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EffectID.h
Go to the documentation of this file.
1#pragma once
2
3#include <basis/seadTypes.h>
4
5constexpr f32 EFFECT_Z_POS_DEFAULT = 4500.0f;
6constexpr f32 EFFECT_Z_POS_BEHIND_LAYER_0 = 3300.0f;
7
9{
10 // RP_1upGet
11 // User Data: 0x00200000
12 // Emitter Count: 3
13 RP_1upGet_0 = 0x060, // Translation: (0.0, 8.0, 0.0)
14 RP_1upGet_1 = 0x061, // Scale Factor: 0.8, Translation: (0.0, 5.0, 0.0)
15 RP_1upGet_2 = 0x062, // Scale Factor: 0.5, Translation: (0.0, 4.0, 0.0)
16
17 // rp_ankou_LightGlow
18 // User Data: 0x00000000
19 // Emitter Count: 1
21
22 // RP_AssistBlock_Burst_Blue
23 // User Data: 0x00000000
24 // Emitter Count: 2
25 RP_AssistBlock_Burst_Blue = 0x240, // Translation: (0.0, 0.0, 1000.0)
26
27 // RP_AssistBlock_Burst_Green
28 // User Data: 0x00000000
29 // Emitter Count: 2
30 RP_AssistBlock_Burst_Green = 0x23F, // Translation: (0.0, 0.0, 1000.0)
31
32 // RP_AssistBlock_Burst_Purple
33 // User Data: 0x00000000
34 // Emitter Count: 2
35 RP_AssistBlock_Burst_Purple = 0x241, // Translation: (0.0, 0.0, 1000.0)
36
37 // RP_AssistBlock_Burst_Red
38 // User Data: 0x00000000
39 // Emitter Count: 2
40 RP_AssistBlock_Burst_Red = 0x23E, // Translation: (0.0, 0.0, 1000.0)
41
42 // RP_AssistBlock_Burst_White
43 // User Data: 0x00000000
44 // Emitter Count: 1
46
47 // RP_AssistBlock_MarkDisapp
48 // User Data: 0x00000000
49 // Emitter Count: 1
51
52 // RP_AssistBlock_MarkLine
53 // User Data: 0x00000000
54 // Emitter Count: 3
56
57 // RP_Bakubaku_bubble
58 // User Data: 0x00000000
59 // Emitter Count: 2
61
62 // RP_Bakubaku_vacuum
63 // User Data: 0x00000000
64 // Emitter Count: 1
66
67 // RP_Balloon_Burst
68 // User Data: 0x80000000
69 // Emitter Count: 2
70 RP_Balloon_Burst_0 = 0x1B8, // Scale Factor: 1.25
71 RP_Balloon_Burst_1 = 0x1BC, // Scale Factor: 1.25
72
73 // RP_Balloon_Burst_b
74 // User Data: 0x00000000
75 // Emitter Count: 3
76 RP_Balloon_Burst_b = 0x393, // Scale Factor: 1.25
77
78 // RP_Balloon_Burst_g
79 // User Data: 0x00000000
80 // Emitter Count: 3
81 RP_Balloon_Burst_g = 0x392, // Scale Factor: 1.25
82
83 // RP_Balloon_Burst_r
84 // User Data: 0x00000000
85 // Emitter Count: 3
86 RP_Balloon_Burst_r = 0x391, // Scale Factor: 1.25
87
88 // RP_Balloon_Burst_s
89 // User Data: 0x80000000
90 // Emitter Count: 2
91 RP_Balloon_Burst_s_0 = 0x1B9, // Scale Factor: 0.8
92 RP_Balloon_Burst_s_1 = 0x1BB, // Scale Factor: 1.25
93
94 // RP_Balloon_Burst_wtr
95 // User Data: 0x80000000
96 // Emitter Count: 1
98
99 // RP_Balloon_Burst_y
100 // User Data: 0x00000000
101 // Emitter Count: 3
102 RP_Balloon_Burst_y = 0x394, // Scale Factor: 1.25
103
104 // RP_Birikyu_Elec
105 // User Data: 0x20000000
106 // Emitter Count: 6
108
109 // RP_Block_break
110 // User Data: 0x00200000
111 // Emitter Count: 3
114
115 // RP_Block_break_chika
116 // User Data: 0x00200000
117 // Emitter Count: 3
119
120 // RP_Block_break_yougan2
121 // User Data: 0x00200000
122 // Emitter Count: 3
124
125 // RP_Bombhei_Ignite
126 // User Data: 0x40000000
127 // Emitter Count: 5
129
130 // RP_BossCannon_Shoot
131 // User Data: 0x40000000
132 // Emitter Count: 6
134
135 // RP_bosskk_damage_nml
136 // User Data: 0x00040000
137 // Emitter Count: 4
138
139 // RP_BossKK_ElecBall
140 // User Data: 0x00040000
141 // Emitter Count: 5
143 RP_BossKK_ElecBall_1 = 0x3C4, // Scale Factor: 0.7
144
145 // RP_BossKK_ElecBall_Hit
146 // User Data: 0x00040000
147 // Emitter Count: 4
149 RP_BossKK_ElecBall_Hit_1 = 0x3C6, // Scale Factor: 0.7
150
151 // RP_BossKK_ElecBall_HitSplit
152 // User Data: 0x00040000
153 // Emitter Count: 3
155 RP_BossKK_ElecBall_HitSplit_1 = 0x3C5, // Scale Factor: 0.7
156
157 // RP_BossKK_Landing_nml
158 // User Data: 0x00080000
159 // Emitter Count: 1
161
162 // RP_BossKK_Piyori
163 // User Data: 0x00000000
164 // Emitter Count: 2
165 RP_BossKK_Piyori = 0x3EF, // Translation: (0.0, 65.0, 0.0)
166
167 // RP_BossKK_Shiko
168 // User Data: 0x00000000
169 // Emitter Count: 5
171
172 // RP_BossShip_PlayerIn
173 // User Data: 0x80000000
174 // Emitter Count: 3
175 RP_BossShip_PlayerIn_0 = 0x4C6, // Scale Factor: 1.5
176 RP_BossShip_PlayerIn_1 = 0x4C7, // Scale Factor: 2.4
177 RP_BossShip_PlayerIn_2 = 0x4C8, // Scale Factor: 1.8
178 RP_BossShip_PlayerIn_3 = 0x4C9, // Scale Factor: 1.8
179 RP_BossShip_PlayerIn_4 = 0x4CA, // Scale Factor: 1.8
180 RP_BossShip_PlayerIn_5 = 0x4CB, // Scale Factor: 2.0
181 RP_BossShip_PlayerIn_6 = 0x4CC, // Scale Factor: 2.0
182
183 // RP_boss_ChangeShell
184 // User Data: 0x00000000
185 // Emitter Count: 3
186 RP_boss_ChangeShell_0 = 0x0F9, // Translation: (0.0, 6.0, 0.0)
187 RP_boss_ChangeShell_1 = 0x142, // Scale Factor: 1.5, Translation: (0.0, 12.0, 0.0)
188 RP_boss_ChangeShell_2 = 0x187, // Scale Factor: 1.4, Translation: (0.0, 30.0, 0.0)
189 RP_boss_ChangeShell_3 = 0x304, // Scale Factor: 1.2, Translation: (0.0, 9.0, 0.0)
190 RP_boss_ChangeShell_4 = 0x31B, // Scale Factor: 1.2, Translation: (0.0, 9.0, 0.0)
191 RP_boss_ChangeShell_5 = 0x3F6, // Scale Factor: 1.2, Translation: (0.0, 9.0, 0.0)
192 RP_boss_ChangeShell_6 = 0x406, // Scale Factor: 1.2, Translation: (0.0, 9.0, 0.0)
193 RP_boss_ChangeShell_7 = 0x410, // Scale Factor: 1.2, Translation: (0.0, 10.0, 0.0)
194 RP_boss_ChangeShell_8 = 0x439, // Translation: (0.0, 15.0, 0.0)
195
196 // RP_boss_damage_end
197 // User Data: 0x40040000
198 // Emitter Count: 4
199 RP_boss_damage_end_00 = 0x027, // Scale Factor: 1.5
200 RP_boss_damage_end_01 = 0x0FD, // Scale Factor: 0.8
210 RP_boss_damage_end_11 = 0x4B0, // Scale Factor: 1.2
211
212 // RP_boss_damage_nml
213 // User Data: 0x00040000
214 // Emitter Count: 6
215 RP_boss_damage_nml_00 = 0x026, // Scale Factor: 1.5
216 RP_boss_damage_nml_01 = 0x0FC, // Scale Factor: 0.8
225 RP_boss_damage_nml_10 = 0x434, // Scale Factor: 1.5
227 RP_boss_damage_nml_12 = 0x493, // Scale Factor: 0.8
229 RP_boss_damage_nml_14 = 0x4AF, // Scale Factor: 1.2
230
231 // RP_boss_notice
232 // User Data: 0x40000000
233 // Emitter Count: 2
234 RP_boss_notice_0 = 0x13C, // Translation: (-4.0, 20.0, 0.0)
235 RP_boss_notice_1 = 0x13E, // Translation: (-18.0, 38.0, 0.0)
236 RP_boss_notice_2 = 0x18A, // Translation: (-10.0, 35.0, 0.0)
237 RP_boss_notice_3 = 0x2F5, // Translation: (-6.0, 25.0, 0.0)
238 RP_boss_notice_4 = 0x312, // Translation: (-5.0, 25.0, 0.0)
239 RP_boss_notice_5 = 0x3F3, // Translation: (-6.0, 35.0, 100000.0)
240 RP_boss_notice_6 = 0x40E, // Translation: (-10.0, 30.0, 0.0)
241
242 // RP_boss_shell_land_ice
243 // User Data: 0x00000000
244 // Emitter Count: 4
246
247 // RP_boss_shell_land_nml
248 // User Data: 0x00000000
249 // Emitter Count: 3
251 RP_boss_shell_land_nml_01 = 0x105, // Scale Factor: 1.2, Translation: (0.0, 12.0, 0.0)
252 RP_boss_shell_land_nml_02 = 0x143, // Scale Factor: 1.2
253 RP_boss_shell_land_nml_03 = 0x186, // Scale Factor: 1.5
256 RP_boss_shell_land_nml_06 = 0x407, // Scale Factor: 1.2
257 RP_boss_shell_land_nml_07 = 0x411, // Scale Factor: 1.2
258 RP_boss_shell_land_nml_08 = 0x43A, // Scale Factor: 1.2
260 RP_boss_shell_land_nml_10 = 0x4AC, // Scale Factor: 1.5, Translation: (0.0, 20.0, 0.0)
261
262 // RP_boss_shell_land_pwl
263 // User Data: 0x00000000
264 // Emitter Count: 3
266
267 // RP_boss_shell_move_nml
268 // User Data: 0x00000000
269 // Emitter Count: 1
272
273 // RP_BrosMega_HipDrop
274 // User Data: 0x00080000
275 // Emitter Count: 6
277
278 // RP_BrosMega_HipDropBlur
279 // User Data: 0x00000000
280 // Emitter Count: 1
282
283 // RP_BrosMega_WalkSmoke
284 // User Data: 0x80000000
285 // Emitter Count: 1
287
288 // RP_Bubble_Dead
289 // User Data: 0x00000000
290 // Emitter Count: 4
292
293 // RP_Bubble_inWtr
294 // User Data: 0x20000000
295 // Emitter Count: 1
297
298 // RP_Bubble_Tail
299 // User Data: 0x00000000
300 // Emitter Count: 3
302
303 // RP_Bunbun_DashIce
304 // User Data: 0x00080000
305 // Emitter Count: 2
306 RP_Bunbun_DashIce = 0x195, // Scale Factor: 1.4
307
308 // RP_Bunbun_DashShallow
309 // User Data: 0x00080000
310 // Emitter Count: 1
311 RP_Bunbun_DashShallow = 0x196, // Scale Factor: 1.4
312
313 // RP_Bunbun_DashSmoke
314 // User Data: 0x00080000
315 // Emitter Count: 1
316 RP_Bunbun_DashSmoke_0 = 0x194, // Scale Factor: 1.4
317 RP_Bunbun_DashSmoke_1 = 0x4B3, // Scale Factor: 1.6
318
319 // RP_Bunbun_DownIce
320 // User Data: 0x00080000
321 // Emitter Count: 2
322 RP_Bunbun_DownIce = 0x192, // Scale Factor: 1.4
323
324 // RP_Bunbun_DownShallow
325 // User Data: 0x00080000
326 // Emitter Count: 2
327 RP_Bunbun_DownShallow = 0x193, // Scale Factor: 1.4
328
329 // RP_Bunbun_DownSmoke
330 // User Data: 0x00080000
331 // Emitter Count: 1
332 RP_Bunbun_DownSmoke_0 = 0x191, // Scale Factor: 1.4
333 RP_Bunbun_DownSmoke_1 = 0x4B2, // Scale Factor: 1.6
334
335 // RP_Bunbun_HandBlur_L1
336 // User Data: 0x00000000
337 // Emitter Count: 1
339
340 // RP_Bunbun_HandBlur_L2
341 // User Data: 0x00000000
342 // Emitter Count: 1
344 RP_Bunbun_HandBlur_L2_1 = 0x4AA, // Scale Factor: 1.6
345
346 // RP_Bunbun_HandBlur_R1
347 // User Data: 0x00000000
348 // Emitter Count: 1
350
351 // RP_Bunbun_HandBlur_R2
352 // User Data: 0x00000000
353 // Emitter Count: 1
355 RP_Bunbun_HandBlur_R2_1 = 0x4AB, // Scale Factor: 1.6
356
357 // RP_Bunbun_LandingIce
358 // User Data: 0x00080000
359 // Emitter Count: 2
360 RP_Bunbun_LandingIce = 0x18F, // Scale Factor: 1.4
361
362 // RP_Bunbun_LandingShallow
363 // User Data: 0x00080000
364 // Emitter Count: 2
365 RP_Bunbun_LandingShallow = 0x190, // Scale Factor: 1.4
366
367 // RP_Bunbun_LandingSmoke
368 // User Data: 0x00080000
369 // Emitter Count: 1
370 RP_Bunbun_LandingSmoke_0 = 0x18E, // Scale Factor: 1.4
372 RP_Bunbun_LandingSmoke_2 = 0x4B1, // Scale Factor: 1.6
373
374 // RP_Bunbun_OpSpin
375 // User Data: 0x00000000
376 // Emitter Count: 6
378
379 // RP_Bunbun_Piyori
380 // User Data: 0x00000000
381 // Emitter Count: 2
382 RP_Bunbun_Piyori_0 = 0x188, // Translation: (0.0, 15.0, 0.0)
383 RP_Bunbun_Piyori_1 = 0x4AD, // Scale Factor: 1.6, Translation: (0.0, 24.0, 0.0)
384
385 // RP_Bunbun_Pun
386 // User Data: 0x00080000
387 // Emitter Count: 4
388 RP_Bunbun_Pun = 0x18B, // Scale Factor: 0.6, Translation: (-5.0, 3.0, 100.0)
389
390 // RP_Bunbun_Pun2
391 // User Data: 0x00080000
392 // Emitter Count: 4
393 RP_Bunbun_Pun2_0 = 0x4B5, // Scale Factor: 0.7, Translation: (0.0, 0.0, 100.0)
394 RP_Bunbun_Pun2_1 = 0x4B6, // Scale Factor: 1.2, Translation: (0.0, 15.0, 100.0)
395
396 // RP_Bunbun_ScaleUp
397 // User Data: 0x00000000
398 // Emitter Count: 6
399 RP_Bunbun_ScaleUp_0 = 0x499, // Translation: (0.0, 0.0, 1500.0)
400 RP_Bunbun_ScaleUp_1 = 0x49A, // Translation: (0.0, 5.0, -2500.0)
401
402 // RP_Bunbun_Spin
403 // User Data: 0x00000000
404 // Emitter Count: 4
406 RP_Bunbun_Spin_1 = 0x4AE, // Scale Factor: 1.6
407
408 // RP_BurnerSign
409 // User Data: 0x00040000
410 // Emitter Count: 3
412
413 // RP_Burner_Flame
414 // User Data: 0x00000000
415 // Emitter Count: 7
417
418 // RP_CanonShootA
419 // User Data: 0x40000000
420 // Emitter Count: 4
422
423 // RP_ChangeBlock_Change
424 // User Data: 0x40000000
425 // Emitter Count: 1
427
428 // rp_Chorobon_Drop
429 // User Data: 0x00000000
430 // Emitter Count: 1
433
434 // RP_Choropoo_App
435 // User Data: 0x00040000
436 // Emitter Count: 3
438
439 // RP_Choropoo_AppSign
440 // User Data: 0x00040000
441 // Emitter Count: 2
443
444 // RP_Choropoo_ManholeClose
445 // User Data: 0x80000000
446 // Emitter Count: 1
447 RP_Choropoo_ManholeClose = 0x26F, // Translation: (0.0, -2.0, 10.0)
448
449 // RP_Choropoo_SpannerBlur
450 // User Data: 0x00040000
451 // Emitter Count: 1
453
454 // RP_Cmn_AppSmokeM
455 // User Data: 0x40000000
456 // Emitter Count: 2
457 RP_Cmn_AppSmokeM_0 = 0x028, // Scale Factor: 0.85, Translation: (0.0, 14.0, 0.0)
458 RP_Cmn_AppSmokeM_1 = 0x029, // Scale Factor: 0.7, Translation: (0.0, 9.0, 0.0)
459
460 // RP_Cmn_DashIce
461 // User Data: 0x00080000
462 // Emitter Count: 2
464 RP_Cmn_DashIce_1 = 0x0AB, // Scale Factor: 0.8
465 RP_Cmn_DashIce_2 = 0x0AC, // Scale Factor: 0.5
468 RP_Cmn_DashIce_5 = 0x35F, // Translation: (0.0, -8.0, 0.0)
469
470 // RP_Cmn_DashPillarWtr
471 // User Data: 0x00080000
472 // Emitter Count: 1
474 RP_Cmn_DashPillarWtr_1 = 0x0C4, // Scale Factor: 0.8
475 RP_Cmn_DashPillarWtr_2 = 0x0C5, // Scale Factor: 0.5
478
479 // RP_Cmn_DashSand
480 // User Data: 0x00080000
481 // Emitter Count: 1
483 RP_Cmn_DashSand_1 = 0x079, // Scale Factor: 0.8
484 RP_Cmn_DashSand_2 = 0x07A, // Scale Factor: 0.5
486
487 // RP_Cmn_DashSmoke
488 // User Data: 0x00000000
489 // Emitter Count: 1
491 RP_Cmn_DashSmoke_1 = 0x031, // Scale Factor: 0.8
492 RP_Cmn_DashSmoke_2 = 0x032, // Scale Factor: 0.5
495
496 // RP_Cmn_DashSnow
497 // User Data: 0x00080000
498 // Emitter Count: 2
500 RP_Cmn_DashSnow_1 = 0x092, // Scale Factor: 0.8
501 RP_Cmn_DashSnow_2 = 0x093, // Scale Factor: 0.5
504 RP_Cmn_DashSnow_5 = 0x372, // Translation: (0.0, -8.0, 0.0)
505
506 // RP_Cmn_EnemyBurst
507 // User Data: 0x80000000
508 // Emitter Count: 6
509 RP_Cmn_EnemyBurst_00 = 0x11B, // Scale Factor: 0.7
510 RP_Cmn_EnemyBurst_01 = 0x12C, // Scale Factor: 0.7, Translation: (0.0, 2.0, 0.0)
511 RP_Cmn_EnemyBurst_02 = 0x12D, // Scale Factor: 0.7, Translation: (0.0, 8.0, 0.0)
512 RP_Cmn_EnemyBurst_03 = 0x166, // Translation: (0.0, 5.0, 0.0)
513 RP_Cmn_EnemyBurst_04 = 0x167, // Scale Factor: 0.5
514 RP_Cmn_EnemyBurst_05 = 0x168, // Scale Factor: 0.7
516 RP_Cmn_EnemyBurst_07 = 0x16A, // Scale Factor: 0.7, Translation: (0.0, 8.0, 0.0)
517 RP_Cmn_EnemyBurst_08 = 0x16B, // Scale Factor: 0.5
518 RP_Cmn_EnemyBurst_09 = 0x16C, // Scale Factor: 0.7, Translation: (0.0, 8.0, 0.0)
519 RP_Cmn_EnemyBurst_10 = 0x1FD, // Translation: (0.0, 5.0, 0.0)
520 RP_Cmn_EnemyBurst_11 = 0x1FE, // Translation: (0.0, 10.0, 0.0)
521 RP_Cmn_EnemyBurst_12 = 0x211, // Scale Factor: 0.8
522 RP_Cmn_EnemyBurst_13 = 0x212, // Scale Factor: 0.5
523 RP_Cmn_EnemyBurst_14 = 0x213, // Scale Factor: 0.5
524 RP_Cmn_EnemyBurst_15 = 0x221, // Scale Factor: 0.6
527 RP_Cmn_EnemyBurst_18 = 0x234, // Scale Factor: 0.5
528 RP_Cmn_EnemyBurst_19 = 0x235, // Scale Factor: 0.75
529 RP_Cmn_EnemyBurst_20 = 0x23D, // Scale Factor: 0.6
530 RP_Cmn_EnemyBurst_21 = 0x252, // Scale Factor: 0.8
531 RP_Cmn_EnemyBurst_22 = 0x281, // Scale Factor: 1.1
