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LightChibiYoshi.h
Go to the documentation of this file.
1
#
pragma
once
2
3
#
include
<
map_obj
/
ChibiYoshiBase
.
h
>
4
5
class
PlayerObject
;
6
7
// vtbl Address: 0x10132E40
8
class
LightChibiYoshi
:
public
ChibiYoshiBase
9
{
10
// getRuntimeTypeInfoStatic()::typeInfo initialization guard variable Address: 0x101EA85C
11
// getRuntimeTypeInfoStatic()::typeInfo Address: 0x101EA860
12
SEAD_RTTI_OVERRIDE(
LightChibiYoshi
, ChibiYoshiBase)
13
14
public
:
15
// Address: 0x027FD5C0
16
bool
setShakeAction
(
PlayerObject
*
player
);
// TODO: virtual (0x33C)
17
18
private
:
19
u32
_1f48
[(0x2138 - 0x1F48) /
sizeof
(
u32
)];
20
};
21
static_assert
(
sizeof
(
LightChibiYoshi
) == 0x2138);
LightChibiYoshi
Definition
LightChibiYoshi.h:9
LightChibiYoshi::_1f48
u32 _1f48[(0x2138 - 0x1F48)/sizeof(u32)]
Definition
LightChibiYoshi.h:19
PlayerObject
Definition
PlayerObject.h:23
map_obj
LightChibiYoshi.h
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1.14.0