *other)BlockCoinBasestatic
callBackWall(BgCollision *self, ActorBgCollisionCheck *other, u8 direction)BlockCoinBasestatic
callBackWall_Hit(BgCollision *self, ActorBgCollisionCheck *other, u8 direction)BlockCoinBasestatic
CarryFlag enum nameActor
carryFukidashiCancel_(FukidashiType action, s32 player_no)Actorprotected
carryFukidashiCheck_(FukidashiType action)Actorprotected
carryFukidashiCheck_(FukidashiType action, const sead::Vector2f &range)Actorprotected
cBgCheckFlag_Foot enum valueActorCollisionprotected
cBgCheckFlag_Head enum valueActorCollisionprotected
cBgCheckFlag_None enum valueActorCollisionprotected
cBgCheckFlag_Wall enum valueActorCollisionprotected
cBumpMode_Down enum valueBlockCoinBase
cBumpMode_None enum valueBlockCoinBase
cBumpMode_Up enum valueBlockCoinBase
cCarryFlag_All enum valueActor
cCarryFlag_None enum valueActor
cCarryFlag_Release enum valueActor
cCarryFlag_Throw enum valueActor
cCarryFlag_ThrowHard enum valueActor
cContent_Coin enum valueBlockCoinBase
cContent_ContinuousStar enum valueBlockCoinBase
cContent_Empty enum valueBlockCoinBase
cContent_FireFlower enum valueBlockCoinBase
cContent_FireMushroom enum valueBlockCoinBase
cContent_IceFlower enum valueBlockCoinBase
cContent_LifeMoon enum valueBlockCoinBase
cContent_LifeMushroom enum valueBlockCoinBase
cContent_MiniMushroom enum valueBlockCoinBase
cContent_MultiCoin enum valueBlockCoinBase
cContent_Mushroom enum valueBlockCoinBase
cContent_MushroomIfSmall enum valueBlockCoinBase
cContent_PenguinMushroom enum valueBlockCoinBase
cContent_PropellerMushroom enum valueBlockCoinBase
cContent_Spring enum valueBlockCoinBase
cContent_SquirrelMushroom enum valueBlockCoinBase
cContent_Star enum valueBlockCoinBase
cContent_Vine enum valueBlockCoinBase
cContent_Yoshi enum valueBlockCoinBase
cExecCullFlag_SkipCameraCheck enum valueActor
cExecCullFlag_SkipDeletion enum valueActor
cExecCullFlag_SkipNone enum valueActor
cExecCullFlag_SkipRideCheck enum valueActor
cExecCullFlag_SkipTottenCheck enum valueActor
cFlag_NoEventFreeze enum valueActorBase
cFlag_NoNormalEventFreeze enum valueActorBase
changeState(const StateID &state_id)ActorMultiStateinlinevirtual
checkAvailableCullCheckOnQuest(const sead::BoundBox2f &src_range)Actorprotected
checkCarried(s32 *player_no) constActor
checkEatenYoshi() constActor
checkForSuitableGround_(const sead::Vector2f &offset) constActorCollisioninlineprotected
checkInternalIceBlock_(const ActorBgCollisionCheck &bc)Actorprotected
checkLavaDamage_(f32 surface_pos_y)ActorCollisioninlineprotectedvirtual
checkLiftFoot() constActorCollisionprivate
checkLiftSpeed()ActorCollisionprotected
checkPoisonDamage_(f32 surface_pos_y)ActorCollisioninlineprotectedvirtual
checkPressBg_()ActorCollisionprotected
checkPressBgFoot_(const ActorBgCollisionCheck &bc) constActorprotected
checkPressBgHead_(const ActorBgCollisionCheck &bc) constActorprotected
checkPressBgLR_(const ActorBgCollisionCheck &bc)Actorprotected
checkPressBgUD_(const ActorBgCollisionCheck &bc)Actorprotected
checkPressBgWall_(const ActorBgCollisionCheck &bc, DirType direction) constActorprotected
checkRideActor(const BgCollision &bg_collision) constActorCollisionprotected
checkWaterByWaterCheckPos(f32 *surface_pos_y)ActorCollisionprotected
