3#include <player/PlayerModel.h>
17 KinopioModel(Type type, PlayerMode mode, SceneType scene_type,
bool override_lightmap);
23 void setColorType(ColorType color_type,
bool keep_head_konst3)
override;
35 bool setPersonalAnm(ModelResource** anm_res, sead::BufferedSafeString* anm_name, s32 anm_id,
bool body)
override;
37 bool setPersonalRideAnm(ModelResource** anm_res, sead::BufferedSafeString* anm_name, s32 anm_id)
override;
Definition KinopioModel.h:7
ModelResource * mKinopioAnmRes
Definition KinopioModel.h:56
void setTevColor0Alpha(s32 idx_material, f32 value) override
void setMusaPtoNmlAnm() override
sead::SafeArray< f32, cMaterialMaxNum > mTevColor0Alpha
Definition KinopioModel.h:57
bool setPersonalAnm(ModelResource **anm_res, sead::BufferedSafeString *anm_name, s32 anm_id, bool body) override
void setColorType(ColorType color_type, bool keep_head_konst3) override
bool setPersonalRideAnm(ModelResource **anm_res, sead::BufferedSafeString *anm_name, s32 anm_id) override
f32 getTevColor0Alpha(s32 idx_material) override
f32 getAimMotionShareScale() override
f32 getStoopOffsetTarget() override
Definition KinopioModel.h:42
void setTexAnmTypeImpl(TexAnmType type) override
KinopioModel(Type type, PlayerMode mode, SceneType scene_type, bool override_lightmap)