532 RP_Cmn_EnemyBurst_23 = 0x282, // Scale Factor: 0.7
533 RP_Cmn_EnemyBurst_24 = 0x283, // Scale Factor: 0.7
535 RP_Cmn_EnemyBurst_26 = 0x296, // Translation: (0.0, 15.0, 0.0)
536 RP_Cmn_EnemyBurst_27 = 0x2B2, // Scale Factor: 0.7
537 RP_Cmn_EnemyBurst_28 = 0x2B8, // Scale Factor: 0.7
538 RP_Cmn_EnemyBurst_29 = 0x2BA, // Scale Factor: 0.8
539 RP_Cmn_EnemyBurst_30 = 0x2C3, // Scale Factor: 0.7
542 RP_Cmn_EnemyBurst_33 = 0x367, // Scale Factor: 0.7
543 RP_Cmn_EnemyBurst_34 = 0x368, // Scale Factor: 0.7
544 RP_Cmn_EnemyBurst_35 = 0x36E, // Scale Factor: 0.9
545 RP_Cmn_EnemyBurst_36 = 0x39D, // Scale Factor: 0.7
547 RP_Cmn_EnemyBurst_38 = 0x48E, // Scale Factor: 0.8
548 RP_Cmn_EnemyBurst_39 = 0x48F, // Scale Factor: 1.6
549 RP_Cmn_EnemyBurst_40 = 0x490, // Translation: (0.0, -4.0, 0.0)
550 RP_Cmn_EnemyBurst_41 = 0x491, // Scale Factor: 0.8, Translation: (0.0, -4.0, 0.0)
551 RP_Cmn_EnemyBurst_42 = 0x492, // Scale Factor: 0.8
552 RP_Cmn_EnemyBurst_43 = 0x4CD, // Scale Factor: 0.7
553 RP_Cmn_EnemyBurst_44 = 0x4CE, // Scale Factor: 0.9, Translation: (0.0, 4.0, 0.0)
554 RP_Cmn_EnemyBurst_45 = 0x4CF, // Scale Factor: 0.7
555 RP_Cmn_EnemyBurst_46 = 0x4D1, // Scale Factor: 0.45
556
557 // RP_Cmn_Explosion
558 // User Data: 0x00000000
559 // Emitter Count: 9
563 RP_Cmn_Explosion_3 = 0x45F, // Scale Factor: 2.25
564
565 // RP_Cmn_FeatherFall
566 // User Data: 0x00040000
567 // Emitter Count: 2
568 RP_Cmn_FeatherFall_0 = 0x112, // Scale Factor: 0.9
569 RP_Cmn_FeatherFall_1 = 0x12E, // Scale Factor: 0.9
570 RP_Cmn_FeatherFall_2 = 0x1E8, // Scale Factor: 1.25
571
572 // RP_Cmn_Fireball
573 // User Data: 0x80040000
574 // Emitter Count: 6
576
577 // RP_Cmn_FireballHit
578 // User Data: 0x80000000
579 // Emitter Count: 6
581
582 // RP_Cmn_HitEX
583 // User Data: 0x00000000
584 // Emitter Count: 3
585 RP_Cmn_HitEX = 0x179, // Scale Factor: 1.2, Translation: (0.0, 5.0, 0.0)
586
587 // RP_Cmn_HitNormal
588 // User Data: 0x00200000
589 // Emitter Count: 3
590 RP_Cmn_HitNormal = 0x015, // Scale Factor: 0.85
591
592 // RP_Cmn_Iceball
593 // User Data: 0x80040000
594 // Emitter Count: 8
599
600 // RP_Cmn_IceballHit
601 // User Data: 0x80080000
602 // Emitter Count: 5
604
605 // RP_Cmn_LandingIce
606 // User Data: 0x80000000
607 // Emitter Count: 2
609 RP_Cmn_LandingIce_01 = 0x0B8, // Scale Factor: 0.8
610 RP_Cmn_LandingIce_02 = 0x0B9, // Scale Factor: 0.5
612 RP_Cmn_LandingIce_04 = 0x10D, // Scale Factor: 0.7
613 RP_Cmn_LandingIce_05 = 0x11F, // Scale Factor: 0.8
614 RP_Cmn_LandingIce_06 = 0x15F, // Scale Factor: 0.8
615 RP_Cmn_LandingIce_07 = 0x1B3, // Scale Factor: 0.8
616 RP_Cmn_LandingIce_08 = 0x1F0, // Scale Factor: 1.2
617 RP_Cmn_LandingIce_09 = 0x202, // Translation: (0.0, 2.0, 10.0)
621 RP_Cmn_LandingIce_13 = 0x27B, // Scale Factor: 0.8
624 RP_Cmn_LandingIce_16 = 0x2BE, // Scale Factor: 0.8
628 RP_Cmn_LandingIce_20 = 0x3AB, // Scale Factor: 0.8
629
630 // RP_Cmn_LandingPillarWtr
631 // User Data: 0x80000000
632 // Emitter Count: 2
634 RP_Cmn_LandingPillarWtr_01 = 0x0D1, // Scale Factor: 0.8
635 RP_Cmn_LandingPillarWtr_02 = 0x0D2, // Scale Factor: 0.5
637 RP_Cmn_LandingPillarWtr_04 = 0x10E, // Scale Factor: 0.7
638 RP_Cmn_LandingPillarWtr_05 = 0x120, // Scale Factor: 0.8
639 RP_Cmn_LandingPillarWtr_06 = 0x160, // Scale Factor: 0.8
640 RP_Cmn_LandingPillarWtr_07 = 0x1B4, // Scale Factor: 0.8
641 RP_Cmn_LandingPillarWtr_08 = 0x1F1, // Scale Factor: 1.2
642 RP_Cmn_LandingPillarWtr_09 = 0x203, // Translation: (0.0, 2.0, 10.0)
646 RP_Cmn_LandingPillarWtr_13 = 0x27C, // Scale Factor: 0.8
649 RP_Cmn_LandingPillarWtr_16 = 0x2BF, // Scale Factor: 0.8
652 RP_Cmn_LandingPillarWtr_19 = 0x3AC, // Scale Factor: 0.8
653
654 // RP_Cmn_LandingSand
655 // User Data: 0x80000000
656 // Emitter Count: 1
658 RP_Cmn_LandingSand_01 = 0x086, // Scale Factor: 0.8
659 RP_Cmn_LandingSand_02 = 0x087, // Scale Factor: 0.5
661 RP_Cmn_LandingSand_04 = 0x10B, // Scale Factor: 0.7
662 RP_Cmn_LandingSand_05 = 0x11D, // Scale Factor: 0.8
663 RP_Cmn_LandingSand_06 = 0x15D, // Scale Factor: 0.8
664 RP_Cmn_LandingSand_07 = 0x1B1, // Scale Factor: 0.8
665 RP_Cmn_LandingSand_08 = 0x1EE, // Scale Factor: 1.2
666 RP_Cmn_LandingSand_09 = 0x200, // Translation: (0.0, 2.0, 10.0)
670 RP_Cmn_LandingSand_13 = 0x279, // Scale Factor: 0.8
673 RP_Cmn_LandingSand_16 = 0x2BC, // Scale Factor: 0.8
675 RP_Cmn_LandingSand_18 = 0x3A9, // Scale Factor: 0.8
676
677 // RP_Cmn_LandingSmoke
678 // User Data: 0x80000000
679 // Emitter Count: 1
681 RP_Cmn_LandingSmoke_01 = 0x037, // Scale Factor: 0.8
682 RP_Cmn_LandingSmoke_02 = 0x038, // Scale Factor: 0.5
685 RP_Cmn_LandingSmoke_05 = 0x0F5, // Scale Factor: 0.8
687 RP_Cmn_LandingSmoke_07 = 0x0F8, // Scale Factor: 0.7
688 RP_Cmn_LandingSmoke_08 = 0x10A, // Scale Factor: 0.7
689 RP_Cmn_LandingSmoke_09 = 0x113, // Scale Factor: 1.75
690 RP_Cmn_LandingSmoke_10 = 0x114, // Translation: (0.0, 0.0, 5.0)
692 RP_Cmn_LandingSmoke_12 = 0x117, // Scale Factor: 0.75, Translation: (0.0, 0.0, 5.0)
693 RP_Cmn_LandingSmoke_13 = 0x11C, // Scale Factor: 0.8
694 RP_Cmn_LandingSmoke_14 = 0x140, // Scale Factor: 1.4
695 RP_Cmn_LandingSmoke_15 = 0x141, // Translation: (0.0, -3.0, 0.0)
696 RP_Cmn_LandingSmoke_16 = 0x15C, // Scale Factor: 0.8
697 RP_Cmn_LandingSmoke_17 = 0x1B0, // Scale Factor: 0.8
698 RP_Cmn_LandingSmoke_18 = 0x1ED, // Scale Factor: 1.2
699 RP_Cmn_LandingSmoke_19 = 0x1FF, // Translation: (0.0, 2.0, 10.0)
702 RP_Cmn_LandingSmoke_22 = 0x278, // Scale Factor: 0.8
705 RP_Cmn_LandingSmoke_25 = 0x2B9, // Translation: (0.0, 0.0, 10.0)
706 RP_Cmn_LandingSmoke_26 = 0x2BB, // Scale Factor: 0.8
708 RP_Cmn_LandingSmoke_28 = 0x2C8, // Scale Factor: 0.6
710 RP_Cmn_LandingSmoke_30 = 0x2D7, // Scale Factor: 0.8
711 RP_Cmn_LandingSmoke_31 = 0x2D8, // Scale Factor: 0.6
713 RP_Cmn_LandingSmoke_33 = 0x2F7, // Scale Factor: 0.7
717 RP_Cmn_LandingSmoke_37 = 0x3A8, // Scale Factor: 0.8
718 RP_Cmn_LandingSmoke_38 = 0x3C8, // Translation: (0.0, 0.0, 5000.0)
719 RP_Cmn_LandingSmoke_39 = 0x3CA, // Scale Factor: 2.0, Translation: (0.0, 0.0, 5000.0)
721 RP_Cmn_LandingSmoke_41 = 0x403, // Scale Factor: 1.2
722 RP_Cmn_LandingSmoke_42 = 0x404, // Scale Factor: 0.8
723 RP_Cmn_LandingSmoke_43 = 0x40F, // Scale Factor: 1.2
724 RP_Cmn_LandingSmoke_44 = 0x428, // Scale Factor: 1.2
727 RP_Cmn_LandingSmoke_47 = 0x4B9, // Scale Factor: 1.2
728
729 // RP_Cmn_LandingSnow
730 // User Data: 0x80000000
731 // Emitter Count: 2
733 RP_Cmn_LandingSnow_01 = 0x09F, // Scale Factor: 0.8
734 RP_Cmn_LandingSnow_02 = 0x0A0, // Scale Factor: 0.5
736 RP_Cmn_LandingSnow_04 = 0x10C, // Scale Factor: 0.7
737 RP_Cmn_LandingSnow_05 = 0x11E, // Scale Factor: 0.8
738 RP_Cmn_LandingSnow_06 = 0x15E, // Scale Factor: 0.8
739 RP_Cmn_LandingSnow_07 = 0x1B2, // Scale Factor: 0.8
740 RP_Cmn_LandingSnow_08 = 0x1EF, // Scale Factor: 1.2
741 RP_Cmn_LandingSnow_09 = 0x201, // Translation: (0.0, 2.0, 10.0)
745 RP_Cmn_LandingSnow_13 = 0x27A, // Scale Factor: 0.8
748 RP_Cmn_LandingSnow_16 = 0x2BD, // Scale Factor: 0.8
751 RP_Cmn_LandingSnow_19 = 0x3AA, // Scale Factor: 0.8
752
753 // RP_Cmn_LavaSplash
754 // User Data: 0x00000000
755 // Emitter Count: 2
756 RP_Cmn_LavaSplash_00 = 0x0EC, // Scale Factor: 1.1
757 RP_Cmn_LavaSplash_01 = 0x0ED, // Scale Factor: 0.9
758 RP_Cmn_LavaSplash_02 = 0x0EE, // Scale Factor: 0.7
759 RP_Cmn_LavaSplash_03 = 0x0EF, // Scale Factor: 1.1
760 RP_Cmn_LavaSplash_04 = 0x111, // Scale Factor: 0.8
763 RP_Cmn_LavaSplash_07 = 0x1B7, // Scale Factor: 0.9
764 RP_Cmn_LavaSplash_08 = 0x1F4, // Scale Factor: 1.2
765 RP_Cmn_LavaSplash_09 = 0x20B, // Scale Factor: 1.2
772 RP_Cmn_LavaSplash_16 = 0x27F, // Scale Factor: 0.8
777 RP_Cmn_LavaSplash_21 = 0x2C2, // Scale Factor: 0.9
779 RP_Cmn_LavaSplash_23 = 0x2D5, // Scale Factor: 0.8
780 RP_Cmn_LavaSplash_24 = 0x2D6, // Scale Factor: 0.8
781 RP_Cmn_LavaSplash_25 = 0x2D9, // Scale Factor: 0.7
782 RP_Cmn_LavaSplash_26 = 0x2DA, // Scale Factor: 0.7
783 RP_Cmn_LavaSplash_27 = 0x2DB, // Scale Factor: 0.8
784 RP_Cmn_LavaSplash_28 = 0x344, // Scale Factor: 0.8
785 RP_Cmn_LavaSplash_29 = 0x348, // Scale Factor: 0.8
787 RP_Cmn_LavaSplash_31 = 0x350, // Scale Factor: 1.25
788 RP_Cmn_LavaSplash_32 = 0x354, // Scale Factor: 1.25
789 RP_Cmn_LavaSplash_33 = 0x38C, // Scale Factor: 0.5
791 RP_Cmn_LavaSplash_35 = 0x3CE, // Scale Factor: 0.8
792 RP_Cmn_LavaSplash_36 = 0x3D8, // Scale Factor: 1.1
793 RP_Cmn_LavaSplash_37 = 0x3DB, // Scale Factor: 1.3
795 RP_Cmn_LavaSplash_39 = 0x3E1, // Scale Factor: 1.1
796 RP_Cmn_LavaSplash_40 = 0x3E5, // Scale Factor: 1.1
797 RP_Cmn_LavaSplash_41 = 0x3E7, // Scale Factor: 1.1
798 RP_Cmn_LavaSplash_42 = 0x3E9, // Scale Factor: 1.2
799 RP_Cmn_LavaSplash_43 = 0x3EA, // Scale Factor: 1.4
800 RP_Cmn_LavaSplash_44 = 0x3EB, // Scale Factor: 0.8
802 RP_Cmn_LavaSplash_46 = 0x42C, // Scale Factor: 1.5
803 RP_Cmn_LavaSplash_47 = 0x453, // Scale Factor: 1.4, Translation: (0.0, 0.0, 100.0)
804
805 // RP_Cmn_LavaSplash2
806 // User Data: 0x00000000
807 // Emitter Count: 2
808 RP_Cmn_LavaSplash2_00 = 0x337, // Scale Factor: 0.8
809 RP_Cmn_LavaSplash2_01 = 0x338, // Scale Factor: 0.8
812 RP_Cmn_LavaSplash2_04 = 0x33B, // Scale Factor: 1.1
813 RP_Cmn_LavaSplash2_05 = 0x33C, // Scale Factor: 0.9
814 RP_Cmn_LavaSplash2_06 = 0x33D, // Scale Factor: 0.7
815 RP_Cmn_LavaSplash2_07 = 0x33E, // Scale Factor: 1.1
816 RP_Cmn_LavaSplash2_08 = 0x33F, // Scale Factor: 0.9
817 RP_Cmn_LavaSplash2_09 = 0x340, // Scale Factor: 0.7
818 RP_Cmn_LavaSplash2_10 = 0x341, // Scale Factor: 0.9
819 RP_Cmn_LavaSplash2_11 = 0x345, // Scale Factor: 0.8
820 RP_Cmn_LavaSplash2_12 = 0x349, // Scale Factor: 0.8
822 RP_Cmn_LavaSplash2_14 = 0x351, // Scale Factor: 1.25
823 RP_Cmn_LavaSplash2_15 = 0x355, // Scale Factor: 1.25
825 RP_Cmn_LavaSplash2_17 = 0x3CF, // Scale Factor: 0.8
826
827 // RP_Cmn_LavaSplashL
828 // User Data: 0x00000000
829 // Emitter Count: 2
830 RP_Cmn_LavaSplashL_0 = 0x0F0, // Scale Factor: 1.1
831 RP_Cmn_LavaSplashL_1 = 0x0F1, // Scale Factor: 0.9
832 RP_Cmn_LavaSplashL_2 = 0x0F2, // Scale Factor: 0.7
833 RP_Cmn_LavaSplashL_3 = 0x0F3, // Scale Factor: 1.1
834
835 // RP_Cmn_LavaSplashS
836 // User Data: 0x00000000
837 // Emitter Count: 2
838
839 // RP_Cmn_PoisonSplash
840 // User Data: 0x00000000
841 // Emitter Count: 2
842 RP_Cmn_PoisonSplash_00 = 0x0E4, // Scale Factor: 1.1
843 RP_Cmn_PoisonSplash_01 = 0x0E5, // Scale Factor: 0.9
844 RP_Cmn_PoisonSplash_02 = 0x0E6, // Scale Factor: 0.7
845 RP_Cmn_PoisonSplash_03 = 0x0E7, // Scale Factor: 1.1
846 RP_Cmn_PoisonSplash_04 = 0x110, // Scale Factor: 0.8
849 RP_Cmn_PoisonSplash_07 = 0x1B6, // Scale Factor: 0.9
850 RP_Cmn_PoisonSplash_08 = 0x1F3, // Scale Factor: 1.2
851 RP_Cmn_PoisonSplash_09 = 0x20A, // Scale Factor: 1.2
858 RP_Cmn_PoisonSplash_16 = 0x27E, // Scale Factor: 0.8
861 RP_Cmn_PoisonSplash_19 = 0x2C1, // Scale Factor: 0.9
863 RP_Cmn_PoisonSplash_21 = 0x343, // Scale Factor: 0.8
864 RP_Cmn_PoisonSplash_22 = 0x347, // Scale Factor: 0.8
866 RP_Cmn_PoisonSplash_24 = 0x34F, // Scale Factor: 1.25
867 RP_Cmn_PoisonSplash_25 = 0x353, // Scale Factor: 1.25
868 RP_Cmn_PoisonSplash_26 = 0x35C, // Scale Factor: 0.8
869 RP_Cmn_PoisonSplash_27 = 0x35D, // Scale Factor: 1.25
872 RP_Cmn_PoisonSplash_30 = 0x3CD, // Scale Factor: 0.8
874 RP_Cmn_PoisonSplash_32 = 0x3D7, // Scale Factor: 1.1
875 RP_Cmn_PoisonSplash_33 = 0x3DA, // Scale Factor: 1.3
876 RP_Cmn_PoisonSplash_34 = 0x3DC, // Scale Factor: 0.5
878 RP_Cmn_PoisonSplash_36 = 0x3E0, // Scale Factor: 1.1
879 RP_Cmn_PoisonSplash_37 = 0x3E4, // Scale Factor: 1.1
880
881 // RP_Cmn_PoisonSplashL
882 // User Data: 0x00000000
883 // Emitter Count: 2
884 RP_Cmn_PoisonSplashL_0 = 0x0E8, // Scale Factor: 1.1
885 RP_Cmn_PoisonSplashL_1 = 0x0E9, // Scale Factor: 0.9
886 RP_Cmn_PoisonSplashL_2 = 0x0EA, // Scale Factor: 0.7
887 RP_Cmn_PoisonSplashL_3 = 0x0EB, // Scale Factor: 1.1
888
889 // RP_Cmn_PoisonSplashS
890 // User Data: 0x00000000
891 // Emitter Count: 2
892
893 // RP_Cmn_RunIce
894 // User Data: 0x00080000
895 // Emitter Count: 2
897 RP_Cmn_RunIce_1 = 0x0A7, // Scale Factor: 0.8
898 RP_Cmn_RunIce_2 = 0x0A8, // Scale Factor: 0.5
901 RP_Cmn_RunIce_5 = 0x266, // Translation: (0.0, -5.0, 0.0)
902 RP_Cmn_RunIce_6 = 0x40D, // Scale Factor: 0.8
903
904 // RP_Cmn_RunPillarWtr
905 // User Data: 0x00080000
906 // Emitter Count: 1
908 RP_Cmn_RunPillarWtr_1 = 0x0C0, // Scale Factor: 0.8
909 RP_Cmn_RunPillarWtr_2 = 0x0C1, // Scale Factor: 0.5
912 RP_Cmn_RunPillarWtr_5 = 0x267, // Translation: (0.0, -5.0, 0.0)
913
914 // RP_Cmn_RunSand
915 // User Data: 0x00080000
916 // Emitter Count: 1
918 RP_Cmn_RunSand_1 = 0x076, // Scale Factor: 0.5
922 RP_Cmn_RunSand_5 = 0x264, // Translation: (0.0, -5.0, 0.0)
923
924 // RP_Cmn_RunSmoke
925 // User Data: 0x00000000
926 // Emitter Count: 1
927 RP_Cmn_RunSmoke_0 = 0x06E, // Translation: (0.0, -5.0, 0.0)
929 RP_Cmn_RunSmoke_2 = 0x3F5, // Scale Factor: 1.2
930
931 // RP_Cmn_RunSnow
932 // User Data: 0x00080000
933 // Emitter Count: 2
935 RP_Cmn_RunSnow_1 = 0x08E, // Scale Factor: 0.8
936 RP_Cmn_RunSnow_2 = 0x08F, // Scale Factor: 0.5
939 RP_Cmn_RunSnow_5 = 0x265, // Translation: (0.0, -5.0, 0.0)
940
941 // RP_Cmn_SlipIce
942 // User Data: 0x00080000
943 // Emitter Count: 2
944 RP_Cmn_SlipIce_0 = 0x0AE, // Translation: (0.0, -2.0, 0.0)
945 RP_Cmn_SlipIce_1 = 0x0AF, // Scale Factor: 0.8, Translation: (0.0, -1.5, 0.0)
946 RP_Cmn_SlipIce_2 = 0x0B0, // Scale Factor: 0.5, Translation: (0.0, -1.0, 0.0)
947 RP_Cmn_SlipIce_3 = 0x0B1, // Translation: (0.0, -5.0, 0.0)
948 RP_Cmn_SlipIce_4 = 0x0B2, // Translation: (0.0, -5.0, 0.0)
949
950 // RP_Cmn_SlipPillarWtr
951 // User Data: 0x00080000
952 // Emitter Count: 1
953 RP_Cmn_SlipPillarWtr_0 = 0x0C7, // Translation: (0.0, -2.0, 0.0)
954 RP_Cmn_SlipPillarWtr_1 = 0x0C8, // Scale Factor: 0.8, Translation: (0.0, -1.5, 0.0)
955 RP_Cmn_SlipPillarWtr_2 = 0x0C9, // Scale Factor: 0.5, Translation: (0.0, -1.0, 0.0)
956 RP_Cmn_SlipPillarWtr_3 = 0x0CA, // Translation: (0.0, -5.0, 0.0)
957 RP_Cmn_SlipPillarWtr_4 = 0x0CB, // Translation: (0.0, -5.0, 0.0)
958
959 // RP_Cmn_SlipSand
960 // User Data: 0x00080000
961 // Emitter Count: 1
962 RP_Cmn_SlipSand_0 = 0x075, // Scale Factor: 0.8
963 RP_Cmn_SlipSand_1 = 0x07C, // Translation: (0.0, -2.0, 0.0)
964 RP_Cmn_SlipSand_2 = 0x07D, // Scale Factor: 0.8, Translation: (0.0, -1.5, 0.0)
965 RP_Cmn_SlipSand_3 = 0x07E, // Scale Factor: 0.5, Translation: (0.0, -1.0, 0.0)
