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GamesceneBase.h
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1#pragma once
2
3#include <actor/UniqueID.h>
4
5// vtbl Address: 0x100D3C2C
7{
8public:
9 virtual void create()
10 {
11 }
12
13 virtual void enterScene()
14 {
15 }
16
17 virtual void execute()
18 {
19 }
20
21 virtual void vf24()
22 {
23 }
24
25 virtual void vf2C()
26 {
27 }
28
29 // Address: 0x025D8EDC
30 virtual void setCoinNumText(s32 coin_num);
31
32 virtual void vf3C()
33 {
34 }
35
36 // Address: Deleted
37 virtual void vf44();
38
39 virtual void vf4C()
40 {
41 }
42
43 virtual void vf54()
44 {
45 }
46
47 virtual void vf5C()
48 {
49 }
50
51 // Address: Deleted
52 virtual void vf64();
53
54 // Address: 0x025DA288
55 void registerActor(UniqueID id);
56
57protected:
58 u32 _0[0x14A0 / sizeof(u32)];
59};
Definition GamesceneBase.h:7
virtual void execute()
Definition GamesceneBase.h:17
virtual void vf4C()
Definition GamesceneBase.h:39
virtual void vf54()
Definition GamesceneBase.h:43
virtual void create()
Definition GamesceneBase.h:9
virtual void vf2C()
Definition GamesceneBase.h:25
virtual void vf44()
virtual void enterScene()
Definition GamesceneBase.h:13
virtual void vf24()
Definition GamesceneBase.h:21
void registerActor(UniqueID id)
virtual void setCoinNumText(s32 coin_num)
virtual void vf3C()
Definition GamesceneBase.h:32
u32 _0[0x14A0/sizeof(u32)]
Definition GamesceneBase.h:58
virtual void vf64()
virtual void vf5C()
Definition GamesceneBase.h:47