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ActorMgr Member List

This is the complete list of members for ActorMgr, including all inherited members.

_6a3dActorMgrprivate
_6a41ActorMgrprivate
ActorBase classActorMgrfriend
ActorForEachCallback typedefActorMgr
ActorForEachParam typedefActorMgr
ActorMgr()ActorMgr
areaOut()ActorMgr
calc()ActorMgr
calcCreate()ActorMgrprivate
cImmediatelyType_ActiveImmediately enum valueActorMgr
cImmediatelyType_ActiveLater enum valueActorMgr
constructActor_(const ActorCreateParameter &param, bool create_immediately)ActorMgrprivate
count(s32 i_profile_id) constActorMgr
count(ActorFindFunc &io_find_func) constActorMgrinline
createActor_(ActorBase *actor)ActorMgrprivate
createAdditionalHeap(sead::FrameHeap **heap)ActorMgr
createImmediately(const ActorCreateParameter &param, ImmediatelyType option=cImmediatelyType_ActiveLater)ActorMgr
createLater(const ActorCreateParameter &param)ActorMgr
delete_(ActorBase *actor)ActorMgrprivatestatic
destroyAdditionalHeap(sead::FrameHeap **heap)ActorMgr
draw()ActorMgr
entryLastExecute(ActorBase *actor)ActorMgr
find(s32 i_profile_id, iterator it_begin) constActorMgr
find(s32 i_profile_id) constActorMgrinline
find(ActorFindFunc &io_find_func, iterator it_begin) constActorMgrinline
find(ActorFindFunc &io_find_func) constActorMgrinline
forEach(ActorForEachCallback callback, ActorForEachParam param) constActorMgrinline
getActorBegin() constActorMgrinline
getActorEnd() constActorMgrinline
getActorPtr(UniqueID id) constActorMgrinline
getActorPtr(UniqueID id) constActorMgrinline
ImmediatelyType enum nameActorMgr
insertToExecuteAndDrawList_(ActorBase *actor)ActorMgrprivate
isValidExec_(const ActorBase &actor)ActorMgrprivate
iterator typedefActorMgr
mActorCreateIDActorMgrprivate
mActorCreateImmediatelyActorMgrprivate
mActorDeleteHeapActorMgrprivate
mActorDrawDoneActorMgrprivate
mActorFinalUpdateActorMgrprivate
mActorPtrCacheActorMgrprivate
mActorUnitHeapActorMgrprivate
mCreateManageActorMgrprivate
mDeferredActorCreateActorMgrprivate
mDeleteManageActorMgrprivate
mDrawManageActorMgrprivate
mExecuteManageActorMgrprivate
moveActorToDestroyList_(ActorBase *actor)ActorMgrprivate
moveCreateToDestroyList_()ActorMgrprivate
mPlayerUnitHeapActorMgrprivate
prepare(sead::Heap *heap)ActorMgr
procDestroy_(bool destroy)ActorMgrprivate
~ActorMgr()ActorMgr