966 RP_Cmn_SlipSand_4 = 0x07F, // Translation: (0.0, -5.0, 0.0)
967 RP_Cmn_SlipSand_5 = 0x080, // Translation: (0.0, -5.0, 0.0)
968
969 // RP_Cmn_SlipSmoke
970 // User Data: 0x00080000
971 // Emitter Count: 1
973 RP_Cmn_SlipSmoke_1 = 0x02E, // Scale Factor: 0.8
974 RP_Cmn_SlipSmoke_2 = 0x02F, // Scale Factor: 0.5
975 RP_Cmn_SlipSmoke_3 = 0x033, // Translation: (0.0, -2.0, 0.0)
976 RP_Cmn_SlipSmoke_4 = 0x034, // Scale Factor: 0.8
977 RP_Cmn_SlipSmoke_5 = 0x035, // Scale Factor: 0.5
978 RP_Cmn_SlipSmoke_6 = 0x046, // Translation: (0.0, -5.0, 0.0)
979 RP_Cmn_SlipSmoke_7 = 0x073, // Translation: (0.0, -5.0, 0.0)
981
982 // RP_Cmn_SlipSnow
983 // User Data: 0x00080000
984 // Emitter Count: 2
985 RP_Cmn_SlipSnow_0 = 0x095, // Translation: (0.0, -2.0, 0.0)
986 RP_Cmn_SlipSnow_1 = 0x096, // Scale Factor: 0.8, Translation: (0.0, -1.5, 0.0)
987 RP_Cmn_SlipSnow_2 = 0x097, // Scale Factor: 0.5, Translation: (0.0, -1.0, 0.0)
988 RP_Cmn_SlipSnow_3 = 0x098, // Translation: (0.0, -5.0, 0.0)
989 RP_Cmn_SlipSnow_4 = 0x099, // Translation: (0.0, -5.0, 0.0)
990
991 // RP_Cmn_WaterSplash
992 // User Data: 0x00200000
993 // Emitter Count: 3
994 RP_Cmn_WaterSplash_00 = 0x0DC, // Scale Factor: 1.1
995 RP_Cmn_WaterSplash_01 = 0x0DD, // Scale Factor: 0.9
996 RP_Cmn_WaterSplash_02 = 0x0DE, // Scale Factor: 0.7
997 RP_Cmn_WaterSplash_03 = 0x0DF, // Scale Factor: 1.1
998 RP_Cmn_WaterSplash_04 = 0x10F, // Scale Factor: 0.8
1001 RP_Cmn_WaterSplash_07 = 0x1B5, // Scale Factor: 0.9
1002 RP_Cmn_WaterSplash_08 = 0x1F2, // Scale Factor: 1.2
1003 RP_Cmn_WaterSplash_09 = 0x209, // Scale Factor: 1.2
1009 RP_Cmn_WaterSplash_15 = 0x272, // Translation: (0.0, 0.8, 0.0)
1010 RP_Cmn_WaterSplash_16 = 0x27D, // Scale Factor: 0.8
1013 RP_Cmn_WaterSplash_19 = 0x2C0, // Scale Factor: 0.9
1015 RP_Cmn_WaterSplash_21 = 0x2F9, // Scale Factor: 1.2
1018 RP_Cmn_WaterSplash_24 = 0x342, // Scale Factor: 0.8
1019 RP_Cmn_WaterSplash_25 = 0x346, // Scale Factor: 0.8
1021 RP_Cmn_WaterSplash_27 = 0x34E, // Scale Factor: 1.25
1022 RP_Cmn_WaterSplash_28 = 0x352, // Scale Factor: 1.25
1026 RP_Cmn_WaterSplash_32 = 0x3CC, // Scale Factor: 0.8
1027 RP_Cmn_WaterSplash_33 = 0x3D6, // Scale Factor: 1.1
1028 RP_Cmn_WaterSplash_34 = 0x3D9, // Scale Factor: 1.3
1029 RP_Cmn_WaterSplash_35 = 0x3DF, // Scale Factor: 1.1
1030 RP_Cmn_WaterSplash_36 = 0x3E2, // Scale Factor: 1.5
1031 RP_Cmn_WaterSplash_37 = 0x3E3, // Scale Factor: 1.1
1032 RP_Cmn_WaterSplash_38 = 0x3E6, // Scale Factor: 1.1
1033 RP_Cmn_WaterSplash_39 = 0x3E8, // Scale Factor: 1.2
1034 RP_Cmn_WaterSplash_40 = 0x3EC, // Scale Factor: 0.8
1035 RP_Cmn_WaterSplash_41 = 0x4C2, // Scale Factor: 0.8
1036 RP_Cmn_WaterSplash_42 = 0x4C3, // Scale Factor: 0.8
1037
1038 // RP_Cmn_WaterSplashFW
1039 // User Data: 0x00200000
1040 // Emitter Count: 2
1042
1043 // RP_Cmn_WaterSplashL
1044 // User Data: 0x00200000
1045 // Emitter Count: 5
1046 RP_Cmn_WaterSplashL_0 = 0x0E0, // Scale Factor: 1.1
1047 RP_Cmn_WaterSplashL_1 = 0x0E1, // Scale Factor: 0.9
1048 RP_Cmn_WaterSplashL_2 = 0x0E2, // Scale Factor: 0.7
1049 RP_Cmn_WaterSplashL_3 = 0x0E3, // Scale Factor: 1.1
1050
1051 // RP_Cmn_WaterSplashS
1052 // User Data: 0x00200000
1053 // Emitter Count: 2
1054 RP_Cmn_WaterSplashS_0 = 0x0D9, // Scale Factor: 1.1
1055 RP_Cmn_WaterSplashS_1 = 0x0DA, // Scale Factor: 0.9
1056 RP_Cmn_WaterSplashS_2 = 0x0DB, // Scale Factor: 0.7
1057
1058 // RP_CoinBattle_ResultTop
1059 // User Data: 0x40000000
1060 // Emitter Count: 5
1062
1063 // RP_CoinBattle_Result_CoinGet
1064 // User Data: 0x00000000
1065 // Emitter Count: 3
1066 RP_CoinBattle_Result_CoinGet = 0x463, // Scale Factor: 3.0
1067
1068 // RP_CoinBattle_Result_StarCoinGet
1069 // User Data: 0x00000000
1070 // Emitter Count: 7
1071 RP_CoinBattle_Result_StarCoinGet = 0x464, // Scale Factor: 3.0
1072
1073 // RP_CoinBlueGet
1074 // User Data: 0x00000000
1075 // Emitter Count: 4
1076 RP_CoinBlueGet = 0x04E, // Scale Factor: 1.2
1077
1078 // RP_Coinedit_Coin_on
1079 // User Data: 0x00000000
1080 // Emitter Count: 2
1082
1083 // RP_Coinedit_StarCoin_on
1084 // User Data: 0x00000000
1085 // Emitter Count: 2
1087
1088 // RP_CoinGet_Mask
1089 // User Data: 0x00400000
1090 // Emitter Count: 1
1091 RP_CoinGet_Mask_0 = 0x050, // Scale Factor: 2.0
1092 RP_CoinGet_Mask_1 = 0x052, // Scale Factor: 4.0
1093
1094 // RP_CoinGreenGet
1095 // User Data: 0x00000000
1096 // Emitter Count: 3
1097 RP_CoinGreenGet = 0x04F, // Scale Factor: 1.2
1098
1099 // RP_CoinNormalGet
1100 // User Data: 0x00000000
1101 // Emitter Count: 4
1102 RP_CoinNormalGet = 0x04C, // Scale Factor: 1.2
1103
1104 // RP_CoinNormalTail
1105 // User Data: 0x00000000
1106 // Emitter Count: 1
1108
1109 // RP_CoinRedGet
1110 // User Data: 0x00000000
1111 // Emitter Count: 3
1112 RP_CoinRedGet = 0x04D, // Scale Factor: 1.2
1113
1114 // RP_CoinStarGet
1115 // User Data: 0x00000000
1116 // Emitter Count: 8
1118
1119 // RP_Crasher_PunchSwing
1120 // User Data: 0x00000000
1121 // Emitter Count: 2
1123
1124 // RP_Crasher_PunchSwingLeft
1125 // User Data: 0x00000000
1126 // Emitter Count: 1
1128
1129 // RP_Crasher_PunchSwingRight
1130 // User Data: 0x00000000
1131 // Emitter Count: 1
1133
1134 // RP_CSelect_AppSmoke
1135 // User Data: 0x00000000
1136 // Emitter Count: 2
1137 RP_CSelect_AppSmoke_0 = 0x46E, // Scale Factor: 2.0
1138 RP_CSelect_AppSmoke_1 = 0x46F, // Scale Factor: 2.0
1139 RP_CSelect_AppSmoke_2 = 0x470, // Scale Factor: 2.0
1140 RP_CSelect_AppSmoke_3 = 0x471, // Scale Factor: 2.0
1141 RP_CSelect_AppSmoke_4 = 0x4BD, // Scale Factor: 0.6, Translation: (0.0, 8.0, 0.0)
1142
1143 // RP_CSelect_CannonShoot
1144 // User Data: 0x40000000
1145 // Emitter Count: 4
1147
1148 // RP_CSelect_Chorobon_Disapp
1149 // User Data: 0x00000000
1150 // Emitter Count: 3
1151 RP_CSelect_Chorobon_Disapp = 0x472, // Scale Factor: 2.0
1152
1153 // RP_CSelect_EnemyBurst
1154 // User Data: 0x80000000
1155 // Emitter Count: 5
1156 RP_CSelect_EnemyBurst = 0x387, // Scale Factor: 2.0
1157
1158 // RP_CSelect_FlyingSmoke
1159 // User Data: 0x00000000
1160 // Emitter Count: 1
1162 RP_CSelect_FlyingSmoke_1 = 0x37D, // Scale Factor: 0.8
1163 RP_CSelect_FlyingSmoke_2 = 0x37E, // Scale Factor: 0.6
1164
1165 // RP_CSelect_HitNormal
1166 // User Data: 0x00200000
1167 // Emitter Count: 3
1168 RP_CSelect_HitNormal = 0x386, // Scale Factor: 3.0
1169
1170 // RP_CSelect_HouseBound
1171 // User Data: 0x80000000
1172 // Emitter Count: 3
1173 RP_CSelect_HouseBound = 0x383, // Scale Factor: 2.0
1174
1175 // RP_CSelect_HouseDisapp
1176 // User Data: 0x40000000
1177 // Emitter Count: 2
1179
1180 // RP_CSelect_JrClown_Enter
1181 // User Data: 0x00000000
1182 // Emitter Count: 2
1183 RP_CSelect_JrClown_Enter = 0x476, // Scale Factor: 2.0
1184
1185 // RP_CSelect_Kameck_Magic
1186 // User Data: 0x00000000
1187 // Emitter Count: 6
1189
1190 // RP_CSelect_LandingSmoke
1191 // User Data: 0x80000000
1192 // Emitter Count: 1
1194 RP_CSelect_LandingSmoke_1 = 0x37A, // Scale Factor: 0.8
1195 RP_CSelect_LandingSmoke_2 = 0x37B, // Scale Factor: 0.5
1196 RP_CSelect_LandingSmoke_3 = 0x465, // Scale Factor: 1.3
1197
1198 // RP_CSelect_Mario_PMusa
1199 // User Data: 0x00800000
1200 // Emitter Count: 2
1201 RP_CSelect_Mario_PMusa = 0x2EE, // Scale Factor: 2.3, Translation: (0.0, 40.0, 0.0)
1202
1203 // RP_CSelect_Mario_Star
1204 // User Data: 0x00800000
1205 // Emitter Count: 4
1206 RP_CSelect_Mario_Star_0 = 0x2DF, // Scale Factor: 2.3, Translation: (0.0, 40.0, 0.0)
1207 RP_CSelect_Mario_Star_1 = 0x2E0, // Scale Factor: 1.84, Translation: (0.0, 25.0, 0.0)
1208 RP_CSelect_Mario_Star_2 = 0x2E1, // Scale Factor: 1.1, Translation: (0.0, 16.0, 0.0)
1209
1210 // RP_CSelect_Penta_Glide_ice
1211 // User Data: 0x00080000
1212 // Emitter Count: 2
1214
1215 // RP_CSelect_PointChange
1216 // User Data: 0x00040000
1217 // Emitter Count: 3
1219
1220 // RP_CSelect_Puku_Splash
1221 // User Data: 0x00200000
1222 // Emitter Count: 7
1224
1225 // RP_CSelect_Puku_WaterDrop
1226 // User Data: 0x00200000
1227 // Emitter Count: 1
1229
1230 // RP_CSelect_RunSmoke
1231 // User Data: 0x00000000
1232 // Emitter Count: 1
1234 RP_CSelect_RunSmoke_1 = 0x374, // Scale Factor: 0.8
1235 RP_CSelect_RunSmoke_2 = 0x375, // Scale Factor: 0.5
1236 RP_CSelect_RunSmoke_3 = 0x474, // Scale Factor: 1.25
1237 RP_CSelect_RunSmoke_4 = 0x475, // Scale Factor: 1.25
1238
1239 // RP_CSelect_ShadowCourseIn
1240 // User Data: 0x80000000
1241 // Emitter Count: 1
1242 RP_CSelect_ShadowCourseIn = 0x384, // Scale Factor: 1.5
1243
1244 // RP_CSelect_ShipAttack
1245 // User Data: 0x80000000
1246 // Emitter Count: 6
1247 RP_CSelect_ShipAttack = 0x380, // Scale Factor: 2.5
1248
1249 // RP_CSelect_ShipJr_Crash
1250 // User Data: 0x00080000
1251 // Emitter Count: 5
1252 RP_CSelect_ShipJr_Crash = 0x46A, // Scale Factor: 1.8
1253
1254 // RP_CSelect_ShipJr_CrashSmoke
1255 // User Data: 0x00000000
1256 // Emitter Count: 3
1257
1258 // RP_CSelect_ShipJr_Explosion
1259 // User Data: 0x00000000
1260 // Emitter Count: 10
1262
1263 // RP_CSelect_ShipJr_FallSmoke
1264 // User Data: 0x00000000
1265 // Emitter Count: 1
1266 RP_CSelect_ShipJr_FallSmoke = 0x469, // Scale Factor: 5.0
1267
1268 // RP_CSelect_ShipJr_Hover_a
1269 // User Data: 0x00000000
1270 // Emitter Count: 2
1272
1273 // RP_CSelect_ShipJr_Hover_b
1274 // User Data: 0x00000000
1275 // Emitter Count: 2
1277
1278 // RP_CSelect_ShipSmoke
1279 // User Data: 0x00000000
1280 // Emitter Count: 1
1281 RP_CSelect_ShipSmoke = 0x381, // Scale Factor: 1.5
1282
1283 // RP_CSelect_ShootingStar
1284 // User Data: 0x00000000
1285 // Emitter Count: 2
1287
1288 // RP_CSelect_SlipSmoke
1289 // User Data: 0x00000000
1290 // Emitter Count: 1
1292 RP_CSelect_SlipSmoke_1 = 0x377, // Scale Factor: 0.8
1293 RP_CSelect_SlipSmoke_2 = 0x378, // Scale Factor: 0.5
1294
1295 // RP_CSelect_SnowFall
1296 // User Data: 0x00000000
1297 // Emitter Count: 2
1299
1300 // RP_CSelect_StarCoin_Open
1301 // User Data: 0x00000000
1302 // Emitter Count: 6
1304
1305 // RP_CSelect_StarGate_Enter
1306 // User Data: 0x00000000
1307 // Emitter Count: 1
1309
1310 // RP_CSelect_StarGate_Fall
1311 // User Data: 0x00000000
1312 // Emitter Count: 1
1314
1315 // RP_CSelect_StarGate_Landing
1316 // User Data: 0x00000000
1317 // Emitter Count: 2
1319
1320 // RP_CSelect_WaterPillar_bottom
1321 // User Data: 0x00000000
1322 // Emitter Count: 2
1324
1325 // RP_CSelect_WaterPillar_sign
1326 // User Data: 0x00000000
1327 // Emitter Count: 2
1329
1330 // RP_CSelect_WaterPillar_top
1331 // User Data: 0x00000000
1332 // Emitter Count: 1
1334
1335 // RP_Daikonbou_Hit
1336 // User Data: 0x40000000
1337 // Emitter Count: 3
1339
1340 // RP_Demo_CannonHit
1341 // User Data: 0x00000000
1342 // Emitter Count: 3
1343 RP_Demo_CannonHit_0 = 0x218, // Scale Factor: 1.3
1344 RP_Demo_CannonHit_1 = 0x219, // Scale Factor: 1.5
1345
1346 // RP_Demo_CannonHit_DV
1347 // User Data: 0x00000000
1348 // Emitter Count: 3
1349 RP_Demo_CannonHit_DV = 0x25C, // Scale Factor: 0.25
1350
1351 // RP_Demo_CannonShoot
1352 // User Data: 0x40000000
1353 // Emitter Count: 5
1354 RP_Demo_CannonShoot_0 = 0x21A, // Scale Factor: 0.55, Translation: (0.0, 0.0, 100.0)
1355 RP_Demo_CannonShoot_1 = 0x21B, // Scale Factor: 0.55, Translation: (0.0, 0.0, 100.0)
1356
1357 // RP_Demo_CannonShoot_DV
1358 // User Data: 0x40000000
1359 // Emitter Count: 5
1360 RP_Demo_CannonShoot_DV = 0x25B, // Scale Factor: 1.25
1361
1362 // RP_Demo_DashSmoke
1363 // User Data: 0x00000000
1364 // Emitter Count: 1
1365 RP_Demo_DashSmoke_0 = 0x328, // Translation: (0.0, 0.0, 300.0)
1366 RP_Demo_DashSmoke_1 = 0x329, // Translation: (0.0, 0.0, 300.0)
1367 RP_Demo_DashSmoke_2 = 0x32A, // Translation: (0.0, 0.0, 300.0)
1368 RP_Demo_DashSmoke_3 = 0x32B, // Translation: (0.0, 0.0, 300.0)
1369
1370 // RP_Demo_DongriTreeLeaf
1371 // User Data: 0x00000000
1372 // Emitter Count: 2
1374
1375 // RP_Demo_Koopa_down
1376 // User Data: 0x00080000
1377 // Emitter Count: 2
1378 RP_Demo_Koopa_down = 0x32C, // Scale Factor: 1.3
1379
1380 // RP_Demo_KPHandHit
1381 // User Data: 0x00080000
1382 // Emitter Count: 5
1384
1385 // RP_Demo_LandingSmoke
1386 // User Data: 0x80000000
1387 // Emitter Count: 1
1388 RP_Demo_LandingSmoke_0 = 0x17E, // Translation: (0.0, 0.0, 300.0)
1389 RP_Demo_LandingSmoke_1 = 0x322, // Translation: (0.0, 0.0, 300.0)
1390 RP_Demo_LandingSmoke_2 = 0x323, // Translation: (0.0, 0.0, 300.0)
1391 RP_Demo_LandingSmoke_3 = 0x324, // Translation: (0.0, 0.0, 300.0)
1392
1393 // RP_Demo_ShipCrash
1394 // User Data: 0x00080000
1395 // Emitter Count: 10
1396 RP_Demo_ShipCrash = 0x257, // Scale Factor: 1.2
1397
1398 // RP_Demo_ShipDamage
1399 // User Data: 0x00000000
1400 // Emitter Count: 5
1401 RP_Demo_ShipDamage = 0x32E, // Scale Factor: 3.0
1402
1403 // RP_Demo_ShipDamage_DV
1404 // User Data: 0x00000000
1405 // Emitter Count: 5
1406 RP_Demo_ShipDamage_DV = 0x32F, // Scale Factor: 3.0
1407
1408 // RP_Demo_ShipParts
1409 // User Data: 0x00000000
1410 // Emitter Count: 7
1411 RP_Demo_ShipParts = 0x32D, // Scale Factor: 0.7
1412
1413 // RP_Demo_ShipSmoke
1414 // User Data: 0x00000000
1415 // Emitter Count: 3
1417
1418 // RP_Demo_SlipSmoke
1419 // User Data: 0x00080000
1420 // Emitter Count: 1
1421 RP_Demo_SlipSmoke_0 = 0x17F, // Translation: (0.0, 0.0, 300.0)
1422 RP_Demo_SlipSmoke_1 = 0x325, // Translation: (0.0, 0.0, 300.0)
1423 RP_Demo_SlipSmoke_2 = 0x326, // Translation: (0.0, 0.0, 300.0)
1424 RP_Demo_SlipSmoke_3 = 0x327, // Translation: (0.0, 0.0, 300.0)
1425
1426 // RP_Dokan_WtrStream
1427 // User Data: 0x20000000
1428 // Emitter Count: 2
1430
1431 // RP_Dosun_Blur
1432 // User Data: 0x00000000
1433 // Emitter Count: 2
1435 RP_Dosun_Blur_1 = 0x170, // Scale Factor: 0.55, Translation: (0.0, -2.5, 0.0)
1436
1437 // RP_Dosun_Landing
1438 // User Data: 0x00000000
1439 // Emitter Count: 6
1441 RP_Dosun_Landing_1 = 0x16F, // Scale Factor: 0.6
1442
1443 // RP_DRCStar
1444 // User Data: 0x00040000
1445 // Emitter Count: 4
1446 RP_DRCStar = 0x48D,
1447
1448 // RP_DRCStar_CountFlash
1449 // User Data: 0x00000000
1450 // Emitter Count: 9
1452
1453 // RP_DRCStar_LandingIce
1454 // User Data: 0x80000000
1455 // Emitter Count: 2
1457
1458 // RP_DRCStar_LandingPillarWtr
1459 // User Data: 0x80000000
1460 // Emitter Count: 2
1462
1463 // RP_DRCStar_LandingSand
