New Super Mario Bros. U Headers
Loading...
Searching...
No Matches
ActorBase Member List

This is the complete list of members for ActorBase, including all inherited members.

ActorBase(const ActorCreateParameter &param)ActorBase
ActorMgr classActorBasefriend
cFlag_NoEventFreeze enum valueActorBase
cFlag_NoNormalEventFreeze enum valueActorBase
create()ActorBasevirtual
cResult_Failed enum valueActorBase
cResult_Success enum valueActorBase
cResult_Wait enum valueActorBase
cState_Failed enum valueActorBase
cState_None enum valueActorBase
cState_Success enum valueActorBase
cState_Wait enum valueActorBase
deleteRequest()ActorBaseinline
destroy()ActorBasevirtual
draw()ActorBasevirtual
execute()ActorBasevirtual
Flag enum nameActorBase
getActorHeap() constActorBaseinline
getChildList() constActorBaseinline
getCoinSE(s32 player_no, const sead::Vector3f &position)ActorBaseinline
getParam0() constActorBaseinline
getParam1() constActorBaseinline
getParamEx() constActorBaseinline
getParent() constActorBaseinline
getParent() constActorBaseinline
getProfile() constActorBaseinline
getProfileID() constActorBase
getUniqueID() constActorBaseinline
isActive() constActorBaseinline
isCreatedImmediately() constActorBaseinline
isMapActor() constActorBaseinline
isRequestedDelete() constActorBaseinline
lastExecute()ActorBasevirtual
List typedefActorBase
mActorHeapActorBaseprotected
mActorProfileActorBaseprotected
MainState enum nameActorBase
mChildListActorBaseprotected
mChildNodeActorBaseprotected
mCreatedImmediatelyActorBaseprotected
mDeleteRequestFlagActorBaseprotected
mDrawNodeActorBaseprotected
mExecuteNodeActorBaseprotected
mFlagActorBaseprotected
mIsActiveActorBaseprotected
mIsMapActorActorBaseprotected
mParam0ActorBaseprotected
mParam1ActorBaseprotected
mParamExActorBaseprotected
mParentActorBaseprotected
mUniqueIDActorBaseprotected
postCreate(MainState state)ActorBasevirtual
postDestroy(MainState state)ActorBasevirtual
postDraw(MainState state)ActorBasevirtual
postExecute(MainState state)ActorBasevirtual
preCreate()ActorBasevirtual
preDestroy()ActorBasevirtual
preDraw()ActorBasevirtual
preExecute()ActorBasevirtual
removeChild(ActorBase *child)ActorBase
Result enum nameActorBase
setActive_(bool active)ActorBaseinlineprotected
~ActorBase()ActorBasevirtual