3#include <bullet/IceBallBase.h>
Definition IceBallPakkun.h:6
u32 _1a48[(0x1A50 - 0x1A48)/sizeof(u32)]
Definition IceBallPakkun.h:21
UniqueID mExcludeActor
Definition IceBallPakkun.h:20
u8 _1a40
Definition IceBallPakkun.h:19
void setExludeActor(const UniqueID &id)
Definition IceBallPakkun.h:8
const UniqueID & getExcludeActor() const
Definition IceBallPakkun.h:13