1464 // User Data: 0x80000000
1465 // Emitter Count: 1
1467
1468 // RP_DRCStar_LandingSmoke
1469 // User Data: 0x80000000
1470 // Emitter Count: 1
1472
1473 // RP_DRCStar_LandingSnow
1474 // User Data: 0x80000000
1475 // Emitter Count: 2
1477
1478 // RP_DRCStar_LavaSplash
1479 // User Data: 0x00000000
1480 // Emitter Count: 2
1481 RP_DRCStar_LavaSplash = 0x4A8, // Scale Factor: 1.2
1482
1483 // RP_DRCStar_LavaSplash2
1484 // User Data: 0x00000000
1485 // Emitter Count: 2
1486 RP_DRCStar_LavaSplash2 = 0x4A9, // Scale Factor: 1.2
1487
1488 // RP_DRCStar_PoisonSplash
1489 // User Data: 0x00000000
1490 // Emitter Count: 2
1491 RP_DRCStar_PoisonSplash = 0x4A7, // Scale Factor: 1.2
1492
1493 // RP_DRCStar_TouchGet
1494 // User Data: 0x00000000
1495 // Emitter Count: 7
1497
1498 // RP_DRCStar_WaterSplash
1499 // User Data: 0x00200000
1500 // Emitter Count: 2
1501 RP_DRCStar_WaterSplash = 0x4A6, // Scale Factor: 1.2
1502
1503 // RP_DRCStar_WaterSplashFW
1504 // User Data: 0x00200000
1505 // Emitter Count: 3
1506
1507 // RP_DV_TorchA
1508 // User Data: 0x20000000
1509 // Emitter Count: 2
1511
1512 // RP_DV_TorchB
1513 // User Data: 0x20000000
1514 // Emitter Count: 2
1516
1517 // RP_EggCY_blue
1518 // User Data: 0x00000000
1519 // Emitter Count: 1
1521
1522 // RP_EggCY_red
1523 // User Data: 0x00000000
1524 // Emitter Count: 1
1526
1527 // RP_EggCY_yellow
1528 // User Data: 0x00000000
1529 // Emitter Count: 1
1531
1532 // RP_EggY_blue
1533 // User Data: 0x00000000
1534 // Emitter Count: 1
1536
1537 // RP_EggY_green
1538 // User Data: 0x00000000
1539 // Emitter Count: 1
1541
1542 // RP_EggY_red
1543 // User Data: 0x00000000
1544 // Emitter Count: 1
1546
1547 // RP_EggY_yellow
1548 // User Data: 0x00000000
1549 // Emitter Count: 1
1551
1552 // RP_Enm_Collision
1553 // User Data: 0x80000000
1554 // Emitter Count: 2
1559 RP_Enm_Collision_4 = 0x47A, // Scale Factor: 1.5
1561
1562 // RP_Enm_DashSmoke
1563 // User Data: 0x00000000
1564 // Emitter Count: 1
1565
1566 // RP_Enm_Fireball
1567 // User Data: 0x80040000
1568 // Emitter Count: 4
1570
1571 // RP_Enm_ShellMoveIce
1572 // User Data: 0x80000000
1573 // Emitter Count: 2
1576 RP_Enm_ShellMoveIce_2 = 0x1F8, // Scale Factor: 1.2
1577 RP_Enm_ShellMoveIce_3 = 0x1F9, // Scale Factor: 1.2
1582
1583 // RP_Enm_ShellMoveNml
1584 // User Data: 0x80000000
1585 // Emitter Count: 1
1587 RP_Enm_ShellMoveNml_01 = 0x1F5, // Scale Factor: 1.2
1597
1598 // RP_Enm_ShellMovePillaWtr
1599 // User Data: 0x80000000
1600 // Emitter Count: 1
1603
1604 // RP_Enm_ShellMoveSand
1605 // User Data: 0x80000000
1606 // Emitter Count: 1
1608 RP_Enm_ShellMoveSand_1 = 0x1F6, // Scale Factor: 1.2
1611
1612 // RP_Enm_ShellMoveSnow
1613 // User Data: 0x80000000
1614 // Emitter Count: 2
1616 RP_Enm_ShellMoveSnow_1 = 0x1F7, // Scale Factor: 1.2
1619
1620 // RP_Firebar
1621 // User Data: 0x00000000
1622 // Emitter Count: 1
1623 RP_Firebar = 0x456, // Translation: (0.0, 0.0, -800.0)
1624
1625 // RP_Firesnake_Body_Dead
1626 // User Data: 0x80000000
1627 // Emitter Count: 3
1629
1630 // RP_Firesnake_Body_Firechip
1631 // User Data: 0x00000000
1632 // Emitter Count: 1
1634
1635 // RP_Firesnake_Head_Dead
1636 // User Data: 0x80000000
1637 // Emitter Count: 4
1639
1640 // RP_Firesnake_Head_Firechip
1641 // User Data: 0x00000000
1642 // Emitter Count: 1
1644
1645 // RP_FlagPass
1646 // User Data: 0x00200000
1647 // Emitter Count: 2
1648 RP_FlagPass_0 = 0x063, // Translation: (0.0, 16.0, 0.0)
1649 RP_FlagPass_1 = 0x064, // Scale Factor: 0.8, Translation: (0.0, 10.0, 0.0)
1650 RP_FlagPass_2 = 0x065, // Scale Factor: 0.5, Translation: (0.0, 8.0, 0.0)
1651
1652 // RP_FloatBox_WaterSplash
1653 // User Data: 0x00200000
1654 // Emitter Count: 3
1656
1657 // RP_FPillar_Bottom
1658 // User Data: 0x00040000
1659 // Emitter Count: 3
1661
1662 // RP_FPillar_Top
1663 // User Data: 0x00040000
1664 // Emitter Count: 3
1666
1667 // RP_Fugu_SwimSplash
1668 // User Data: 0x00000000
1669 // Emitter Count: 1
1671
1672 // RP_Fugu_WaterDrop
1673 // User Data: 0x00200000
1674 // Emitter Count: 1
1676
1677 // RP_Fugu_WaterSplash
1678 // User Data: 0x00200000
1679 // Emitter Count: 3
1682
1683 // RP_Gabon_BallA_Break
1684 // User Data: 0x80000000
1685 // Emitter Count: 4
1687
1688 // RP_Gabon_BallB_Break
1689 // User Data: 0x80000000
1690 // Emitter Count: 4
1692
1693 // rp_Gesso_SwimInk
1694 // User Data: 0x00000000
1695 // Emitter Count: 2
1697
1698 // RP_GoalFlagKP2_Disapp
1699 // User Data: 0x80000000
1700 // Emitter Count: 3
1701
1702 // RP_GoalFlagKP_Disapp
1703 // User Data: 0x80000000
1704 // Emitter Count: 3
1705
1706 // RP_GoalFlagPLY_App
1707 // User Data: 0x80000000
1708 // Emitter Count: 3
1709 RP_GoalFlagPLY_App_0 = 0x253, // Scale Factor: 1.25, Translation: (-12.0, 0.0, 10.0)
1710 RP_GoalFlagPLY_App_1 = 0x254, // Scale Factor: 1.25, Translation: (-12.0, 0.0, 10.0)
1711 RP_GoalFlagPLY_App_2 = 0x3B1, // Scale Factor: 1.25, Translation: (-12.0, 0.0, 10.0)
1712
1713 // RP_Goal_Fireworks_1up
1714 // User Data: 0x00000000
1715 // Emitter Count: 6
1717
1718 // RP_Goal_Fireworks_blue
1719 // User Data: 0x00000000
1720 // Emitter Count: 5
1723
1724 // RP_Goal_Fireworks_green
1725 // User Data: 0x00000000
1726 // Emitter Count: 5
1729
1730 // RP_Goal_Fireworks_kinoko
1731 // User Data: 0x00000000
1732 // Emitter Count: 6
1734
1735 // RP_Goal_Fireworks_pink
1736 // User Data: 0x00000000
1737 // Emitter Count: 5
1740
1741 // RP_Goal_Fireworks_star
1742 // User Data: 0x00000000
1743 // Emitter Count: 6
1745
1746 // RP_Goal_Fireworks_yellow
1747 // User Data: 0x00000000
1748 // Emitter Count: 5
1751
1752 // RP_Gorogoro_move
1753 // User Data: 0x40000000
1754 // Emitter Count: 3
1755 RP_Gorogoro_move_0 = 0x481, // Scale Factor: 0.7
1757
1758 // RP_HalfSpin
1759 // User Data: 0x00000000
1760 // Emitter Count: 1
1761 RP_HalfSpin_0 = 0x133, // Translation: (0.0, 16.0, 0.0)
1762 RP_HalfSpin_1 = 0x134, // Translation: (0.0, 10.0, 0.0)
1763 RP_HalfSpin_2 = 0x135, // Scale Factor: 0.6, Translation: (0.0, 5.0, 0.0)
1764
1765 // RP_Hana_Petal
1766 // User Data: 0x00000000
1767 // Emitter Count: 1
1769
1770 // RP_Hana_PoisonSplash
1771 // User Data: 0x00000000
1772 // Emitter Count: 2
1774
1775 // RP_Hana_Pun
1776 // User Data: 0x00080000
1777 // Emitter Count: 3
1778 RP_Hana_Pun = 0x35B, // Scale Factor: 0.6, Translation: (0.0, 0.0, 100.0)
1779
1780 // RP_HipDrop
1781 // User Data: 0x00080000
1782 // Emitter Count: 2
1784 RP_HipDrop_1 = 0x03A, // Scale Factor: 0.8
1785 RP_HipDrop_2 = 0x03B, // Scale Factor: 0.5
1787
1788 // RP_HipDropBlur
1789 // User Data: 0x00000000
1790 // Emitter Count: 2
1792 RP_HipDropBlur_1 = 0x130, // Scale Factor: 0.85, Translation: (0.0, -2.0, 0.0)
1793 RP_HipDropBlur_2 = 0x131, // Scale Factor: 0.6, Translation: (0.0, -2.0, 0.0)
1795
1796 // RP_HipDropEX
1797 // User Data: 0x00080000
1798 // Emitter Count: 4
1800 RP_HipDropEX_1 = 0x17B, // Scale Factor: 0.8
1801 RP_HipDropEX_2 = 0x17C, // Scale Factor: 0.5
1803
1804 // RP_HipDropHit
1805 // User Data: 0x00200000
1806 // Emitter Count: 5
1809
1810 // RP_HipDrop_Ice
1811 // User Data: 0x00080000
1812 // Emitter Count: 2
1813 RP_HipDrop_Ice_0 = 0x0BB, // Translation: (0.0, -3.0, 0.0)
1814 RP_HipDrop_Ice_1 = 0x0BC, // Scale Factor: 0.8, Translation: (0.0, -2.0, 0.0)
1815 RP_HipDrop_Ice_2 = 0x0BD, // Scale Factor: 0.5, Translation: (0.0, -1.0, 0.0)
1816 RP_HipDrop_Ice_3 = 0x0BE, // Translation: (0.0, -3.0, 0.0)
1817
1818 // RP_HipDrop_Normal
1819 // User Data: 0x00000000
1820 // Emitter Count: 3
1822 RP_HipDrop_Normal_1 = 0x03D, // Scale Factor: 0.8
1823 RP_HipDrop_Normal_2 = 0x03E, // Scale Factor: 0.5
1825
1826 // RP_HipDrop_PillarWtr
1827 // User Data: 0x00080000
1828 // Emitter Count: 2
1829 RP_HipDrop_PillarWtr_0 = 0x0D4, // Translation: (0.0, -3.0, 0.0)
1830 RP_HipDrop_PillarWtr_1 = 0x0D5, // Scale Factor: 0.8, Translation: (0.0, -2.0, 0.0)
1831 RP_HipDrop_PillarWtr_2 = 0x0D6, // Scale Factor: 0.5, Translation: (0.0, -1.0, 0.0)
1832 RP_HipDrop_PillarWtr_3 = 0x0D7, // Translation: (0.0, -3.0, 0.0)
1833
1834 // RP_HipDrop_Sand
1835 // User Data: 0x00080000
1836 // Emitter Count: 2
1838 RP_HipDrop_Sand_1 = 0x08A, // Scale Factor: 0.8
1839 RP_HipDrop_Sand_2 = 0x08B, // Scale Factor: 0.5
1841
1842 // RP_HipDrop_Snow
1843 // User Data: 0x00080000
1844 // Emitter Count: 3
1846 RP_HipDrop_Snow_1 = 0x0A3, // Scale Factor: 0.8
1847 RP_HipDrop_Snow_2 = 0x0A4, // Scale Factor: 0.5
1849
1850 // RP_HoneCoaster_PoisonSplash
1851 // User Data: 0x00000000
1852 // Emitter Count: 2
1854
1855 // RP_Huhu_body
1856 // User Data: 0x00000000
1857 // Emitter Count: 1
1859
1860 // RP_Huhu_BreathIn
1861 // User Data: 0x00000000
1862 // Emitter Count: 1
1864
1865 // RP_Huhu_BreathOut
1866 // User Data: 0x00000000
1867 // Emitter Count: 1
1869
1870 // RP_Huhu_dead01
1871 // User Data: 0x80000000
1872 // Emitter Count: 1
1874
1875 // RP_Huhu_dead02
1876 // User Data: 0x80000000
1877 // Emitter Count: 2
1879
1880 // RP_icecoin_melt
1881 // User Data: 0x00200000
1882 // Emitter Count: 1
1884
1885 // RP_ice_A1_app
1886 // User Data: 0x00000000
1887 // Emitter Count: 3
1891
1892 // RP_ice_A1_app_wtr
1893 // User Data: 0x00000000
1894 // Emitter Count: 3
1898
1899 // RP_ice_A1_break
1900 // User Data: 0x00000000
1901 // Emitter Count: 5
1905
1906 // RP_ice_A1_break_wtr
1907 // User Data: 0x00000000
1908 // Emitter Count: 3
1912
1913 // RP_ice_A1_wait
1914 // User Data: 0x00000000
1915 // Emitter Count: 3
1919
1920 // RP_ice_A1_wait_wtr
1921 // User Data: 0x00000000
1922 // Emitter Count: 1
1926
1927 // RP_ice_A2_app
1928 // User Data: 0x00000000
1929 // Emitter Count: 3
1933
1934 // RP_ice_A2_app_wtr
1935 // User Data: 0x00000000
1936 // Emitter Count: 2
1940
1941 // RP_ice_A2_break
1942 // User Data: 0x00000000
1943 // Emitter Count: 5
1947
1948 // RP_ice_A2_break_wtr
1949 // User Data: 0x00000000
1950 // Emitter Count: 3
1954
1955 // RP_ice_A2_wait
1956 // User Data: 0x00000000
1957 // Emitter Count: 3
1961
1962 // RP_ice_A2_wait_wtr
1963 // User Data: 0x00000000
1964 // Emitter Count: 1
1968
1969 // RP_ice_EnemyDead_wtr
1970 // User Data: 0x80000000
1971 // Emitter Count: 4
1973
1974 // RP_Iggy_Magic_core
1975 // User Data: 0x00000000
1976 // Emitter Count: 9
1977 RP_Iggy_Magic_core = 0x3FD, // Scale Factor: 0.85
1978
1979 // RP_Iggy_Magic_core2
1980 // User Data: 0x00000000
1981 // Emitter Count: 12
1982 RP_Iggy_Magic_core2 = 0x3FE, // Scale Factor: 0.85
1983
1984 // RP_Iggy_Magic_hit
1985 // User Data: 0x00000000
1986 // Emitter Count: 7
1988 RP_Iggy_Magic_hit_1 = 0x458, // Scale Factor: 0.7
1989
1990 // RP_Iggy_Magic_hit2
1991 // User Data: 0x00000000
1992 // Emitter Count: 7
1994 RP_Iggy_Magic_hit2_1 = 0x459, // Scale Factor: 0.7
1995
1996 // RP_Iggy_Magic_st
1997 // User Data: 0x00000000
1998 // Emitter Count: 5
2000
2001 // RP_Iggy_ShellBlur
2002 // User Data: 0x00000000
2003 // Emitter Count: 2
2005
2006 // RP_ItemApp
2007 // User Data: 0x00000000
2008 // Emitter Count: 3
2009 RP_ItemApp = 0x05A, // Translation: (0.0, 0.0, -10.0)
2010
2011 // RP_ItemApp_Mask
2012 // User Data: 0x00400000
2013 // Emitter Count: 2
2015
2016 // RP_ItemGet
2017 // User Data: 0x40000000
2018 // Emitter Count: 4
2019 RP_ItemGet = 0x05C,
2020
2021 // RP_ItemStar
2022 // User Data: 0x00040000
2023 // Emitter Count: 3
2025
2026 // RP_JrBlock_break1
2027 // User Data: 0x00000000
2028 // Emitter Count: 2
2030
2031 // RP_JrBlock_break2
2032 // User Data: 0x00000000
2033 // Emitter Count: 3
2035
2036 // RP_JrClown_Accele
2037 // User Data: 0x00000000
2038 // Emitter Count: 3
2040
2041 // RP_JrClown_ArmApp
2042 // User Data: 0x40000000
2043 // Emitter Count: 3
2045
2046 // RP_JrClown_damage_end
2047 // User Data: 0x40040000
2048 // Emitter Count: 2
2049 RP_JrClown_damage_end = 0x42F, // Scale Factor: 1.5
2050
2051 // RP_JrClown_damage_nml
2052 // User Data: 0x00040000
2053 // Emitter Count: 6
2054 RP_JrClown_damage_nml = 0x42E, // Scale Factor: 1.5
2055
2056 // RP_JrClown_FireflameHit
2057 // User Data: 0x80000000
2058 // Emitter Count: 5
2059 RP_JrClown_FireflameHit = 0x496, // Scale Factor: 2.0
2060
2061 // RP_JrClown_GloveHit
2062 // User Data: 0x40000000
2063 // Emitter Count: 3
2064 RP_JrClown_GloveHit = 0x431, // Translation: (1.0, 0.0, 0.0)
2065
2066 // RP_JrClown_Hipdrop
2067 // User Data: 0x00000000
2068 // Emitter Count: 3
2070
2071 // RP_JrClown_Hipdrop_landing_nml
2072 // User Data: 0x00000000
2073 // Emitter Count: 3
2075
2076 // RP_JrClown_Pika
2077 // User Data: 0x00000000
2078 // Emitter Count: 1
2080
2081 // RP_JrClown_PunchHit
2082 // User Data: 0x00000000
2083 // Emitter Count: 3
2085
2086 // RP_JrClown_PunchOff
2087 // User Data: 0x00000000
2088 // Emitter Count: 2
2090
2091 // RP_JrClown_Screw
2092 // User Data: 0x40000000
2093 // Emitter Count: 3
2095
2096 // RP_JrClown_SwingHit
2097 // User Data: 0x00000000
2098 // Emitter Count: 3
2100
2101 // rp_JrShip_EndExplosion
2102 // User Data: 0x00000000
2103 // Emitter Count: 10
2104
2105 // rp_Jr_FireBall
2106 // User Data: 0x00000000
2107 // Emitter Count: 11
2109
2110 // RP_Jr_ShellBlur
2111 // User Data: 0x00000000
2112 // Emitter Count: 2
2114
2115 // RP_Jugemu_Cloud
2116 // User Data: 0x00000000
2117 // Emitter Count: 1
2119
2120 // RP_Jugemu_CloudDisapp
2121 // User Data: 0x40040000
2122 // Emitter Count: 2
2124
2125 // RP_Jugemu_CloudRideOn
2126 // User Data: 0x00000000
2127 // Emitter Count: 2
2129
2130 // RP_KameckBlock_App
2131 // User Data: 0x40000000
2132 // Emitter Count: 1
2134
2135 // RP_KameckIce_App
2136 // User Data: 0x00000000
2137 // Emitter Count: 4
2139
2140 // RP_KameckIce_Break
2141 // User Data: 0x00000000
2142 // Emitter Count: 2
2144
2145 // RP_KameckIce_DisApp
2146 // User Data: 0x00000000
2147 // Emitter Count: 2
2149
2150 // RP_Kameck_App
2151 // User Data: 0x00040000
2152 // Emitter Count: 2
2154
2155 // RP_Kameck_AppSign
2156 // User Data: 0x00040000
2157 // Emitter Count: 1
2159
2160 // RP_Kameck_DisApp
2161 // User Data: 0x00040000
2162 // Emitter Count: 3
2164
2165 // RP_Kameck_Magic
2166 // User Data: 0x00000000
2167 // Emitter Count: 5
2169
2170 // RP_Kameck_Magic2_st
2171 // User Data: 0x00000000
2172 // Emitter Count: 6
2174
2175 // RP_Kameck_Magic_core
2176 // User Data: 0x00000000
2177 // Emitter Count: 9
2179
2180 // RP_Kameck_Magic_hit
