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ActorBase Member List
This is the complete list of members for
ActorBase
, including all inherited members.
ActorBase
(const ActorCreateParameter ¶m)
ActorBase
ActorMgr
class
ActorBase
friend
cFlag_NoEventFreeze
enum value
ActorBase
cFlag_NoNormalEventFreeze
enum value
ActorBase
create
()
ActorBase
virtual
cResult_Failed
enum value
ActorBase
cResult_Success
enum value
ActorBase
cResult_Wait
enum value
ActorBase
cState_Failed
enum value
ActorBase
cState_None
enum value
ActorBase
cState_Success
enum value
ActorBase
cState_Wait
enum value
ActorBase
deleteRequest
()
ActorBase
inline
destroy
()
ActorBase
virtual
draw
()
ActorBase
virtual
execute
()
ActorBase
virtual
Flag
enum name
ActorBase
getActorHeap
() const
ActorBase
inline
getChildList
() const
ActorBase
inline
getCoinSE
(s32 player_no, const sead::Vector3f &position)
ActorBase
inline
getParam0
() const
ActorBase
inline
getParam1
() const
ActorBase
inline
getParamEx
() const
ActorBase
inline
getParent
() const
ActorBase
inline
getParent
() const
ActorBase
inline
getProfile
() const
ActorBase
inline
getProfileID
() const
ActorBase
getUniqueID
() const
ActorBase
inline
isActive
() const
ActorBase
inline
isCreatedImmediately
() const
ActorBase
inline
isMapActor
() const
ActorBase
inline
isRequestedDelete
() const
ActorBase
inline
lastExecute
()
ActorBase
virtual
List
typedef
ActorBase
mActorHeap
ActorBase
protected
mActorProfile
ActorBase
protected
MainState
enum name
ActorBase
mChildList
ActorBase
protected
mChildNode
ActorBase
protected
mCreatedImmediately
ActorBase
protected
mDeleteRequestFlag
ActorBase
protected
mDrawNode
ActorBase
protected
mExecuteNode
ActorBase
protected
mFlag
ActorBase
protected
mIsActive
ActorBase
protected
mIsMapActor
ActorBase
protected
mParam0
ActorBase
protected
mParam1
ActorBase
protected
mParamEx
ActorBase
protected
mParent
ActorBase
protected
mUniqueID
ActorBase
protected
postCreate
(MainState state)
ActorBase
virtual
postDestroy
(MainState state)
ActorBase
virtual
postDraw
(MainState state)
ActorBase
virtual
postExecute
(MainState state)
ActorBase
virtual
preCreate
()
ActorBase
virtual
preDestroy
()
ActorBase
virtual
preDraw
()
ActorBase
virtual
preExecute
()
ActorBase
virtual
removeChild
(ActorBase *child)
ActorBase
Result
enum name
ActorBase
setActive_
(bool active)
ActorBase
inline
protected
~ActorBase
()
ActorBase
virtual
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1.14.0