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IceBallPakkun.h
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1#pragma once
2
3#include <bullet/IceBallBase.h>
4
6{
7public:
8 void setExludeActor(const UniqueID& id)
9 {
10 mExcludeActor = id;
11 }
12
14 {
15 return mExcludeActor;
16 }
17
18protected:
21 u32 _1a48[(0x1A50 - 0x1A48) / sizeof(u32)];
22};
23static_assert(sizeof(IceBallPakkun) == 0x1A50);
Definition IceBallPakkun.h:6
u32 _1a48[(0x1A50 - 0x1A48)/sizeof(u32)]
Definition IceBallPakkun.h:21
UniqueID mExcludeActor
Definition IceBallPakkun.h:20
u8 _1a40
Definition IceBallPakkun.h:19
void setExludeActor(const UniqueID &id)
Definition IceBallPakkun.h:8
const UniqueID & getExcludeActor() const
Definition IceBallPakkun.h:13