2181 // User Data: 0x00000000
2182 // Emitter Count: 8
2184 RP_Kameck_Magic_hit_1 = 0x45B, // Scale Factor: 0.7
2185
2186 // RP_Kameck_Magic_st
2187 // User Data: 0x00000000
2188 // Emitter Count: 5
2190
2191 // RP_Kanibo_RockBreak
2192 // User Data: 0x80000000
2193 // Emitter Count: 3
2195
2196 // RP_Karon_EyeFlash
2197 // User Data: 0x00000000
2198 // Emitter Count: 1
2200
2201 // RP_KickHit
2202 // User Data: 0x00200000
2203 // Emitter Count: 3
2206
2207 // RP_KillerKing_FlySmoke
2208 // User Data: 0x00000000
2209 // Emitter Count: 4
2211
2212 // RP_KillerMag_FlySmoke
2213 // User Data: 0x00000000
2214 // Emitter Count: 3
2216
2217 // RP_KillerMag_Search
2218 // User Data: 0x00000000
2219 // Emitter Count: 2
2221
2222 // RP_KillerMag_Shoot
2223 // User Data: 0x40000000
2224 // Emitter Count: 4
2226
2227 // RP_Killer_Collision
2228 // User Data: 0x00040000
2229 // Emitter Count: 3
2232
2233 // RP_Killer_FlySmoke
2234 // User Data: 0x00000000
2235 // Emitter Count: 2
2237
2238 // RP_Killer_Search
2239 // User Data: 0x00000000
2240 // Emitter Count: 2
2242
2243 // RP_Killer_Shoot
2244 // User Data: 0x40000000
2245 // Emitter Count: 4
2248 RP_Killer_Shoot_2 = 0x233, // Scale Factor: 1.5
2249
2250 // RP_KK_Shiko
2251 // User Data: 0x00000000
2252 // Emitter Count: 4
2254
2255 // RP_KoopaAshiba_Cut
2256 // User Data: 0x40000000
2257 // Emitter Count: 3
2259
2260 // rp_KoopaL_Fire1
2261 // User Data: 0x00000000
2262 // Emitter Count: 10
2264
2265 // rp_KoopaL_Fire3
2266 // User Data: 0x00000000
2267 // Emitter Count: 10
2269
2270 // rp_KoopaL_Landing
2271 // User Data: 0x00080000
2272 // Emitter Count: 2
2274
2275 // rp_KoopaL_OpRoar
2276 // User Data: 0x00000000
2277 // Emitter Count: 10
2279
2280 // rp_KoopaL_ShellBlur
2281 // User Data: 0x00000000
2282 // Emitter Count: 3
2284
2285 // rp_KoopaL_Stamp
2286 // User Data: 0x00000000
2287 // Emitter Count: 4
2289
2290 // rp_Koopa_EndMagicGlow
2291 // User Data: 0x00000000
2292 // Emitter Count: 3
2294
2295 // rp_Koopa_Fire1
2296 // User Data: 0x00000000
2297 // Emitter Count: 9
2299
2300 // rp_Koopa_Fire2
2301 // User Data: 0x00000000
2302 // Emitter Count: 9
2304
2305 // rp_Koopa_FireBall
2306 // User Data: 0x00000000
2307 // Emitter Count: 11
2309
2310 // rp_Koopa_FireBallHit
2311 // User Data: 0x80000000
2312 // Emitter Count: 6
2315 rp_Koopa_FireBallHit_2 = 0x446, // Scale Factor: 0.5
2316
2317 // rp_Koopa_FireBallHit2
2318 // User Data: 0x80000000
2319 // Emitter Count: 5
2321 rp_Koopa_FireBallHit2_1 = 0x49D, // Scale Factor: 0.5
2322
2323 // rp_Koopa_FireFlame
2324 // User Data: 0x00000000
2325 // Emitter Count: 9
2328
2329 // rp_Koopa_FireFlame2
2330 // User Data: 0x00000000
2331 // Emitter Count: 6
2334
2335 // rp_Koopa_Landing
2336 // User Data: 0x00080000
2337 // Emitter Count: 2
2339
2340 // rp_Koopa_OpRoar
2341 // User Data: 0x00000000
2342 // Emitter Count: 10
2344
2345 // rp_Koopa_Roar
2346 // User Data: 0x00000000
2347 // Emitter Count: 9
2349
2350 // rp_Koopa_Swing
2351 // User Data: 0x00000000
2352 // Emitter Count: 5
2354
2355 // rp_Koopa_Walk
2356 // User Data: 0x00000000
2357 // Emitter Count: 1
2358 rp_Koopa_Walk = 0x448, // Scale Factor: 0.9
2359
2360 // RP_Koton_Blur
2361 // User Data: 0x00000000
2362 // Emitter Count: 2
2364
2365 // RP_Koton_Landing
2366 // User Data: 0x00000000
2367 // Emitter Count: 2
2369
2370 // RP_KPElec_Elec
2371 // User Data: 0x00040000
2372 // Emitter Count: 6
2374
2375 // RP_KPElec_ElecLine
2376 // User Data: 0x00000000
2377 // Emitter Count: 3
2379
2380 // RP_Kuribo_BurnSmoke
2381 // User Data: 0x00000000
2382 // Emitter Count: 1
2384
2385 // RP_Kuribo_IgaFire
2386 // User Data: 0x00000000
2387 // Emitter Count: 5
2389
2390 // RP_Kuribo_Split
2391 // User Data: 0x00000000
2392 // Emitter Count: 5
2393 RP_Kuribo_Split_0 = 0x115, // Translation: (0.0, 16.0, 0.0)
2394 RP_Kuribo_Split_1 = 0x118, // Scale Factor: 0.7, Translation: (0.0, 8.0, 0.0)
2395
2396 // RP_Larry_Magic_core
2397 // User Data: 0x00000000
2398 // Emitter Count: 9
2399 RP_Larry_Magic_core = 0x302, // Scale Factor: 0.85
2400
2401 // RP_Larry_Magic_hit
2402 // User Data: 0x00000000
2403 // Emitter Count: 7
2405 RP_Larry_Magic_hit_1 = 0x457, // Scale Factor: 0.7
2406
2407 // RP_Larry_Magic_st
2408 // User Data: 0x00000000
2409 // Emitter Count: 5
2411
2412 // RP_Larry_ShellBlur
2413 // User Data: 0x00000000
2414 // Emitter Count: 2
2416
2417 // RP_Lemmy_BallApp
2418 // User Data: 0x00000000
2419 // Emitter Count: 5
2421
2422 // RP_Lemmy_BallBound
2423 // User Data: 0x00000000
2424 // Emitter Count: 1
2426
2427 // RP_Lemmy_BallSlip
2428 // User Data: 0x00000000
2429 // Emitter Count: 1
2430 RP_Lemmy_BallSlip = 0x0FF, // Scale Factor: 0.8, Translation: (0.0, 0.0, -10000.0)
2431
2432 // RP_Lemmy_BallSlipSmoke
2433 // User Data: 0x00000000
2434 // Emitter Count: 1
2436
2437 // RP_Lemmy_BombApp
2438 // User Data: 0x00000000
2439 // Emitter Count: 1
2441
2442 // RP_Lemmy_BombDisapp
2443 // User Data: 0x00000000
2444 // Emitter Count: 3
2445 RP_Lemmy_BombDisapp_0 = 0x0F6, // Scale Factor: 2.0
2446 RP_Lemmy_BombDisapp_1 = 0x4BA, // Scale Factor: 3.0
2447
2448 // RP_Lemmy_BombExp
2449 // User Data: 0x00000000
2450 // Emitter Count: 10
2451 RP_Lemmy_BombExp_0 = 0x010, // Scale Factor: 1.25
2452 RP_Lemmy_BombExp_1 = 0x4B7, // Scale Factor: 1.5
2453
2454 // RP_Lemmy_BombIgnite
2455 // User Data: 0x40000000
2456 // Emitter Count: 5
2457 RP_Lemmy_BombIgnite_0 = 0x0F4, // Scale Factor: 2.0
2458 RP_Lemmy_BombIgnite_1 = 0x4B8, // Scale Factor: 3.0
2459
2460 // RP_Lemmy_ShellBlur
2461 // User Data: 0x00000000
2462 // Emitter Count: 2
2464
2465 // RP_LiftKoopa_LavaSplash
2466 // User Data: 0x00000000
2467 // Emitter Count: 2
2469
2470 // RP_LiftTenbin_WaterSplash
2471 // User Data: 0x00200000
2472 // Emitter Count: 3
2474
2475 // RP_Ludwig_Disapp
2476 // User Data: 0x00000000
2477 // Emitter Count: 5
2478 RP_Ludwig_Disapp = 0x41C, // Translation: (0.0, 10.0, 0.0)
2479
2480 // RP_Ludwig_Magic_core
2481 // User Data: 0x00000000
2482 // Emitter Count: 10
2484
2485 // RP_Ludwig_Magic_hit
2486 // User Data: 0x00000000
2487 // Emitter Count: 8
2489 RP_Ludwig_Magic_hit_1 = 0x45A, // Scale Factor: 0.7
2490
2491 // RP_Ludwig_Magic_st
2492 // User Data: 0x00000000
2493 // Emitter Count: 5
2495
2496 // RP_Ludwig_ShellBlur
2497 // User Data: 0x00000000
2498 // Emitter Count: 2
2499 RP_Ludwig_ShellBlur = 0x413, // Scale Factor: 1.2
2500
2501 // RP_Ludwig_SplitBlur
2502 // User Data: 0x00000000
2503 // Emitter Count: 3
2504 RP_Ludwig_SplitBlur = 0x41B, // Scale Factor: 1.6
2505
2506 // RP_Ludwig_SplitCharge
2507 // User Data: 0x00000000
2508 // Emitter Count: 3
2509 RP_Ludwig_SplitCharge = 0x419, // Translation: (0.0, 18.0, 0.0)
2510
2511 // RP_Ludwig_SplitSt
2512 // User Data: 0x00000000
2513 // Emitter Count: 5
2514 RP_Ludwig_SplitSt = 0x41A, // Scale Factor: 1.2, Translation: (0.0, 18.0, 0.0)
2515
2516 // RP_MagicHand_Gu
2517 // User Data: 0x00000000
2518 // Emitter Count: 2
2520
2521 // RP_MagicHand_Gu_Landing
2522 // User Data: 0x00080000
2523 // Emitter Count: 4
2525 RP_MagicHand_Gu_Landing_1 = 0x45E, // Scale Factor: 1.5
2526
2527 // RP_MagicHand_Pa_Landing
2528 // User Data: 0x00080000
2529 // Emitter Count: 2
2531
2532 // RP_MarinSnow_inWtr
2533 // User Data: 0x20000000
2534 // Emitter Count: 2
2536
2537 // RP_Mario_ElecShock
2538 // User Data: 0x00040000
2539 // Emitter Count: 5
2540 RP_Mario_ElecShock_0 = 0x275, // Scale Factor: 1.1
2541 RP_Mario_ElecShock_1 = 0x276, // Scale Factor: 0.9
2542 RP_Mario_ElecShock_2 = 0x277, // Scale Factor: 0.9
2543
2544 // RP_Mario_Firejump_Smoke
2545 // User Data: 0x00000000
2546 // Emitter Count: 1
2548 RP_Mario_Firejump_Smoke_1 = 0x38F, // Scale Factor: 0.8
2549 RP_Mario_Firejump_Smoke_2 = 0x390, // Scale Factor: 0.5
2550
2551 // RP_Mario_Shock
2552 // User Data: 0x00000000
2553 // Emitter Count: 1
2555 RP_Mario_Shock_1 = 0x28A, // Scale Factor: 0.8
2556 RP_Mario_Shock_2 = 0x28B, // Scale Factor: 0.8
2557
2558 // RP_Mario_Star
2559 // User Data: 0x00800000
2560 // Emitter Count: 4
2561 RP_Mario_Star_0 = 0x00A, // Translation: (0.0, 15.0, 0.0)
2562 RP_Mario_Star_1 = 0x00B, // Scale Factor: 0.8, Translation: (0.0, 10.0, 0.0)
2563 RP_Mario_Star_2 = 0x00C, // Scale Factor: 0.5, Translation: (0.0, 6.0, 0.0)
2564 RP_Mario_Star_3 = 0x460, // Scale Factor: 0.8, Translation: (0.0, 5.0, 0.0)
2565
2566 // RP_MechaPuku_Screw
2567 // User Data: 0x00000000
2568 // Emitter Count: 2
2570
2571 // RP_MetHone_EyeFlash
2572 // User Data: 0x00000000
2573 // Emitter Count: 1
2575
2576 // RP_Met_ShellBlur
2577 // User Data: 0x00000000
2578 // Emitter Count: 2
2579 RP_Met_ShellBlur_0 = 0x2D2, // Translation: (0.0, 7.6, 0.0)
2580 RP_Met_ShellBlur_1 = 0x2D3, // Scale Factor: -1.0, Translation: (0.0, 7.6, 0.0)
2581 RP_Met_ShellBlur_2 = 0x454, // Scale Factor: 2.0, Translation: (0.0, 15.2, 0.0)
2582 RP_Met_ShellBlur_3 = 0x455, // Scale Factor: -2.0, Translation: (0.0, 15.2, 0.0)
2583
2584 // RP_MiddleFlag
2585 // User Data: 0x00040000
2586 // Emitter Count: 2
2588
2589 // RP_MiddleFlag_Change
2590 // User Data: 0x00040000
2591 // Emitter Count: 4
2593
2594 // RP_MiniG_CannonFire
2595 // User Data: 0x40000000
2596 // Emitter Count: 5
2598
2599 // RP_MiniG_PanelGetFail
2600 // User Data: 0x00200000
2601 // Emitter Count: 3
2602 RP_MiniG_PanelGetFail_0 = 0x108, // Scale Factor: 1.5
2603 RP_MiniG_PanelGetFail_1 = 0x109, // Scale Factor: 1.25
2604
2605 // RP_MiniG_PanelOpne_Item
2606 // User Data: 0x00000000
2607 // Emitter Count: 1
2609
2610 // RP_MiniG_PanelOpne_Koopa
2611 // User Data: 0x00000000
2612 // Emitter Count: 1
2614
2615 // RP_Moai_Dosun
2616 // User Data: 0x00200000
2617 // Emitter Count: 2
2619
2620 // RP_Moai_SandSmoke
2621 // User Data: 0x00200000
2622 // Emitter Count: 2
2624
2625 // RP_Morton_DekaSanboApp
2626 // User Data: 0x00000000
2627 // Emitter Count: 3
2629
2630 // RP_Morton_Hammer
2631 // User Data: 0x00000000
2632 // Emitter Count: 1
2634
2635 // RP_Morton_HammerCharge
2636 // User Data: 0x00000000
2637 // Emitter Count: 1
2639
2640 // RP_Morton_HammerHit
2641 // User Data: 0x00040000
2642 // Emitter Count: 7
2644
2645 // RP_Morton_LandingL
2646 // User Data: 0x00080000
2647 // Emitter Count: 7
2649
2650 // RP_Morton_ShellBlur
2651 // User Data: 0x00000000
2652 // Emitter Count: 2
2654
2655 // RP_Musa_FlyTest
2656 // User Data: 0x00000000
2657 // Emitter Count: 2
2658
2659 // RP_Musa_FlyTest_off
2660 // User Data: 0x00000000
2661 // Emitter Count: 1
2662
2663 // RP_Musa_Glide
2664 // User Data: 0x00000000
2665 // Emitter Count: 1
2667
2668 // RP_Musa_GlideUp
2669 // User Data: 0x00000000
2670 // Emitter Count: 2
2672
2673 // RP_Musa_GlideUpStart
2674 // User Data: 0x00000000
2675 // Emitter Count: 4
2677
2678 // RP_Musa_WallCatch
2679 // User Data: 0x00080000
2680 // Emitter Count: 1
2681 RP_Musa_WallCatch_0 = 0x214, // Scale Factor: -1.0, Translation: (-8.0, 18.0, 0.0)
2682 RP_Musa_WallCatch_1 = 0x215, // Translation: (8.0, 18.0, 0.0)
2683
2684 // RP_NokoLarge_ShellBlur_G
2685 // User Data: 0x80000000
2686 // Emitter Count: 2
2687 RP_NokoLarge_ShellBlur_G_0 = 0x1E9, // Scale Factor: 2.0, Translation: (0.0, 15.0, 0.0)
2688 RP_NokoLarge_ShellBlur_G_1 = 0x1EB, // Scale Factor: -2.0, Translation: (0.0, 13.0, 0.0)
2689
2690 // RP_NokoLarge_ShellBlur_R
2691 // User Data: 0x80000000
2692 // Emitter Count: 2
2693 RP_NokoLarge_ShellBlur_R_0 = 0x1EA, // Scale Factor: 2.0, Translation: (0.0, 15.0, 0.0)
2694 RP_NokoLarge_ShellBlur_R_1 = 0x1EC, // Scale Factor: -2.0, Translation: (0.0, 13.0, 0.0)
2695
2696 // RP_Noko_ShellBlur_G
2697 // User Data: 0x80000000
2698 // Emitter Count: 2
2699 RP_Noko_ShellBlur_G_0 = 0x06A, // Translation: (0.0, 7.6, 0.0)
2700 RP_Noko_ShellBlur_G_1 = 0x070, // Scale Factor: -1.0, Translation: (0.0, 7.6, 0.0)
2701
2702 // RP_Noko_ShellBlur_R
2703 // User Data: 0x80000000
2704 // Emitter Count: 2
2705 RP_Noko_ShellBlur_R_0 = 0x06B, // Translation: (0.0, 7.6, 0.0)
2706 RP_Noko_ShellBlur_R_1 = 0x071, // Scale Factor: -1.0, Translation: (0.0, 7.6, 0.0)
2707
2708 // RP_Noko_ShellCrash_PillarSnd
2709 // User Data: 0x00000000
2710 // Emitter Count: 1
2711 RP_Noko_ShellCrash_PillarSnd_0 = 0x12A, // Translation: (0.0, 8.0, 0.0)
2712 RP_Noko_ShellCrash_PillarSnd_1 = 0x1FB, // Translation: (0.0, 8.0, 0.0)
2713
2714 // RP_Noko_ShellCrash_PillarWtr
2715 // User Data: 0x00000000
2716 // Emitter Count: 1
2717 RP_Noko_ShellCrash_PillarWtr_0 = 0x12B, // Translation: (0.0, 8.0, 0.0)
2718 RP_Noko_ShellCrash_PillarWtr_1 = 0x1FC, // Translation: (0.0, 8.0, 0.0)
2719
2720 // RP_Npc_Hit
2721 // User Data: 0x00000000
2722 // Emitter Count: 2
2723 RP_Npc_Hit = 0x178,
2724
2725 // RP_ObakeDoor_Disapp
2726 // User Data: 0x40000000
2727 // Emitter Count: 3
2729
2730 // RP_PakkunSead_Hatch
2731 // User Data: 0x00000000
2732 // Emitter Count: 3
2734
2735 // RP_Pakkun_Fireball
2736 // User Data: 0x80040000
2737 // Emitter Count: 4
2739
2740 // RP_Pakkun_FireballShoot
2741 // User Data: 0x80000000
2742 // Emitter Count: 3
2744
2745 // RP_Pakkun_IceballShoot
2746 // User Data: 0x80000000
2747 // Emitter Count: 3
2749
2750 // RP_ParmLeafNormal_l
2751 // User Data: 0x00000000
2752 // Emitter Count: 1
2754
2755 // RP_ParmLeafNormal_s
2756 // User Data: 0x00000000
2757 // Emitter Count: 1
2759
2760 // RP_ParmLeafSand_l
2761 // User Data: 0x00000000
2762 // Emitter Count: 1
2764
2765 // RP_ParmLeafSand_s
2766 // User Data: 0x00000000
2767 // Emitter Count: 1
2769
2770 // RP_PataBig_Sweat
2771 // User Data: 0x00000000
2772 // Emitter Count: 1
2774
2775 // RP_Penta_Sweat
2776 // User Data: 0x00000000
2777 // Emitter Count: 1
2779
2780 // RP_Penta_SwimSplash
2781 // User Data: 0x00000000
2782 // Emitter Count: 1
2783 RP_Penta_SwimSplash = 0x360, // Translation: (0.0, -8.0, 0.0)
2784
2785 // RP_Pmusasabi
2786 // User Data: 0x00800000
2787 // Emitter Count: 2
2788 RP_Pmusasabi = 0x39F, // Translation: (0.0, 15.0, 0.0)
2789
2790 // RP_Pmusasabi_Fly
2791 // User Data: 0x00800000
2792 // Emitter Count: 4
2793 RP_Pmusasabi_Fly = 0x3A0, // Translation: (0.0, 15.0, 0.0)
2794
2795 // RP_Poltergeist_Blur
2796 // User Data: 0x00000000
2797 // Emitter Count: 1
2799
2800 // RP_Poltergeist_Disapp
2801 // User Data: 0x00000000
2802 // Emitter Count: 2
2804
2805 // RP_Poltergeist_Spin
2806 // User Data: 0x00000000
