New Super Mario Bros. U Headers
Loading...
Searching...
No Matches
LayoutAllocator.h
Go to the documentation of this file.
1#pragma once
2
3#include <heap/seadHeap.h>
4
5#include <nw/ut/ut_Memory.h>
6
7// vtbl Address: 0x100E38C0
9{
10public:
11 // GetRuntimeTypeInfoStatic()::s_TypeInfo initialization guard variable Address: 0x101E9DC4
12 // GetRuntimeTypeInfoStatic()::s_TypeInfo Address: 0x101EAF40
14
16 : mHeap(nullptr)
17 {
18 }
19
20 // Address: 0x02679708
22 // Address: 0x0267971C
23 void Free(void* memory) override;
24
25 // Address: 0x02679730
26 void setHeap(sead::Heap* heap);
27
28protected:
30};
31static_assert(sizeof(LayoutAllocator) == 8);
Definition LayoutAllocator.h:9
void Free(void *memory) override
sead::Heap * mHeap
Definition LayoutAllocator.h:29
void setHeap(sead::Heap *heap)