cHitFace_Bottom enum valueBlockCoinBase
cHitFace_None enum valueBlockCoinBase
cHitFace_Side enum valueBlockCoinBase
cHitFace_Top enum valueBlockCoinBase
clrComboCnt()Actor
cMoveType_Down enum valueBlockCoinBase
cMoveType_None enum valueBlockCoinBase
cMoveType_Up enum valueBlockCoinBase
Content enum nameBlockCoinBase
cQuakeType_Big enum valueActorCollisionprotected
cQuakeType_Normal enum valueActorCollisionprotected
cQuakeType_Small enum valueActorCollisionprotected
create()ActorBasevirtual
cResult_Failed enum valueActorBase
cResult_Success enum valueActorBase
cResult_Wait enum valueActorBase
cState_Failed enum valueActorBase
cState_None enum valueActorBase
cState_Success enum valueActorBase
cState_Wait enum valueActorBase
cWaterCalcType_EnablePreCheck enum valueActorCollisionprotected
cWaterCalcType_ForceOut enum valueActorCollisionprotected
cWaterCalcType_Normal enum valueActorCollisionprotected
cWaterFallSpeedMaxActorCollisionprotectedstatic
cWaterGravityActorCollisionprotectedstatic
cWaterSpeedYMaxActorCollisionprotectedstatic
deleteActor_(bool manual_deleted)Actor
deleteRequest()ActorBaseinline
destroy() overrideActorCollisionprotectedvirtual
draw()ActorBasevirtual
endFunsui(f32 speed_y)ActorCollisioninlinevirtual
ExecCullFlag enum nameActor
execute()ActorBasevirtual
executeCommon_()BlockCoinBaseprotected
executeState()ActorMultiStateinline
Flag enum nameActorBase
generalXSpeedCalc(f32 value, f32 step) constActorCollisionprivate
getActorHeap() constActorBaseinline
getAddSpeedF() constActorinline
getAngle()Actorinline
getAngle() constActorinline
getBaseContent() constBlockCoinBaseinline
getBcConstPtr() const overrideActorCollisioninlinevirtual
getBlockHitDirection() constActorinline
getBlockHitTimer() constActorinline
getBoxBgCollision() constBlockCoinBaseinline
getBumpMode() constBlockCoinBaseinline
getBumpUpTimer() constBlockCoinBaseinline
getCarryFlag() constActorinline
getCenterPos() constActorinline
getCenterPos2D() constActorinline
getCenterX() constActorinline
getCenterY() constActorinline
getCenterZ() constActorinline
getChildList() constActorBaseinline
getCoinSE(s32 player_no, const sead::Vector3f &position)ActorBaseinline
getCollisionCheck()Actorinline
getCollisionCheck() constActorinline
getCollisionMask() constActorinline
getComboCnt() constActorinline
getDir2PlayerLR(const sead::Vector3f &position) constActor
getDir2PlayerLR()Actorinline
getDir2PlayerUD(const sead::Vector3f &position) constActor
getDir2PlayerUD()Actorinline
getDirection() constActorinline
getDrawRange(sead::BoundBox2f *box)ActorCollisioninlineprotectedvirtual
getEffectZpos_() constActor
getFunsuiFlag() constActorCollisioninlinevirtual
getGravity() constActorinline
getKind() constActorinline
getLayer() constActorinline
getManualDeletedFlag() constActorinline
getMaxFallSpeed() constActorinline
getMaxSpeedF() constActorinline
getMoveType() constBlockCoinBaseinline
getMultiCoinState()BlockCoinBaseinlinevirtual
getParam0() constActorBaseinline
getParam1() constActorBaseinline
getParamEx() constActorBaseinline
getParent() constActorBaseinline
getParent() constActorBaseinline
getPlrNo() constActorinline
getPos()Actorinline
getPos() constActorinline