2807 // Emitter Count: 1
2809
2810 // RP_Pow
2811 // User Data: 0x00000000
2812 // Emitter Count: 1
2813 RP_Pow = 0x173,
2814
2815 // RP_PowerUP
2816 // User Data: 0x00200000
2817 // Emitter Count: 4
2818 RP_PowerUP_0 = 0x05D, // Translation: (0.0, 16.0, 0.0)
2819 RP_PowerUP_1 = 0x05E, // Scale Factor: 0.8, Translation: (0.0, 8.0, 0.0)
2820 RP_PowerUP_2 = 0x05F, // Scale Factor: 0.5, Translation: (0.0, 8.0, 0.0)
2821
2822 // RP_PoyoCloud_L_Ridden
2823 // User Data: 0x00000000
2824 // Emitter Count: 2
2826
2827 // RP_PoyoCloud_S_Ridden
2828 // User Data: 0x00000000
2829 // Emitter Count: 2
2831
2832 // RP_Prop_Fall
2833 // User Data: 0x00000000
2834 // Emitter Count: 1
2836
2837 // RP_Prop_FallSpin
2838 // User Data: 0x00000000
2839 // Emitter Count: 2
2841
2842 // RP_Prop_Rise
2843 // User Data: 0x00000000
2844 // Emitter Count: 3
2846
2847 // RP_Prop_SpinDrop
2848 // User Data: 0x00000000
2849 // Emitter Count: 4
2851
2852 // RP_Puku_WaterDrop
2853 // User Data: 0x00200000
2854 // Emitter Count: 1
2856
2857 // RP_Ray_HWtr
2858 // User Data: 0x20000000
2859 // Emitter Count: 4
2861
2862 // RP_RingGet_Mask
2863 // User Data: 0x00000000
2864 // Emitter Count: 1
2866
2867 // RP_RingGoalGet
2868 // User Data: 0xC0000000
2869 // Emitter Count: 2
2871
2872 // RP_RingGreen
2873 // User Data: 0x20000000
2874 // Emitter Count: 3
2876
2877 // RP_RingGreenGet
2878 // User Data: 0x00000000
2879 // Emitter Count: 5
2881
2882 // RP_RingRed
2883 // User Data: 0x20000000
2884 // Emitter Count: 3
2885 RP_RingRed = 0x053,
2886
2887 // RP_RingRedGet
2888 // User Data: 0x00000000
2889 // Emitter Count: 5
2891
2892 // RP_Ring_Mask
2893 // User Data: 0x00000000
2894 // Emitter Count: 1
2896
2897 // RP_Roy_CannonShoot
2898 // User Data: 0x40000000
2899 // Emitter Count: 7
2900 RP_Roy_CannonShoot = 0x40C, // Scale Factor: 0.45
2901
2902 // RP_Roy_LandingL
2903 // User Data: 0x00080000
2904 // Emitter Count: 5
2906
2907 // RP_Roy_ShellBlur
2908 // User Data: 0x00000000
2909 // Emitter Count: 2
2910 RP_Roy_ShellBlur = 0x409, // Scale Factor: 1.4
2911
2912 // RP_Sanbo_move_nml
2913 // User Data: 0x00000000
2914 // Emitter Count: 1
2915
2916 // RP_Sanbo_move_sand
2917 // User Data: 0x00080000
2918 // Emitter Count: 1
2921
2922 // RP_Screen_FWtr_A
2923 // User Data: 0x20000000
2924 // Emitter Count: 3
2926
2927 // RP_Seidon_SnowBall_Break
2928 // User Data: 0x80000000
2929 // Emitter Count: 3
2931
2932 // RP_Shadowkun_brake_ice
2933 // User Data: 0x80000000
2934 // Emitter Count: 3
2936
2937 // RP_Shadowkun_brake_nml
2938 // User Data: 0x80000000
2939 // Emitter Count: 2
2941
2942 // RP_Shadowkun_brake_pw
2943 // User Data: 0x80000000
2944 // Emitter Count: 2
2946
2947 // RP_Shadowkun_brake_sand
2948 // User Data: 0x80000000
2949 // Emitter Count: 2
2951
2952 // RP_Shadowkun_brake_snow
2953 // User Data: 0x80000000
2954 // Emitter Count: 3
2956
2957 // RP_Shadowkun_notice
2958 // User Data: 0x40000000
2959 // Emitter Count: 2
2961
2962 // RP_Shadowkun_Sweat
2963 // User Data: 0x80000000
2964 // Emitter Count: 1
2966
2967 // RP_Shadowkun_Sweat2
2968 // User Data: 0x80000000
2969 // Emitter Count: 2
2971
2972 // RP_Spin
2973 // User Data: 0x00000000
2974 // Emitter Count: 2
2975 RP_Spin_0 = 0x136, // Translation: (0.0, 18.0, 0.0)
2976 RP_Spin_1 = 0x137, // Scale Factor: 0.8, Translation: (0.0, 9.0, 0.0)
2977 RP_Spin_2 = 0x138, // Scale Factor: 0.5, Translation: (0.0, 6.0, 0.0)
2978
2979 // rp_swim
2980 // User Data: 0x00000000
2981 // Emitter Count: 2
2982 rp_swim_0 = 0x25E,
2983 rp_swim_1 = 0x25F, // Scale Factor: 0.8
2984 rp_swim_2 = 0x260, // Scale Factor: 1.2
2985
2986 // rp_swimPaddle
2987 // User Data: 0x00000000
2988 // Emitter Count: 1
2990 rp_swimPaddle_1 = 0x262, // Scale Factor: 0.8
2991 rp_swimPaddle_2 = 0x263, // Scale Factor: 1.2
2992
2993 // RP_Switch_Hatena_On
2994 // User Data: 0x00040000
2995 // Emitter Count: 1
2997
2998 // RP_Switch_Koopa_On
2999 // User Data: 0x00040000
3000 // Emitter Count: 5
3002
3003 // RP_Switch_P_On
3004 // User Data: 0x00040000
3005 // Emitter Count: 1
3007
3008 // RP_Taru_Break
3009 // User Data: 0x00000000
3010 // Emitter Count: 4
3012
3013 // RP_Teresa_Disapp
3014 // User Data: 0x00000000
3015 // Emitter Count: 2
3017
3018 // RP_Teresa_Glow
3019 // User Data: 0x00000000
3020 // Emitter Count: 2
3022
3023 // RP_Teresa_Sweat
3024 // User Data: 0x00000000
3025 // Emitter Count: 1
3027
3028 // RP_Teresa_SweatL
3029 // User Data: 0x00000000
3030 // Emitter Count: 1
3032
3033 // RP_Torpedo_Exp
3034 // User Data: 0x40000000
3035 // Emitter Count: 12
3036 RP_Torpedo_Exp_0 = 0x00F, // Scale Factor: 1.3
3038
3039 // RP_Torpedo_Screw
3040 // User Data: 0x00000000
3041 // Emitter Count: 3
3043
3044 // RP_TsuraraBig_Landing
3045 // User Data: 0x00000000
3046 // Emitter Count: 4
3047 RP_TsuraraBig_Landing = 0x3A3, // Translation: (0.0, 0.0, 100.0)
3048
3049 // RP_Tsurara_Break
3050 // User Data: 0x00000000
3051 // Emitter Count: 5
3052 RP_Tsurara_Break_0 = 0x3A1, // Translation: (0.0, -10.0, 0.0)
3053 RP_Tsurara_Break_1 = 0x3A2, // Scale Factor: 0.7, Translation: (0.0, -5.0, 0.0)
3054 RP_Tsurara_Break_2 = 0x3ED, // Translation: (0.0, -10.0, 0.0)
3055
3056 // RP_TurnBrake
3057 // User Data: 0x00080000
3058 // Emitter Count: 1
3059 RP_TurnBrake_0 = 0x03F, // Translation: (0.0, -3.0, 0.0)
3060 RP_TurnBrake_1 = 0x040, // Scale Factor: 0.8, Translation: (0.0, -2.0, 0.0)
3061 RP_TurnBrake_2 = 0x041, // Scale Factor: 0.5, Translation: (0.0, -1.0, 0.0)
3062 RP_TurnBrake_3 = 0x04A, // Translation: (0.0, -5.0, 0.0)
3063
3064 // RP_TurnBrakeIce
3065 // User Data: 0x00080000
3066 // Emitter Count: 2
3067 RP_TurnBrakeIce_0 = 0x0B3, // Translation: (0.0, -5.0, 0.0)
3068 RP_TurnBrakeIce_1 = 0x0B4, // Scale Factor: 0.8, Translation: (0.0, -4.0, 0.0)
3069 RP_TurnBrakeIce_2 = 0x0B5, // Scale Factor: 0.5, Translation: (0.0, -2.5, 0.0)
3070 RP_TurnBrakeIce_3 = 0x0B6, // Translation: (0.0, -7.0, 0.0)
3071
3072 // RP_TurnBrakePillarWtr
3073 // User Data: 0x00080000
3074 // Emitter Count: 1
3075 RP_TurnBrakePillarWtr_0 = 0x0CC, // Translation: (0.0, -5.0, 0.0)
3076 RP_TurnBrakePillarWtr_1 = 0x0CD, // Scale Factor: 0.8, Translation: (0.0, -4.0, 0.0)
3077 RP_TurnBrakePillarWtr_2 = 0x0CE, // Scale Factor: 0.5, Translation: (0.0, -2.5, 0.0)
3078 RP_TurnBrakePillarWtr_3 = 0x0CF, // Translation: (0.0, -7.0, 0.0)
3079
3080 // RP_TurnBrakeSand
3081 // User Data: 0x00080000
3082 // Emitter Count: 1
3083 RP_TurnBrakeSand_0 = 0x081, // Translation: (0.0, -3.0, 0.0)
3084 RP_TurnBrakeSand_1 = 0x082, // Scale Factor: 0.8, Translation: (0.0, -2.0, 0.0)
3085 RP_TurnBrakeSand_2 = 0x083, // Scale Factor: 0.5, Translation: (0.0, -1.0, 0.0)
3086 RP_TurnBrakeSand_3 = 0x084, // Translation: (0.0, -5.0, 0.0)
3087
3088 // RP_TurnBrakeSmoke
3089 // User Data: 0x00000000
3090 // Emitter Count: 1
3092 RP_TurnBrakeSmoke_1 = 0x043, // Scale Factor: 0.8
3093 RP_TurnBrakeSmoke_2 = 0x044, // Scale Factor: 0.5
3094 RP_TurnBrakeSmoke_3 = 0x04B, // Translation: (0.0, -3.0, 0.0)
3095
3096 // RP_TurnBrakeSnow
3097 // User Data: 0x00080000
3098 // Emitter Count: 2
3099 RP_TurnBrakeSnow_0 = 0x09A, // Translation: (0.0, -3.0, 0.0)
3100 RP_TurnBrakeSnow_1 = 0x09B, // Scale Factor: 0.8, Translation: (0.0, -2.0, 0.0)
3101 RP_TurnBrakeSnow_2 = 0x09C, // Scale Factor: 0.5, Translation: (0.0, -1.0, 0.0)
3102 RP_TurnBrakeSnow_3 = 0x09D, // Translation: (0.0, -5.0, 0.0)
3103
3104 // rp_UI_BoostLine
3105 // User Data: 0x80000000
3106 // Emitter Count: 1
3108
3109 // RP_UI_BoostLine_loop
3110 // User Data: 0x80000000
3111 // Emitter Count: 1
3113
3114 // RP_UI_BoostLine_loop2
3115 // User Data: 0x80000000
3116 // Emitter Count: 1
3118
3119 // RP_UI_Coin_GetCount
3120 // User Data: 0x00000000
3121 // Emitter Count: 1
3123
3124 // RP_UI_CourseClear
3125 // User Data: 0x02000000
3126 // Emitter Count: 14
3128
3129 // RP_UI_DRC_Touch
3130 // User Data: 0x00000000
3131 // Emitter Count: 2
3133
3134 // RP_UI_DRC_Touch_Fever
3135 // User Data: 0x00000000
3136 // Emitter Count: 6
3138
3139 // RP_UI_FeverMode
3140 // User Data: 0x00800000
3141 // Emitter Count: 8
3143
3144 // RP_UI_ItemList_ItemDisapp
3145 // User Data: 0x10000000
3146 // Emitter Count: 2
3148
3149 // RP_UI_ItemList_ItemDisapp_DRCMode
3150 // User Data: 0x10000000
3151 // Emitter Count: 2
3153
3154 // RP_UI_ItemList_Landing
3155 // User Data: 0x10000000
3156 // Emitter Count: 1
3157 RP_UI_ItemList_Landing_0 = 0x2E2, // Scale Factor: 2.5
3158 RP_UI_ItemList_Landing_1 = 0x2E3, // Scale Factor: 3.0
3159 RP_UI_ItemList_Landing_2 = 0x2E4, // Scale Factor: 3.0
3160 RP_UI_ItemList_Landing_3 = 0x2E5, // Scale Factor: 2.0
3161
3162 // RP_UI_ItemList_PMusa
3163 // User Data: 0x10000000
3164 // Emitter Count: 2
3165 RP_UI_ItemList_PMusa = 0x2EC, // Scale Factor: 5.0, Translation: (0.0, 80.0, 0.0)
3166
3167 // RP_UI_ItemList_PowerUP
3168 // User Data: 0x10000000
3169 // Emitter Count: 5
3170 RP_UI_ItemList_PowerUP_0 = 0x305, // Scale Factor: 3.0, Translation: (0.0, 70.0, 0.0)
3171 RP_UI_ItemList_PowerUP_1 = 0x306, // Scale Factor: 3.0, Translation: (0.0, 50.0, 0.0)
3172 RP_UI_ItemList_PowerUP_2 = 0x307, // Scale Factor: 3.0, Translation: (0.0, 35.0, 0.0)
3173
3174 // RP_UI_ItemList_Spin
3175 // User Data: 0x10000000
3176 // Emitter Count: 2
3177 RP_UI_ItemList_Spin_0 = 0x2E6, // Scale Factor: 3.0, Translation: (0.0, 20.0, 0.0)
3178 RP_UI_ItemList_Spin_1 = 0x2E7, // Scale Factor: 2.6, Translation: (0.0, 10.0, 0.0)
3179 RP_UI_ItemList_Spin_2 = 0x2E8, // Scale Factor: 1.8, Translation: (0.0, 5.0, 0.0)
3180
3181 // RP_UI_ItemList_Star
3182 // User Data: 0x10000000
3183 // Emitter Count: 4
3184 RP_UI_ItemList_Star_0 = 0x2E9, // Scale Factor: 5.0, Translation: (0.0, 80.0, 0.0)
3185 RP_UI_ItemList_Star_1 = 0x2EA, // Scale Factor: 4.0, Translation: (0.0, 50.0, 0.0)
3186 RP_UI_ItemList_Star_2 = 0x2EB, // Scale Factor: 2.0, Translation: (0.0, 30.0, 0.0)
3187
3188 // RP_UI_LandingSmoke
3189 // User Data: 0x90000000
3190 // Emitter Count: 1
3192 RP_UI_LandingSmoke_1 = 0x309, // Scale Factor: 0.8
3194
3195 // RP_UI_Player_1up
3196 // User Data: 0x00000000
3197 // Emitter Count: 3
3199
3200 // RP_UI_Player_PMusa
3201 // User Data: 0x10000000
3202 // Emitter Count: 2
3203 RP_UI_Player_PMusa = 0x311, // Translation: (0.0, 15.0, 0.0)
3204
3205 // RP_UI_Player_Star
3206 // User Data: 0x10000000
3207 // Emitter Count: 4
3208 RP_UI_Player_Star_0 = 0x30E, // Translation: (0.0, 15.0, 0.0)
3209 RP_UI_Player_Star_1 = 0x30F, // Scale Factor: 0.8, Translation: (0.0, 10.0, 0.0)
3210 RP_UI_Player_Star_2 = 0x310, // Scale Factor: 0.75, Translation: (0.0, 15.0, 0.0)
3211
3212 // RP_UI_Spin
3213 // User Data: 0x10000000
3214 // Emitter Count: 2
3215 RP_UI_Spin_0 = 0x30B, // Scale Factor: 0.9, Translation: (0.0, 18.0, 0.0)
3216 RP_UI_Spin_1 = 0x30C, // Scale Factor: 0.8, Translation: (0.0, 9.0, 0.0)
3217 RP_UI_Spin_2 = 0x30D, // Scale Factor: 0.7, Translation: (0.0, 6.0, 0.0)
3218
3219 // RP_Unabon_bubble
3220 // User Data: 0x00000000
3221 // Emitter Count: 2
3223
3224 // RP_Unabon_bubble_loop
3225 // User Data: 0x00000000
3226 // Emitter Count: 2
3228
3229 // RP_Unizo_Big_WaterSplash
3230 // User Data: 0x00200000
3231 // Emitter Count: 2
3233
3234 // RP_Unizo_WaterSplash
3235 // User Data: 0x00200000
3236 // Emitter Count: 2
3238
3239 // RP_WallKick
3240 // User Data: 0x00000000
3241 // Emitter Count: 4
3243 RP_WallKick_1 = 0x02B, // Scale Factor: 0.8
3244 RP_WallKick_2 = 0x02C, // Scale Factor: 0.5
3245
3246 // RP_Wanwan_Bite
3247 // User Data: 0x00000000
3248 // Emitter Count: 1
3250
3251 // RP_WaterPakkun_BreathBall
3252 // User Data: 0x00000000
3253 // Emitter Count: 1
3255
3256 // RP_WaterPakkun_BreathMax
3257 // User Data: 0x00000000
3258 // Emitter Count: 1
3260
3261 // RP_WaterPakkun_BreathMin
3262 // User Data: 0x00000000
3263 // Emitter Count: 1
3265
3266 // RP_WaterPakkun_Sweat
3267 // User Data: 0x00000000
3268 // Emitter Count: 1
3270
3271 // RP_Wendy_JumpSt
3272 // User Data: 0x80000000
3273 // Emitter Count: 4
3275
3276 // RP_Wendy_LandingIce
3277 // User Data: 0x80000000
3278 // Emitter Count: 3
3280
3281 // RP_Wendy_OpSpin
3282 // User Data: 0x00000000
3283 // Emitter Count: 2
3285
3286 // RP_Wendy_Ring
3287 // User Data: 0x00000000
3288 // Emitter Count: 3
3290
3291 // RP_Wendy_RingHit
3292 // User Data: 0x00000000
3293 // Emitter Count: 5
3295
3296 // RP_Wendy_ShellBlur
3297 // User Data: 0x00000000
3298 // Emitter Count: 2
3300
3301 // RP_Wendy_SkatingKick
3302 // User Data: 0x80000000
3303 // Emitter Count: 4
3305
3306 // RP_Wendy_SpinJump
3307 // User Data: 0x00000000
3308 // Emitter Count: 5
3310
3311 // RP_Wendy_SpinJump_W
3312 // User Data: 0x00000000
3313 // Emitter Count: 2
3315
3316 // RP_WireHit
3317 // User Data: 0x00200000
3318 // Emitter Count: 3
3319 RP_WireHit = 0x2F4, // Scale Factor: 0.7
3320
3321 // RP_Woochan_MoveSplash
3322 // User Data: 0x00000000
3323 // Emitter Count: 3
3325
3326 // RP_Woochan_SinkSplash
3327 // User Data: 0x00000000
3328 // Emitter Count: 3
3330
3331 // RP_WoodBox_blue2x2_Break
3332 // User Data: 0x00000000
3333 // Emitter Count: 4
3335
3336 // RP_WoodBox_blue2x4_Break
3337 // User Data: 0x00000000
3338 // Emitter Count: 4
3340
3341 // RP_WoodBox_blue4x2_Break
3342 // User Data: 0x00000000
3343 // Emitter Count: 4
3345
3346 // RP_WoodBox_blue4x4_Break
3347 // User Data: 0x00000000
3348 // Emitter Count: 4
3350
3351 // RP_WoodBox_nml2x2_Break
3352 // User Data: 0x00000000
3353 // Emitter Count: 4
3355
3356 // RP_WoodBox_nml2x4_Break
3357 // User Data: 0x00000000
3358 // Emitter Count: 4
3360
3361 // RP_WoodBox_nml4x2_Break
3362 // User Data: 0x00000000
3363 // Emitter Count: 4
3365
3366 // RP_WoodBox_nml4x4_Break
3367 // User Data: 0x00000000
3368 // Emitter Count: 4
3370
3371 // RP_Woogan_AppSplash
3372 // User Data: 0x00000000
3373 // Emitter Count: 3
3375
3376 // RP_Woogan_Disapp
3377 // User Data: 0x00000000
3378 // Emitter Count: 3
3380
3381 // RP_Woogan_MoveSplash
3382 // User Data: 0x00000000
3383 // Emitter Count: 3
3385
3386 // RP_Woogan_RecallSplash
3387 // User Data: 0x00000000
3388 // Emitter Count: 4
3390
3391 // RP_WtrCurrent_L4unit
3392 // User Data: 0x20000000
3393 // Emitter Count: 3
3395
3396 // RP_WtrCurrent_M1unit
3397 // User Data: 0x20000000
3398 // Emitter Count: 3
3400
3401 // RP_WtrCurrent_M4unit
