3#include <actor/ActorState.h>
4#include <graphics/AnimModel.h>
5#include <collision/ActorBoxBgCollision.h>
11 SEAD_RTTI_OVERRIDE(
Freezer, ActorState)
37static_assert(
sizeof(
Freezer) == 0x1CB8,
"Freezer size mismatch");
ShaderParamAnimation * mIceChunkShaderAnim
Definition Freezer.h:27
u8 _17d4[4]
Definition Freezer.h:28
u32 _1a7c
Definition Freezer.h:33
ActorBoxBgCollision mBoxCollision
Definition Freezer.h:29
u32 _1a74
Definition Freezer.h:31
u32 mIsMelting
Definition Freezer.h:32
u32 getIsMelting() const
Definition Freezer.h:19
AnimModel * mIceChunkModel
Definition Freezer.h:26
u8 mIceEfMaker[0x234]
Definition Freezer.h:34
AnimModel * mIceModel
Definition Freezer.h:25
u8 _1cb4[4]
Definition Freezer.h:35
sead::Vector3f _1a68
Definition Freezer.h:30