getPos2D()Actorinline
getPos2D() constActorinline
getPosDelta() constActorinline
getPow() constActorinline
getProfFlag() constActorinline
getProfile() constActorBaseinline
getProfileID() constActorBase
getScale()Actorinline
getScale() constActorinline
getSpawnDirection() constBlockCoinBaseinline
getSpeedF() constActorinline
getSpeedMaxVec()Actorinline
getSpeedMaxVec() constActorinline
getSpeedVec()Actorinline
getSpeedVec() constActorinline
getSwitchFlag0() constActorinline
getSwitchFlag1() constActorinline
getUniqueID() constActorBaseinline
HitFace enum nameBlockCoinBase
incComboCnt()Actor
isActive() constActorBaseinline
isBreakPressObjBg_(const BgCollision *bgcol_approaching_side, const BgCollision *bgcol_fixed_side) constActorprotected
isCreatedImmediately() constActorBaseinline
isDrawEnable() constActorinline
isEnablePressObjBg_(const BgCollision *bg_collision) constActorprotected
isExecEnable() constActorinline
isFunsui() constActorCollisioninlinevirtual
isMainState(const StateID &state_id) constActorMultiStateinline
isMapActor() constActorBaseinline
isOldState(const StateID &state_id) constActorMultiStateinline
isReactQuake()ActorCollisionprotectedvirtual
isRequestedDelete() constActorBaseinline
isSpinLiftUpEnable() constActorinlinevirtual
isState(const StateID &state_id) constActorMultiStateinline
landFoot(f32 y_check_distance, const ActorBgCollisionCheck::Sensor *foot_sensor)ActorCollisionprotected
landFoot_(f32 y_check_distance, const ActorBgCollisionCheck::Sensor *foot_sensor, bool extended, bool force)ActorCollisionprivate
landFootSimple(f32 y_check_distance, const ActorBgCollisionCheck::Sensor *foot_sensor, bool extended, bool force)ActorCollisionprotected
lastExecute()ActorBasevirtual
List typedefActorBase
mActorHeapActorBaseprotected
mActorKindActorprotected
mActorProfileActorBaseprotected
mAddSpeedFActorprotected
MainState enum nameActorBase
mAngleActorprotected
mAnglePrevActorprotected
mAreaNoActorprotected
mBgCheckObjActorCollisionprotected
mBgSpeedActorCollisionprotected
mBgSpeedPrevActorCollisionprotected
mBlockHitDirectionActorprotected
mBlockHitNotBoundableBlockCoinBaseprotected
mBlockHitTimerActorprotected
mBoxBgCollisionBlockCoinBaseprotected
mBoxBgCollision_OfsBlockCoinBaseprotected
mBumpAccelYBlockCoinBaseprotected
mBumpCoinSpawnedBlockCoinBaseprotected
mBumpModeBlockCoinBaseprotected
mBumpOffsetYBlockCoinBaseprotected
mBumpReturnTimerBlockCoinBaseprotected
mBumpScaleMaxBlockCoinBaseprotected
mBumpScaleMinBlockCoinBaseprotected
mBumpScaleStepBlockCoinBaseprotected
mBumpUpTimerBlockCoinBaseprotected
mCarryDirectionActorprotected
mCarryFlagActorprotected
mCenterOffsetActorprotected
mCheckWaterNeededActorCollisionprotected
mChibiEatCallbackPtrActorprotected
mChibiYoshiAwaDataPtrActorprotected
mChildListActorBaseprotected
mChildNodeActorBaseprotected
mCoinSpawnCooldownBlockCoinBaseprotected
mCollisionCheckActorprotected
mCollisionMaskActorprotected
mComboCntActorprotected
mContentBlockCoinBaseprotected
mControllerLytPlayerNoActorprotected
mCreatedImmediatelyActorBaseprotected
mCreateFlagActorprotected
mCullLimitActorprotected
mDeleteRequestFlagActorBaseprotected
mDeltaXBlockCoinBaseprotected
mDeltaYBlockCoinBaseprotected