3402 // User Data: 0x20000000
3403 // Emitter Count: 3
3405
3406 // RP_WtrCurrent_R4unit
3407 // User Data: 0x20000000
3408 // Emitter Count: 3
3410
3411 // RP_YoshiChibi_BlowUp
3412 // User Data: 0x00000000
3413 // Emitter Count: 3
3415
3416 // RP_YoshiChibi_Flash
3417 // User Data: 0x00000000
3418 // Emitter Count: 2
3420
3421 // RP_YoshiChibi_Sweat_Escape
3422 // User Data: 0x00000000
3423 // Emitter Count: 1
3425
3426 // RP_Yoshi_Fireball
3427 // User Data: 0x80200000
3428 // Emitter Count: 4
3430
3431 // RP_Yoshi_Iceball
3432 // User Data: 0x80200000
3433 // Emitter Count: 2
3434
3435 // RP_Yoshi_Stamp
3436 // User Data: 0x00000000
3437 // Emitter Count: 3
3439
3440 // RP_Yoshi_Sweat_Escape
3441 // User Data: 0x00000000
3442 // Emitter Count: 1
3444
3445 // RP_Yoshi_Sweat_Jump
3446 // User Data: 0x00000000
3447 // Emitter Count: 1
3449
3450 // RP_Yoshi_TongueGet
3451 // User Data: 0x00080000
3452 // Emitter Count: 2
3454
3455 // RP_Yoshi_TongueHit
3456 // User Data: 0x00080000
3457 // Emitter Count: 2
3459
3460 // Wm_en_keronpafire
3461 // User Data: 0x80040000
3462 // Emitter Count: 4
3464
3465 // Wm_en_keronpalight
3466 // User Data: 0x00040000
3467 // Emitter Count: 1
3469
3470 // Wm_en_keronpaTail
3471 // User Data: 0x80040000
3472 // Emitter Count: 3
3474
3475 // Wm_mr_hardhit
3476 // User Data: 0x00200000
3477 // Emitter Count: 4
3478
3479 // Wm_mr_softhit
3480 // User Data: 0x00200000
3481 // Emitter Count: 4
3482
3483 // Wm_ob_sandpillar
3484 // User Data: 0x00200000
3485 // Emitter Count: 2
3487
3488 // Wm_ob_spillarsign
3489 // User Data: 0x00200000
3490 // Emitter Count: 3
3492
3493 // Wm_ob_waterpillar
3494 // User Data: 0x00200000
3495 // Emitter Count: 1
3497
3498 // Wm_ob_wpillarout
3499 // User Data: 0x00200000
3500 // Emitter Count: 1
3502
3503 // Wm_ob_wpillarsign
3504 // User Data: 0x00200000
3505 // Emitter Count: 3
3507
3510};
EffectID
Definition EffectID.h:9
@ RP_JrClown_PunchOff
Definition EffectID.h:2089
@ RP_Cmn_LandingSand_09
Definition EffectID.h:666
@ RP_WoodBox_nml4x2_Break
Definition EffectID.h:3364
@ RP_Cmn_AppSmokeM_0
Definition EffectID.h:457
@ RP_MiniG_PanelOpne_Item
Definition EffectID.h:2608
@ RP_CSelect_ShipJr_Hover_b
Definition EffectID.h:1276
@ RP_Cmn_LandingPillarWtr_08
Definition EffectID.h:641
@ RP_PoyoCloud_S_Ridden
Definition EffectID.h:2830
@ RP_Cmn_SlipSmoke_0
Definition EffectID.h:972
@ RP_UI_ItemList_PowerUP_2
Definition EffectID.h:3172
@ RP_MagicHand_Gu_Landing_1
Definition EffectID.h:2525
@ RP_Cmn_LavaSplash_21
Definition EffectID.h:777
@ RP_Npc_Hit
Definition EffectID.h:2723
@ RP_Cmn_RunSmoke_1
Definition EffectID.h:928
@ RP_boss_damage_nml_14
Definition EffectID.h:229
@ RP_Enm_ShellMoveIce_3
Definition EffectID.h:1577
@ RP_Cmn_AppSmokeM_1
Definition EffectID.h:458
@ RP_Cmn_LandingSmoke_29
Definition EffectID.h:709
@ RP_Cmn_EnemyBurst_13
Definition EffectID.h:522
@ RP_PowerUP_0
Definition EffectID.h:2818
@ rp_Koopa_Roar
Definition EffectID.h:2348
@ RP_Cmn_DashPillarWtr_4
Definition EffectID.h:477
@ RP_Cmn_WaterSplash_37
Definition EffectID.h:1031
@ RP_Torpedo_Exp_1
Definition EffectID.h:3037
@ RP_MagicHand_Gu
Definition EffectID.h:2519
@ rp_swimPaddle_1
Definition EffectID.h:2990
@ RP_Cmn_EnemyBurst_40
Definition EffectID.h:549
@ RP_CanonShootA
Definition EffectID.h:421
@ RP_Goal_Fireworks_blue_1
Definition EffectID.h:1722
@ RP_Screen_FWtr_A
Definition EffectID.h:2925
@ RP_Cmn_LandingPillarWtr_13
Definition EffectID.h:646
@ RP_RingRed
Definition EffectID.h:2885
@ RP_EggCY_yellow
Definition EffectID.h:1530
@ RP_Cmn_EnemyBurst_22
Definition EffectID.h:531
@ RP_Cmn_LandingIce_01
Definition EffectID.h:609
@ RP_Cmn_PoisonSplash_29
Definition EffectID.h:871
@ RP_Demo_CannonHit_0
Definition EffectID.h:1343
@ RP_CSelect_ShipJr_Hover_a
Definition EffectID.h:1271
@ RP_Pmusasabi
Definition EffectID.h:2788
@ RP_Lemmy_ShellBlur
Definition EffectID.h:2463
@ RP_CoinBattle_Result_StarCoinGet
Definition EffectID.h:1071
@ RP_Bunbun_Spin_0
Definition EffectID.h:405
@ RP_CoinBattle_Result_CoinGet
Definition EffectID.h:1066
@ RP_Switch_Hatena_On
Definition EffectID.h:2996
@ RP_DRCStar_CountFlash
Definition EffectID.h:1451
@ RP_Woogan_MoveSplash
Definition EffectID.h:3384
@ RP_Cmn_LandingSmoke_34
Definition EffectID.h:714
@ RP_Cmn_LavaSplash2_11
Definition EffectID.h:819
@ RP_HipDrop_Snow_1
Definition EffectID.h:1846
@ RP_Cmn_LandingSmoke_45
Definition EffectID.h:725
@ RP_HalfSpin_1
Definition EffectID.h:1762
@ RP_DRCStar_LandingSand
Definition EffectID.h:1466
@ RP_ice_A2_app_1
Definition EffectID.h:1931
@ RP_Cmn_LavaSplash2_07
Definition EffectID.h:815
@ RP_Cmn_LandingSnow_17
Definition EffectID.h:749
@ RP_Yoshi_TongueHit
Definition EffectID.h:3458
@ RP_Woogan_AppSplash
Definition EffectID.h:3374
@ RP_Kameck_Magic_hit_0
Definition EffectID.h:2183
@ RP_Cmn_EnemyBurst_21
Definition EffectID.h:530
@ RP_Cmn_LavaSplash2_06
Definition EffectID.h:814
@ RP_Cmn_PoisonSplash_07
Definition EffectID.h:849
@ RP_TurnBrakePillarWtr_0
Definition EffectID.h:3075
@ RP_Kanibo_RockBreak
Definition EffectID.h:2194
@ RP_boss_ChangeShell_1
Definition EffectID.h:187
@ RP_boss_ChangeShell_6
Definition EffectID.h:192
@ RP_Cmn_PoisonSplash_35
Definition EffectID.h:877
@ RP_Cmn_LavaSplash_13
Definition EffectID.h:769
@ RP_HipDrop_Normal_1
Definition EffectID.h:1822
@ RP_Balloon_Burst_b
Definition EffectID.h:76
@ RP_UI_LandingSmoke_0
Definition EffectID.h:3191
@ RP_JrClown_damage_end
Definition EffectID.h:2049
@ RP_Cmn_EnemyBurst_29
Definition EffectID.h:538
@ RP_AssistBlock_Burst_Green
Definition EffectID.h:30
@ RP_boss_ChangeShell_3
Definition EffectID.h:189
@ RP_Cmn_WaterSplash_18
Definition EffectID.h:1012
@ RP_Coinedit_Coin_on
Definition EffectID.h:1081
@ RP_Mario_Firejump_Smoke_1
Definition EffectID.h:2548
@ RP_ItemGet
Definition EffectID.h:2019
@ RP_Cmn_WaterSplash_08
Definition EffectID.h:1002
@ RP_Block_break_1
Definition EffectID.h:113
@ RP_Cmn_LavaSplash_20
Definition EffectID.h:776
@ RP_Cmn_LandingPillarWtr_19
Definition EffectID.h:652
@ RP_Cmn_LandingSmoke_04
Definition EffectID.h:684
@ RP_Cmn_WaterSplash_39
Definition EffectID.h:1033
@ RP_ice_A2_wait_wtr_1
Definition EffectID.h:1966
@ RP_Cmn_WaterSplash_07
Definition EffectID.h:1001
@ RP_Enm_ShellMoveNml_10
Definition EffectID.h:1596
@ RP_Huhu_dead02
Definition EffectID.h:1878
@ RP_Bunbun_LandingSmoke_0
Definition EffectID.h:370
@ RP_Balloon_Burst_s_0
Definition EffectID.h:91
@ RP_Morton_Hammer
Definition EffectID.h:2633
@ RP_ice_A1_wait_2
Definition EffectID.h:1918
@ RP_Dokan_WtrStream
Definition EffectID.h:1429
@ RP_BossKK_ElecBall_0
Definition EffectID.h:142
@ RP_Cmn_WaterSplashL_2
Definition EffectID.h:1048
@ RP_Cmn_LavaSplash2_09
Definition EffectID.h:817
@ RP_Cmn_LandingSmoke_07
Definition EffectID.h:687
@ RP_UI_ItemList_PowerUP_1
Definition EffectID.h:3171
@ RP_Bombhei_Ignite
Definition EffectID.h:128
@ RP_Musa_WallCatch_0
Definition EffectID.h:2681
@ RP_Cmn_LavaSplash2_02
Definition EffectID.h:810
@ RP_Demo_ShipDamage_DV
Definition EffectID.h:1406
@ RP_Cmn_WaterSplash_03
Definition EffectID.h:997
@ RP_Cmn_PoisonSplash_01
Definition EffectID.h:843
@ RP_CSelect_ShootingStar
Definition EffectID.h:1286
@ RP_TurnBrakeSnow_0
Definition EffectID.h:3099
@ RP_TurnBrakeSmoke_3
Definition EffectID.h:3094
@ RP_Puku_WaterDrop
Definition EffectID.h:2855
@ RP_BossKK_ElecBall_Hit_0
Definition EffectID.h:148
@ RP_HipDropBlur_1
Definition EffectID.h:1792
@ RP_JrClown_damage_nml
Definition EffectID.h:2054
@ RP_BrosMega_HipDrop
Definition EffectID.h:276
@ RP_Cmn_SlipSnow_4
Definition EffectID.h:989
@ RP_Met_ShellBlur_2
Definition EffectID.h:2581
@ RP_ice_A2_app_wtr_0
Definition EffectID.h:1937
@ RP_Kameck_AppSign
Definition EffectID.h:2158
@ RP_Sanbo_move_sand_0
Definition EffectID.h:2919
@ RP_HipDrop_PillarWtr_2
Definition EffectID.h:1831
@ RP_boss_ChangeShell_7
Definition EffectID.h:193
@ RP_Cmn_PoisonSplash_06
Definition EffectID.h:848
@ RP_Cmn_LavaSplash2_08
Definition EffectID.h:816
@ RP_ice_A1_break_1
Definition EffectID.h:1903
@ RP_CSelect_ShipJr_Explosion
Definition EffectID.h:1261
@ RP_Cmn_LandingSmoke_20
Definition EffectID.h:700
@ RP_YoshiChibi_Sweat_Escape
Definition EffectID.h:3424
@ RP_Cmn_HitNormal
Definition EffectID.h:590
@ RP_Cmn_FeatherFall_0
Definition EffectID.h:568
@ RP_Cmn_LandingSmoke_39
Definition EffectID.h:719
@ RP_Cmn_LandingSmoke_18
Definition EffectID.h:698
@ RP_CSelect_RunSmoke_4
Definition EffectID.h:1237
@ RP_Jr_ShellBlur
Definition EffectID.h:2113
@ RP_UI_ItemList_Star_1
Definition EffectID.h:3185
@ rp_Koopa_FireBallHit2_1
Definition EffectID.h:2321
@ RP_boss_damage_end_01
Definition EffectID.h:200
@ RP_Bunbun_ScaleUp_1
Definition EffectID.h:400
@ RP_TurnBrakeSand_0
Definition EffectID.h:3083
@ Wm_en_keronpalight
Definition EffectID.h:3468
@ RP_Cmn_LandingSand_17
Definition EffectID.h:674
@ RP_Cmn_PoisonSplash_34
Definition EffectID.h:876
@ RP_Balloon_Burst_wtr
Definition EffectID.h:97
@ RP_Cmn_LandingSand_18
Definition EffectID.h:675
@ RP_Cmn_LandingSand_16
Definition EffectID.h:673
@ RP_EggCY_blue
Definition EffectID.h:1520
@ RP_boss_ChangeShell_4
Definition EffectID.h:190
@ RP_UI_BoostLine_loop2
Definition EffectID.h:3117
@ RP_Cmn_DashPillarWtr_3
Definition EffectID.h:476
@ RP_Cmn_LandingSnow_04
Definition EffectID.h:736
@ RP_Cmn_LandingIce_17
Definition EffectID.h:625
@ RP_HalfSpin_2
Definition EffectID.h:1763
@ RP_Cmn_LavaSplashL_3
Definition EffectID.h:833
@ RP_Killer_Search
Definition EffectID.h:2241
@ RP_Cmn_PoisonSplash_24
Definition EffectID.h:866
@ rp_Koopa_Landing
Definition EffectID.h:2338
@ RP_Cmn_RunIce_2
Definition EffectID.h:898
@ RP_Demo_LandingSmoke_2
Definition EffectID.h:1390
@ RP_CoinGet_Mask_0
Definition EffectID.h:1091
@ RP_Woochan_SinkSplash
Definition EffectID.h:3329
@ RP_Cmn_LandingSmoke_35
Definition EffectID.h:715
@ RP_ice_A2_break_wtr_2
Definition EffectID.h:1953
@ RP_Cmn_DashSand_1
Definition EffectID.h:483
@ RP_Demo_LandingSmoke_1
Definition EffectID.h:1389
@ RP_Balloon_Burst_r
Definition EffectID.h:86
@ RP_Cmn_LavaSplash_32
Definition EffectID.h:788
@ RP_Fugu_WaterDrop
Definition EffectID.h:1675
@ RP_Cmn_Iceball_1
Definition EffectID.h:596
@ RP_Burner_Flame
Definition EffectID.h:416
@ RP_KillerMag_Search
Definition EffectID.h:2220
@ RP_boss_damage_end_02
Definition EffectID.h:201
@ RP_Cmn_DashIce_1
Definition EffectID.h:464
@ RP_HoneCoaster_PoisonSplash
Definition EffectID.h:1853
@ RP_Cmn_LandingPillarWtr_15
Definition EffectID.h:648
@ RP_HipDropBlur_2
Definition EffectID.h:1793
@ RP_DRCStar_LavaSplash
Definition EffectID.h:1481
@ RP_HipDrop_Snow_0
Definition EffectID.h:1845
@ RP_Cmn_LavaSplash_40
Definition EffectID.h:796
@ RP_Cmn_EnemyBurst_30
Definition EffectID.h:539
@ RP_Cmn_LavaSplash2_12
Definition EffectID.h:820
@ RP_Cmn_WaterSplashS_0
Definition EffectID.h:1054
@ RP_Noko_ShellCrash_PillarSnd_1
Definition EffectID.h:2712
@ RP_HipDrop_Sand_0
Definition EffectID.h:1837
@ RP_Cmn_Iceball_0
Definition EffectID.h:595
@ RP_CSelect_AppSmoke_4
Definition EffectID.h:1141
@ RP_CoinNormalGet
Definition EffectID.h:1102
@ RP_Cmn_PoisonSplash_18
Definition EffectID.h:860
@ RP_DRCStar_LandingIce
Definition EffectID.h:1456
@ RP_CSelect_Chorobon_Disapp
Definition EffectID.h:1151
@ RP_Roy_LandingL
Definition EffectID.h:2905
@ RP_Tsurara_Break_1
Definition EffectID.h:3053
@ RP_Tsurara_Break_0
Definition EffectID.h:3052
@ RP_boss_damage_end_08
Definition EffectID.h:207
@ rp_Chorobon_Drop_1
Definition EffectID.h:432
@ RP_HipDrop_1
Definition EffectID.h:1784
@ RP_ice_A1_wait_wtr_2
Definition EffectID.h:1925
@ RP_WaterPakkun_BreathMax
Definition EffectID.h:3259
@ RP_Killer_Shoot_1
Definition EffectID.h:2247
@ RP_Bunbun_LandingSmoke_2
Definition EffectID.h:372
@ RP_CSelect_Mario_Star_0
Definition EffectID.h:1206
@ RP_Noko_ShellCrash_PillarWtr_1
Definition EffectID.h:2718
@ RP_Enm_ShellMovePillaWtr_1
Definition EffectID.h:1602
@ RP_Balloon_Burst_y
Definition EffectID.h:102
@ RP_Cmn_LandingSmoke_23
Definition EffectID.h:703
@ RP_Enm_ShellMoveSand_2
Definition EffectID.h:1609
@ RP_Cmn_RunIce_0
Definition EffectID.h:896
@ RP_UI_ItemList_Landing_1
Definition EffectID.h:3158
@ RP_CSelect_ShipAttack
Definition EffectID.h:1247
@ RP_Cmn_RunSand_0
Definition EffectID.h:917
@ RP_Enm_ShellMoveSand_1
Definition EffectID.h:1608
@ RP_CSelect_LandingSmoke_0
Definition EffectID.h:1193
@ RP_Cmn_LandingSnow_05
Definition EffectID.h:737
@ RP_Demo_SlipSmoke_2
Definition EffectID.h:1423
@ RP_Cmn_PoisonSplash_36
Definition EffectID.h:878
@ RP_boss_notice_4
Definition EffectID.h:238
@ RP_Cmn_WaterSplashS_1
Definition EffectID.h:1055
@ RP_Cmn_LandingSmoke_14
Definition EffectID.h:694
@ RP_Wendy_LandingIce
Definition EffectID.h:3279
@ RP_Cmn_RunSand_3
Definition EffectID.h:920
@ RP_UI_Player_Star_1
Definition EffectID.h:3209
@ RP_Cmn_SlipIce_0
Definition EffectID.h:944
@ RP_Cmn_RunIce_5
Definition EffectID.h:901
@ RP_Balloon_Burst_0
Definition EffectID.h:70
@ RP_Cmn_LavaSplash_11
Definition EffectID.h:767
@ RP_Poltergeist_Spin
Definition EffectID.h:2808
@ RP_Noko_ShellBlur_G_0
Definition EffectID.h:2699
@ RP_Ludwig_SplitSt
Definition EffectID.h:2514
@ RP_Cmn_LandingPillarWtr_11
Definition EffectID.h:644
@ RP_Cmn_LandingIce_04
Definition EffectID.h:612
@ RP_KillerKing_FlySmoke
Definition EffectID.h:2210
@ RP_HipDrop_Sand_1
Definition EffectID.h:1838
@ RP_Cmn_LandingIce_16
Definition EffectID.h:624
@ RP_Mario_Star_1
Definition EffectID.h:2562
@ RP_TurnBrakeIce_1
Definition EffectID.h:3068
@ RP_Shadowkun_notice
Definition EffectID.h:2960
@ RP_Cmn_LavaSplash_42
Definition EffectID.h:798
@ Wm_ob_spillarsign
Definition EffectID.h:3491
@ RP_Bunbun_Piyori_1
Definition EffectID.h:383
@ RP_Enm_ShellMoveSnow_2
Definition EffectID.h:1617
@ RP_boss_shell_land_nml_04
Definition EffectID.h:254
@ RP_boss_damage_nml_07
Definition EffectID.h:222
@ RP_Cmn_LandingIce_10
Definition EffectID.h:618
@ RP_Cmn_LandingSmoke_09
Definition EffectID.h:689
@ RP_Cmn_LandingSmoke_00
Definition EffectID.h:680
@ RP_Cmn_SlipSmoke_4
Definition EffectID.h:976
@ RP_Lemmy_BallApp
Definition EffectID.h:2420
@ RP_Cmn_DashIce_0
Definition EffectID.h:463
@ RP_Cmn_LavaSplash_37
Definition EffectID.h:793
@ rp_Koopa_Walk
Definition EffectID.h:2358
@ RP_ice_A2_wait_2
Definition EffectID.h:1960
@ RP_boss_damage_end_05
Definition EffectID.h:204
@ RP_Kuribo_IgaFire
Definition EffectID.h:2388
