3#include <actor/Actor.h>
4#include <collision/PoleRopeBgCollision.h>
5#include <utility/RotShake.h>
sead::UnsafeArray< Angle, 64 > _900
Definition TarzanIvy.h:58
TarzanIvyBase(const ActorCreateParameter ¶m)
Definition TarzanIvy.h:24
f32 _8bc
Definition TarzanIvy.h:56
u32 _27c[(0x2C4 - 0x27C)/sizeof(u32)]
Definition TarzanIvy.h:47
Result create() override
Main initialization/setup callback for the actor.
sead::UnsafeArray< SubStruct *, cNodeMax > _7f4
Definition TarzanIvy.h:54
u32 _2c4
Definition TarzanIvy.h:48
sead::UnsafeArray< SubStruct, cNodeMax > _4f4
Definition TarzanIvy.h:53
sead::UnsafeArray< Angle, cNodeMax > mNodeAngle
Definition TarzanIvy.h:57
virtual void createMdl_()
sead::Vector2f _834[17]
Definition TarzanIvy.h:55
PoleRopeBgCollision mRopeBgCollision
Definition TarzanIvy.h:50
static const s32 cNodeMax
Definition TarzanIvy.h:10
bool execute() override
Main execution/logic callback for the actor. Called every frame (the game runs at exactly 60 FPS).
virtual bool isKusari_() const
Definition TarzanIvy.h:31
bool draw() override
Main rendering callback for the actor. Called every frame (the game runs at exactly 60 FPS).
u32 _2c8[(0x2D8 - 0x2C8)/sizeof(u32)]
Definition TarzanIvy.h:49
u32 _4b4[(0x4F4 - 0x4B4)/sizeof(u32)]
Definition TarzanIvy.h:52
RotShake mRotShake
Definition TarzanIvy.h:51
u32 _a00[(0xA08 - 0xA00)/sizeof(u32)]
Definition TarzanIvy.h:59
Definition TarzanIvy.h:65
TarzanIvy(const ActorCreateParameter ¶m)
Definition TarzanIvy.h:67
Definition TarzanIvy.h:13
f32 _24
Definition TarzanIvy.h:15
s8 player_no
Definition TarzanIvy.h:18
u8 _2c
Definition TarzanIvy.h:17
f32 _28
Definition TarzanIvy.h:16
RotShake rot_shake
Definition TarzanIvy.h:14