mDestroyHitDirectionBlockCoinBaseprotected
mDirectionActorprotected
mDrawNodeActorBaseprotected
mEatCallbackPtrActorprotected
mExecuteNodeActorBaseprotected
mFlagActorBaseprotected
mForceUpwardSpawnBlockCoinBaseprotected
mFunsuiFlagActorCollisionprotected
mGravityActorprotected
mHeadSensorBlockCoinBaseprotected
mHitFaceBlockCoinBaseprotected
mHitPlayerNoBlockCoinBaseprotected
mInitialYBlockCoinBaseprotected
mIsActiveActorBaseprotected
mIsDrawEnableActorprotected
mIsExecEnableActorprotected
mIsInQuicksandActorCollisionprotected
mIsMapActorActorBaseprotected
mIsOnGroundActorCollisionprotected
mIsSubmergedActorCollisionprotected
mJumpAccelFActorCollisionprotected
mJumpFrameActorCollisionprotected
mJumpSpeedFActorCollisionprotected
mLayerActorprotected
mManualDeletedFlagActorprotected
mMaxFallSpeedActorprotected
mMaxSpeedFActorprotected
mMoveTypeBlockCoinBaseprotected
mNoAddScoreOnDestroyBlockCoinBaseprotected
mNoLavaSplashTimerActorCollisionprotected
mNoWaterCalcActorCollisionprotected
MoveType enum nameBlockCoinBase
mParam0ActorBaseprotected
mParam1ActorBaseprotected
mParamExActorBaseprotected
mParentActorBaseprotected
mPlayerHitBlockCoinBaseprotected
mPlayerNoActorprotected
mPlayerNo2BlockCoinBaseprotected
mPosActorprotected
mPosDeltaActorprotected
mPosPrevActorprotected
mPosPrev2Actorprotected
mPosPrevPostExecActorprotected
mPowActorprotected
mProfFlagActorprotected
mPropelPartsActorprotected
mScaleActorprotected
mScoreBlockCoinBaseprotected
mSideHitBumpingBlockCoinBaseprotected
mSideHitPlayerNoBlockCoinBaseprotected
mSizeActorprotected
mSpawnContentAsChildBlockCoinBaseprotected
mSpawnDirectionBlockCoinBaseprotected
mSpeedActorprotected
mSpeedFActorprotected
mSpeedMaxActorprotected
mStateMgrActorMultiStateprotected
mSwitchFlag0Actorprotected
mSwitchFlag1Actorprotected
mThrowPlayerNoActorprotected
mUniqueIDActorBaseprotected
mUseWaterTypeOverrideActorCollisionprotected
mVisibleAreaOffsetActorprotected
mVisibleAreaSizeActorprotected
mWaterCalcTypeActorCollisionprotected
mWaterCheckPosActorCollisionprotected
mWaterGravityActorCollisionprotected
mWaterMaxFallSpeedActorCollisionprotected
mWaterSpeedMaxYActorCollisionprotected
mWaterTypeOverrideActorCollisionprotected
onDownMove()BlockCoinBaseinlinevirtual
onDownMove_DiffEnd()BlockCoinBaseinlinevirtual
onDownMove_DiffStart()BlockCoinBaseinlinevirtual
onDownMoveEnd()BlockCoinBaseinlinevirtual
onDownMoveStart()BlockCoinBaseinlinevirtual
onMove_Diff()BlockCoinBaseinlinevirtual
onUpMove()BlockCoinBaseinlinevirtual
onUpMoveStart()BlockCoinBaseinlinevirtual
onWaterFlag()ActorCollisionprotected
p0BlockCoinBase
p1BlockCoinBase
poisonSplashEffect(const sead::Vector3f &pos)Actorvirtual
posMove_()ActorCollisionprotected
Actor::posMove_(sead::Vector3f &delta)Actorinlineprotected
Actor::posMove_(sead::Vector2f &delta_xy, f32 delta_z)Actorinlineprotected
postCreate(MainState state) overrideActorCollisionprotectedvirtual
postDestroy(MainState state)ActorBasevirtual
postDraw(MainState state)ActorBasevirtual
postExecute(MainState state) overrideActorCollisionprotectedvirtual
preCreate()ActorBasevirtual
preDestroy()ActorBasevirtual
preDraw() overrideActorprotectedvirtual
preExecute() overrideActorCollisionprotectedvirtual
QuakeType enum nameActorCollisionprotected
