New Super Mario Bros. U Headers
Loading...
Searching...
No Matches
Nokonoko.h
Go to the documentation of this file.
1#pragma once
2
3#include <enemy/Shell.h>
4
5class Nokonoko : public Shell
6{
7public:
8 // Address: 0x10205668
10
11public:
12 // Address: 0x02400B08
13 bool shouldTurn() const;
14};
Definition Nokonoko.h:6
static FStateVirtualID< Nokonoko > StateID_Kick
Definition Nokonoko.h:9
bool shouldTurn() const