3#include <heap/seadDisposer.h>
4#include <math/seadVector.h>
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126 void scoreSet(
const sead::Vector3f& pos, u32 type, s32 player_no,
bool);
128 void chengePosScoreSet(
Actor* actor_for_small_score_pos, u32 type, s32 player_no, f32 small_score_offset_x = cScoreDispXPos, f32 small_score_offset_y = cScoreDispYPos);
130 void comboScoreSet(
const sead::Vector3f& small_score_pos, u32 type, s32 player_no);
132 void chengePosComboScoreSet(
const Actor* actor_for_small_score_pos, u32 type, s32 player_no, f32 small_score_offset_x = cScoreDispXPos, f32 small_score_offset_y = cScoreDispYPos);
void miniGameScoreSet(const sead::Vector3f &, u32 type, s32 player_no)
bool getScorePlayerHeadPos(sead::Vector3f &pos, s32 player_no)
void setAllOneUp(bool sound)
void allOneUpSmallScore(const sead::Vector3f &pos)
void setEntryPlayerOneUp_(s32 player_no, bool sound)
void addPlayerRest(s32 player_no, s32, bool sound)
void chengePosScoreSet(Actor *actor_for_small_score_pos, u32 type, s32 player_no, f32 small_score_offset_x=cScoreDispXPos, f32 small_score_offset_y=cScoreDispYPos)
static const f32 cScoreDispXPos
0.0f
Definition ScoreMgr.h:96
void chengePosUnKnownScoreSet(const Actor *actor_for_small_score_pos, u32 type, f32 small_score_offset_x=0.0f, f32 small_score_offset_y=24.0f)
void comboScoreSet(const sead::Vector3f &small_score_pos, u32 type, s32 player_no)
void baloonPlayerSetOneUpForZorome_(s32 player_no, f32, bool sound)
void goalComboScoreSet(sead::Vector3f &pos, u32 type, s32 player_no)
void playerScoreSet(u32 type, s32 player_no, bool sound)
void chengePosGoalComboScoreSet(const Actor *, u32 type, s32 player_no, f32, f32)
void unKnownScoreSet(const sead::Vector3f &small_score_pos, u32 type)
static const f32 cScoreDispYPos
24.0f
Definition ScoreMgr.h:101
void setPlayerOneUpForZorome_(s32 player_no, f32 *, bool sound)
void setAllPlayerOneUpForZorome(f32 small_score_offset_y, bool sound)
void setEntryAllPlayerOneUp(bool sound)
void chengePosComboScoreSet(const Actor *actor_for_small_score_pos, u32 type, s32 player_no, f32 small_score_offset_x=cScoreDispXPos, f32 small_score_offset_y=cScoreDispYPos)
void scoreSet(const sead::Vector3f &pos, u32 type, s32 player_no, bool)