reactQuake(QuakeType type)ActorCollisionprotectedvirtual
registerAlphaCheckAreaHUD()ActorCollisionprotected
removeCc()Actorvirtual
removeChild(ActorBase *child)ActorBase
resetObjBgPos(BgCollision &bg_collision)ActorCollisionprotected
Result enum nameActorBase
reviveCc()Actorvirtual
searchCarryFukidashiPlayer_(FukidashiType action) constActorprotected
searchNearPlayer(sead::Vector2f *out) constActor
setActive_(bool active)ActorBaseinlineprotected
setAddSpeedF(f32 speedF)Actorinline
setAreaNo_()Actorprotected
setBlockHitDirection(DirType dir)Actorinline
setBlockHitTimer(u32 time)Actorinline
setBoxBgCollisionOfs(f32 left, f32 top, f32 right, f32 bottom)BlockCoinBaseinline
setBoxBgCollisionOfs(const sead::Vector2f &p0, const sead::Vector2f &p1)BlockCoinBaseinline
setBreakPressObjBgLR_(const ActorBgCollisionCheck &bc)Actorprotected
setBreakPressObjBgUD_(const ActorBgCollisionCheck &bc)Actorprotected
setBumpUpTimer(u8 timer)BlockCoinBaseinline
setCarryFall(Actor *, s32)Actorinlinevirtual
setDeathInfoSmoke(const Actor *actor)ActorCollisionprotectedvirtual
setDirection(DirType dir)Actorinline
setDrcBlockBreakReq_(const BgCollision *bg_collision)Actorprotected
setDrcTouchActorDeath(const sead::Vector3f &pos)ActorCollisioninlineprotectedvirtual
setEnemyIceBreakReq_(const BgCollision *bg_collision)Actorprotected
setFunsuiFlag(bool enable)ActorCollisioninlinevirtual
setFunsuiJump(f32 speed)ActorCollisioninlinevirtual
setFunsuiPos(const sead::Vector2f &dst)ActorCollisioninlinevirtual
setFunsuiSpeedY(f32 speed)ActorCollisioninlinevirtual
setGravity(f32 gravity)Actorinline
setKind(ActorKind kind)Actorinline
setMaxFallSpeed(f32 maxFallSpeed)Actorinline
setMaxSpeedF(f32 maxSpeedF)Actorinline
setPlrNo(s32 id)Actorinlinevirtual
setPosSuddenly_(const sead::Vector3f &position)Actorinlineprotected
setPow(f32 pow)Actorinline
setSpeedF(f32 speedF)Actorinline
setSpinLiftUpActor(Actor *player)Actorinlinevirtual
slideComboSE(s32 combo_cnt, bool combo_type_2)Actor
spawnCoinShower()BlockCoinBasevirtual
spawnItemDown()BlockCoinBaseinlinevirtual
spawnItemUp()BlockCoinBaseinlinevirtual
spawnJumpdai()BlockCoinBase
spawnMultiPowerup(const sead::Vector3f &pos, u32, u32, bool spawn_as_child)BlockCoinBase
spawnPowerup(const sead::Vector3f &pos, u32, u32, bool spawn_as_child)BlockCoinBase
spawnPropellerOrCoin(const sead::Vector3f &pos, u32, u32, bool spawn_as_child)BlockCoinBase
spawnVine(u8)BlockCoinBase
spawnYoshiEgg(bool multi)BlockCoinBase
startGroupid()Actorinlinevirtual
stopGroupid()Actorinlinevirtual
updateBoxBgCollisionOfs()BlockCoinBaseinline
updateBumpScale(u8 direction)BlockCoinBasevirtual
WaterCalcType enum nameActorCollisionprotected
waterLineProc(f32 *surface_pos_y, const sead::Vector3f &check_pos)ActorCollisionprivate
waterSplashCommon_(const sead::Vector3f &pos, s32 effect_id, WaveType wave_type, const char *sound_label)Actorprotected
waterSplashEffect(const sead::Vector3f &pos)Actorvirtual
yoganSplashEffect(const sead::Vector3f &pos)Actorvirtual
yoganWaveSplashEffect(const sead::Vector3f &pos)Actorvirtual
~Actor() overrideActorprotected
~ActorBase()ActorBasevirtual
~ActorMultiState() overrideActorMultiStateinline
~BlockCoinBase()BlockCoinBaseinlinevirtual