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ActorMgr Member List
This is the complete list of members for
ActorMgr
, including all inherited members.
_6a3d
ActorMgr
private
_6a41
ActorMgr
private
ActorBase
class
ActorMgr
friend
ActorForEachCallback
typedef
ActorMgr
ActorForEachParam
typedef
ActorMgr
ActorMgr
()
ActorMgr
areaOut
()
ActorMgr
calc
()
ActorMgr
calcCreate
()
ActorMgr
private
cImmediatelyType_ActiveImmediately
enum value
ActorMgr
cImmediatelyType_ActiveLater
enum value
ActorMgr
constructActor_
(const ActorCreateParameter ¶m, bool create_immediately)
ActorMgr
private
count
(s32 i_profile_id) const
ActorMgr
count
(ActorFindFunc &io_find_func) const
ActorMgr
inline
createActor_
(ActorBase *actor)
ActorMgr
private
createAdditionalHeap
(sead::FrameHeap **heap)
ActorMgr
createImmediately
(const ActorCreateParameter ¶m, ImmediatelyType option=cImmediatelyType_ActiveLater)
ActorMgr
createLater
(const ActorCreateParameter ¶m)
ActorMgr
delete_
(ActorBase *actor)
ActorMgr
private
static
destroyAdditionalHeap
(sead::FrameHeap **heap)
ActorMgr
draw
()
ActorMgr
entryLastExecute
(ActorBase *actor)
ActorMgr
find
(s32 i_profile_id, iterator it_begin) const
ActorMgr
find
(s32 i_profile_id) const
ActorMgr
inline
find
(ActorFindFunc &io_find_func, iterator it_begin) const
ActorMgr
inline
find
(ActorFindFunc &io_find_func) const
ActorMgr
inline
forEach
(ActorForEachCallback callback, ActorForEachParam param) const
ActorMgr
inline
getActorBegin
() const
ActorMgr
inline
getActorEnd
() const
ActorMgr
inline
getActorPtr
(UniqueID id) const
ActorMgr
inline
getActorPtr
(UniqueID id) const
ActorMgr
inline
ImmediatelyType
enum name
ActorMgr
insertToExecuteAndDrawList_
(ActorBase *actor)
ActorMgr
private
isValidExec_
(const ActorBase &actor)
ActorMgr
private
iterator
typedef
ActorMgr
mActorCreateID
ActorMgr
private
mActorCreateImmediately
ActorMgr
private
mActorDeleteHeap
ActorMgr
private
mActorDrawDone
ActorMgr
private
mActorFinalUpdate
ActorMgr
private
mActorPtrCache
ActorMgr
private
mActorUnitHeap
ActorMgr
private
mCreateManage
ActorMgr
private
mDeferredActorCreate
ActorMgr
private
mDeleteManage
ActorMgr
private
mDrawManage
ActorMgr
private
mExecuteManage
ActorMgr
private
moveActorToDestroyList_
(ActorBase *actor)
ActorMgr
private
moveCreateToDestroyList_
()
ActorMgr
private
mPlayerUnitHeap
ActorMgr
private
prepare
(sead::Heap *heap)
ActorMgr
procDestroy_
(bool destroy)
ActorMgr
private
~ActorMgr
()
ActorMgr
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