@ RP_Cmn_LavaSplash_28
Definition EffectID.h:784
@ RP_Unabon_bubble
Definition EffectID.h:3222
@ RP_WtrCurrent_L4unit
Definition EffectID.h:3394
@ RP_Firebar
Definition EffectID.h:1623
@ RP_boss_shell_land_nml_10
Definition EffectID.h:260
@ RP_Cmn_SlipSmoke_8
Definition EffectID.h:980
@ RP_Cmn_EnemyBurst_31
Definition EffectID.h:540
@ RP_Cmn_LandingSand_02
Definition EffectID.h:659
@ RP_Cmn_RunSmoke_0
Definition EffectID.h:927
@ RP_Jugemu_Cloud
Definition EffectID.h:2118
@ RP_HipDropHit_1
Definition EffectID.h:1808
@ RP_Hana_Petal
Definition EffectID.h:1768
@ RP_TurnBrake_2
Definition EffectID.h:3061
@ RP_boss_damage_end_09
Definition EffectID.h:208
@ RP_Cmn_LandingSand_01
Definition EffectID.h:658
@ RP_CSelect_WaterPillar_sign
Definition EffectID.h:1328
@ RP_Goal_Fireworks_pink_0
Definition EffectID.h:1738
@ RP_ItemStar
Definition EffectID.h:2024
@ RP_UI_ItemList_Spin_0
Definition EffectID.h:3177
@ RP_ice_A1_wait_0
Definition EffectID.h:1916
@ RP_boss_shell_land_ice
Definition EffectID.h:245
@ RP_Cmn_RunIce_1
Definition EffectID.h:897
@ RP_Killer_Collision_1
Definition EffectID.h:2231
@ RP_RingGreen
Definition EffectID.h:2875
@ RP_ice_A1_wait_wtr_0
Definition EffectID.h:1923
@ RP_Cmn_LandingSand_13
Definition EffectID.h:670
@ RP_Seidon_SnowBall_Break
Definition EffectID.h:2930
@ RP_AssistBlock_MarkLine
Definition EffectID.h:55
@ RP_CSelect_FlyingSmoke_2
Definition EffectID.h:1163
@ RP_Cmn_LandingSmoke_37
Definition EffectID.h:717
@ RP_Cmn_PoisonSplash_27
Definition EffectID.h:869
@ RP_Balloon_Burst_s_1
Definition EffectID.h:92
@ RP_Cmn_LavaSplash_06
Definition EffectID.h:762
@ RP_CSelect_Mario_Star_1
Definition EffectID.h:1207
@ RP_Cmn_LavaSplash_35
Definition EffectID.h:791
@ RP_UI_ItemList_Landing_2
Definition EffectID.h:3159
@ RP_ice_A1_app_wtr_0
Definition EffectID.h:1895
@ RP_Cmn_LandingIce_06
Definition EffectID.h:614
@ RP_Cmn_SlipSand_1
Definition EffectID.h:963
@ RP_Woogan_RecallSplash
Definition EffectID.h:3389
@ RP_BossKK_ElecBall_HitSplit_0
Definition EffectID.h:154
@ RP_CSelect_Puku_Splash
Definition EffectID.h:1223
@ RP_Cmn_LandingSmoke_03
Definition EffectID.h:683
@ RP_boss_damage_end_03
Definition EffectID.h:202
@ RP_Pow
Definition EffectID.h:2813
@ RP_Enm_ShellMoveNml_08
Definition EffectID.h:1594
@ RP_FloatBox_WaterSplash
Definition EffectID.h:1655
@ RP_Musa_GlideUpStart
Definition EffectID.h:2676
@ RP_Wendy_ShellBlur
Definition EffectID.h:3299
@ RP_CSelect_EnemyBurst
Definition EffectID.h:1156
@ RP_Firesnake_Body_Dead
Definition EffectID.h:1628
@ rp_swim_1
Definition EffectID.h:2983
@ Wm_en_keronpaTail
Definition EffectID.h:3473
@ RP_Cmn_SlipPillarWtr_3
Definition EffectID.h:956
@ RP_Kuribo_Split_1
Definition EffectID.h:2394
@ RP_TurnBrakeSnow_1
Definition EffectID.h:3100
@ RP_UI_Player_PMusa
Definition EffectID.h:3203
@ RP_Huhu_BreathIn
Definition EffectID.h:1863
@ RP_Demo_SlipSmoke_1
Definition EffectID.h:1422
@ RP_WoodBox_blue2x2_Break
Definition EffectID.h:3334
@ RP_Cmn_WaterSplashL_0
Definition EffectID.h:1046
@ RP_Cmn_LandingSmoke_33
Definition EffectID.h:713
@ RP_Goal_Fireworks_kinoko
Definition EffectID.h:1733
@ RP_Enm_Fireball
Definition EffectID.h:1569
@ RP_ItemApp_Mask
Definition EffectID.h:2014
@ RP_ice_A2_app_2
Definition EffectID.h:1932
@ RP_Bunbun_Pun2_0
Definition EffectID.h:393
@ RP_Cmn_LavaSplash_09
Definition EffectID.h:765
@ RP_BossShip_PlayerIn_5
Definition EffectID.h:180
@ RP_Cmn_EnemyBurst_24
Definition EffectID.h:533
@ RP_Cmn_LandingSnow_15
Definition EffectID.h:747
@ RP_ice_A2_wait_wtr_0
Definition EffectID.h:1965
@ RP_Cmn_LandingSnow_09
Definition EffectID.h:741
@ RP_Bunbun_HandBlur_R2_0
Definition EffectID.h:354
@ RP_Cmn_EnemyBurst_33
Definition EffectID.h:542
@ RP_Lemmy_BombExp_1
Definition EffectID.h:2452
@ RP_CSelect_AppSmoke_2
Definition EffectID.h:1139
@ RP_Mario_Star_0
Definition EffectID.h:2561
@ RP_Demo_ShipParts
Definition EffectID.h:1411
@ RP_Pakkun_Fireball
Definition EffectID.h:2738
@ RP_Karon_EyeFlash
Definition EffectID.h:2199
@ RP_Ring_Mask
Definition EffectID.h:2895
@ RP_Cmn_LandingSnow_01
Definition EffectID.h:733
@ RP_Mario_Shock_1
Definition EffectID.h:2555
@ RP_Cmn_LavaSplash_10
Definition EffectID.h:766
@ RP_Bunbun_HandBlur_L1
Definition EffectID.h:338
@ RP_JrClown_SwingHit
Definition EffectID.h:2099
@ RP_Cmn_SlipIce_4
Definition EffectID.h:948
@ RP_Cmn_LandingSmoke_17
Definition EffectID.h:697
@ RP_Iggy_Magic_hit2_0
Definition EffectID.h:1993
@ RP_AssistBlock_Burst_Purple
Definition EffectID.h:35
@ RP_HipDrop_PillarWtr_3
Definition EffectID.h:1832
@ RP_Cmn_LandingSmoke_05
Definition EffectID.h:685
@ RP_CSelect_HitNormal
Definition EffectID.h:1168
@ RP_PowerUP_2
Definition EffectID.h:2820
@ RP_Cmn_PoisonSplashL_3
Definition EffectID.h:887
@ RP_Cmn_DashPillarWtr_0
Definition EffectID.h:473
@ RP_KameckIce_Break
Definition EffectID.h:2143
@ RP_WtrCurrent_M1unit
Definition EffectID.h:3399
@ RP_Cmn_EnemyBurst_20
Definition EffectID.h:529
@ RP_TurnBrakeSand_1
Definition EffectID.h:3084
@ RP_KickHit_1
Definition EffectID.h:2205
@ RP_Prop_Fall
Definition EffectID.h:2835
@ RP_Cmn_LandingIce_02
Definition EffectID.h:610
@ RP_Cmn_PoisonSplash_15
Definition EffectID.h:857
@ RP_Balloon_Burst_1
Definition EffectID.h:71
@ RP_GoalFlagPLY_App_0
Definition EffectID.h:1709
@ rp_Koopa_Fire1
Definition EffectID.h:2298
@ RP_Cmn_LavaSplash_25
Definition EffectID.h:781
@ RP_EggY_blue
Definition EffectID.h:1535
@ RP_Cmn_LandingIce_14
Definition EffectID.h:622
@ RP_Cmn_EnemyBurst_25
Definition EffectID.h:534
@ RP_Balloon_Burst_g
Definition EffectID.h:81
@ RP_Cmn_EnemyBurst_38
Definition EffectID.h:547
@ RP_ice_A1_app_0
Definition EffectID.h:1888
@ RP_Lemmy_BombIgnite_0
Definition EffectID.h:2457
@ RP_Cmn_SlipSand_4
Definition EffectID.h:966
@ RP_Killer_Collision_0
Definition EffectID.h:2230
@ RP_Cmn_LandingSmoke_36
Definition EffectID.h:716
@ RP_BossShip_PlayerIn_3
Definition EffectID.h:178
@ Wm_ob_wpillarsign
Definition EffectID.h:3506
@ RP_Cmn_SlipSmoke_1
Definition EffectID.h:973
@ RP_boss_ChangeShell_2
Definition EffectID.h:188
@ RP_BossShip_PlayerIn_1
Definition EffectID.h:176
@ RP_Morton_HammerHit
Definition EffectID.h:2643
@ RP_ice_A2_break_2
Definition EffectID.h:1946
@ RP_Jugemu_CloudRideOn
Definition EffectID.h:2128
@ RP_Cmn_SlipPillarWtr_4
Definition EffectID.h:957
@ RP_Cmn_WaterSplash_17
Definition EffectID.h:1011
@ RP_Cmn_SlipSmoke_3
Definition EffectID.h:975
@ RP_Demo_ShipSmoke
Definition EffectID.h:1416
@ RP_YoshiChibi_BlowUp
Definition EffectID.h:3414
@ RP_EggY_green
Definition EffectID.h:1540
@ RP_JrBlock_break2
Definition EffectID.h:2034
@ RP_boss_notice_1
Definition EffectID.h:235
@ RP_TurnBrakeSnow_3
Definition EffectID.h:3102
@ RP_Cmn_RunPillarWtr_1
Definition EffectID.h:908
@ RP_Cmn_LandingIce_03
Definition EffectID.h:611
@ RP_Wendy_SpinJump_W
Definition EffectID.h:3314
@ rp_swimPaddle_2
Definition EffectID.h:2991
@ RP_CSelect_ShipJr_FallSmoke
Definition EffectID.h:1266
@ RP_ParmLeafSand_s
Definition EffectID.h:2768
@ RP_Killer_Shoot_2
Definition EffectID.h:2248
@ RP_WireHit
Definition EffectID.h:3319
@ RP_Lemmy_BombDisapp_1
Definition EffectID.h:2446
@ RP_Cmn_EnemyBurst_10
Definition EffectID.h:519
@ RP_Cmn_PoisonSplash_30
Definition EffectID.h:872
@ RP_KK_Shiko
Definition EffectID.h:2253
@ RP_boss_shell_land_nml_00
Definition EffectID.h:250
@ RP_Goal_Fireworks_green_0
Definition EffectID.h:1727
@ rp_UI_BoostLine
Definition EffectID.h:3107
@ RP_Cmn_LavaSplash_29
Definition EffectID.h:785
@ RP_Cmn_DashIce_2
Definition EffectID.h:465
@ RP_Cmn_LandingIce_19
Definition EffectID.h:627
@ RP_Cmn_SlipIce_1
Definition EffectID.h:945
@ RP_TurnBrakeSmoke_0
Definition EffectID.h:3091
@ RP_Enm_ShellMoveNml_02
Definition EffectID.h:1588
@ RP_Bunbun_DashIce
Definition EffectID.h:306
@ RP_Cmn_RunIce_3
Definition EffectID.h:899
@ RP_Shadowkun_Sweat
Definition EffectID.h:2965
@ RP_Ludwig_ShellBlur
Definition EffectID.h:2499
@ rp_ankou_LightGlow
Definition EffectID.h:20
@ RP_Bunbun_DashShallow
Definition EffectID.h:311
@ RP_MiddleFlag
Definition EffectID.h:2587
@ RP_Cmn_Explosion_2
Definition EffectID.h:562
@ RP_ice_A1_app_1
Definition EffectID.h:1889
@ RP_Cmn_Iceball_2
Definition EffectID.h:597
@ RP_Cmn_RunSnow_5
Definition EffectID.h:939
@ RP_Enm_ShellMoveNml_01
Definition EffectID.h:1587
@ RP_Penta_Sweat
Definition EffectID.h:2778
@ rp_Gesso_SwimInk
Definition EffectID.h:1696
@ RP_Cmn_LandingSmoke_25
Definition EffectID.h:705
@ RP_ice_A2_app_wtr_2
Definition EffectID.h:1939
@ RP_Ludwig_Magic_st
Definition EffectID.h:2494
@ RP_AssistBlock_Burst_White
Definition EffectID.h:45
@ RP_Cmn_LandingPillarWtr_06
Definition EffectID.h:639
@ RP_BossShip_PlayerIn_0
Definition EffectID.h:175
@ RP_HipDropHit_0
Definition EffectID.h:1807
@ RP_UI_ItemList_Spin_2
Definition EffectID.h:3179
@ RP_JrClown_Screw
Definition EffectID.h:2094
@ RP_ItemApp
Definition EffectID.h:2009
@ RP_CSelect_SlipSmoke_2
Definition EffectID.h:1293
@ RP_UI_LandingSmoke_1
Definition EffectID.h:3192
@ RP_CSelect_WaterPillar_bottom
Definition EffectID.h:1323
@ RP_Cmn_SlipSmoke_7
Definition EffectID.h:979
@ RP_FPillar_Bottom
Definition EffectID.h:1660
@ RP_Cmn_EnemyBurst_09
Definition EffectID.h:518
@ RP_Enm_ShellMoveIce_5
Definition EffectID.h:1579
@ RP_EggCY_red
Definition EffectID.h:1525
@ RP_Cmn_LandingPillarWtr_17
Definition EffectID.h:650
@ RP_EggY_red
Definition EffectID.h:1545
@ RP_DV_TorchB
Definition EffectID.h:1515
@ RP_Cmn_RunSnow_0
Definition EffectID.h:934
@ RP_ice_A1_break_0
Definition EffectID.h:1902
@ RP_Pmusasabi_Fly
Definition EffectID.h:2793
@ RP_Cmn_PoisonSplash_33
Definition EffectID.h:875
@ RP_Demo_Koopa_down
Definition EffectID.h:1378
@ RP_1upGet_2
Definition EffectID.h:15
@ RP_Hana_Pun
Definition EffectID.h:1778
@ RP_Torpedo_Exp_0
Definition EffectID.h:3036
@ RP_Cmn_PoisonSplashL_1
Definition EffectID.h:885
@ RP_Pakkun_FireballShoot
Definition EffectID.h:2743
@ RP_Cmn_LandingSmoke_32
Definition EffectID.h:712
@ RP_Bunbun_DownShallow
Definition EffectID.h:327
@ RP_Cmn_LavaSplash2_05
Definition EffectID.h:813
@ RP_Cmn_LandingSand_12
Definition EffectID.h:669
@ rp_Koopa_FireFlame2_0
Definition EffectID.h:2332
@ RP_Cmn_PoisonSplash_05
Definition EffectID.h:847
@ RP_Cmn_LavaSplash_34
Definition EffectID.h:790
@ RP_Cmn_PoisonSplashL_0
Definition EffectID.h:884
@ RP_TsuraraBig_Landing
Definition EffectID.h:3047
@ RP_NokoLarge_ShellBlur_G_0
Definition EffectID.h:2687
@ RP_WtrCurrent_R4unit
Definition EffectID.h:3409
@ RP_Met_ShellBlur_3
Definition EffectID.h:2582
@ RP_DRCStar_WaterSplash
Definition EffectID.h:1501
@ RP_Cmn_SlipIce_2
Definition EffectID.h:946
@ RP_Cmn_LavaSplash_15
Definition EffectID.h:771
@ RP_Cmn_EnemyBurst_39
Definition EffectID.h:548
@ RP_UI_FeverMode
Definition EffectID.h:3142
@ RP_CSelect_PointChange
Definition EffectID.h:1218
@ RP_Cmn_PoisonSplash_03
Definition EffectID.h:845
@ RP_WaterPakkun_Sweat
Definition EffectID.h:3269
@ RP_Cmn_LavaSplash_23
Definition EffectID.h:779
@ RP_Goal_Fireworks_green_1
Definition EffectID.h:1728
@ RP_BossKK_ElecBall_1
Definition EffectID.h:143
@ RP_Demo_ShipDamage
Definition EffectID.h:1401
@ RP_Demo_DashSmoke_1
Definition EffectID.h:1366
@ RP_PowerUP_1
Definition EffectID.h:2819
@ RP_Cmn_PoisonSplash_10
Definition EffectID.h:852
@ RP_Gabon_BallB_Break
Definition EffectID.h:1691
@ RP_Enm_ShellMoveNml_05
Definition EffectID.h:1591
@ RP_Enm_Collision_4
Definition EffectID.h:1559
@ RP_WoodBox_nml2x4_Break
Definition EffectID.h:3359
@ RP_Demo_DashSmoke_3
Definition EffectID.h:1368
@ RP_Demo_CannonShoot_1
Definition EffectID.h:1355
@ RP_Cmn_LandingSnow_14
Definition EffectID.h:746
@ rp_Koopa_FireFlame2_1
Definition EffectID.h:2333
@ RP_CSelect_RunSmoke_0
Definition EffectID.h:1233
@ rp_swim_0
Definition EffectID.h:2982
@ RP_Enm_ShellMoveIce_2
Definition EffectID.h:1576
@ RP_Cmn_WaterSplash_06
Definition EffectID.h:1000
@ RP_Enm_ShellMoveSnow_0
Definition EffectID.h:1615
@ RP_Noko_ShellBlur_R_0
Definition EffectID.h:2705
@ RP_Cmn_Explosion_0
Definition EffectID.h:560
@ RP_Cmn_SlipIce_3
Definition EffectID.h:947
@ RP_Cmn_WaterSplash_42
Definition EffectID.h:1036
@ RP_Met_ShellBlur_1
Definition EffectID.h:2580
@ RP_HipDrop_Ice_1
Definition EffectID.h:1814
@ RP_Taru_Break
Definition EffectID.h:3011
@ RP_Poltergeist_Blur
Definition EffectID.h:2798
@ rp_Koopa_Swing
Definition EffectID.h:2353
@ RP_Cmn_LandingSmoke_19
Definition EffectID.h:699
@ RP_ice_A1_app_wtr_2
Definition EffectID.h:1897
@ RP_Musa_GlideUp
Definition EffectID.h:2671
@ RP_Cmn_WaterSplash_11
Definition EffectID.h:1005
@ RP_Shadowkun_brake_ice
Definition EffectID.h:2935
@ RP_Fugu_SwimSplash
Definition EffectID.h:1670
@ RP_UI_ItemList_Landing_3
Definition EffectID.h:3160
@ RP_HipDrop_0
Definition EffectID.h:1783
@ RP_Yoshi_Fireball
Definition EffectID.h:3429
@ RP_Iggy_ShellBlur
Definition EffectID.h:2004
@ RP_CoinStarGet
Definition EffectID.h:1117
@ RP_Cmn_LandingSand_08
Definition EffectID.h:665
@ RP_TurnBrakeSand_3
Definition EffectID.h:3086
@ RP_CSelect_Mario_Star_2
Definition EffectID.h:1208
@ RP_Cmn_LandingPillarWtr_01
Definition EffectID.h:634
@ RP_Cmn_DashSand_0
Definition EffectID.h:482
@ RP_Demo_ShipCrash
Definition EffectID.h:1396
@ RP_boss_ChangeShell_8
Definition EffectID.h:194
@ RP_CSelect_HouseBound
Definition EffectID.h:1173
@ RP_Gorogoro_move_1
Definition EffectID.h:1756
@ RP_Cmn_LandingSnow_03
Definition EffectID.h:735
@ RP_Mario_Shock_2
Definition EffectID.h:2556
@ RP_KPElec_ElecLine
Definition EffectID.h:2378
@ RP_Iggy_Magic_st
Definition EffectID.h:1999
@ RP_Cmn_LavaSplash_14
Definition EffectID.h:770
@ RP_Teresa_SweatL
Definition EffectID.h:3031
@ RP_Cmn_PoisonSplash_31
Definition EffectID.h:873
@ RP_HipDrop_Ice_2
Definition EffectID.h:1815
@ RP_Cmn_LandingSnow_06
Definition EffectID.h:738
@ RP_TurnBrake_3
Definition EffectID.h:3062
@ RP_ParmLeafNormal_l
Definition EffectID.h:2753
@ RP_Cmn_LandingSmoke_42
Definition EffectID.h:722
@ RP_DRCStar_LandingPillarWtr
Definition EffectID.h:1461
@ RP_Prop_SpinDrop
Definition EffectID.h:2850
@ RP_Cmn_LavaSplash2_17
Definition EffectID.h:825
@ RP_Cmn_LandingSnow_00
Definition EffectID.h:732
@ RP_Cmn_RunSand_4
Definition EffectID.h:921
@ RP_BossShip_PlayerIn_2
Definition EffectID.h:177
@ RP_BossKK_ElecBall_Hit_1
Definition EffectID.h:149
@ RP_Cmn_EnemyBurst_06
Definition EffectID.h:515
@ RP_boss_shell_land_nml_02
Definition EffectID.h:252
@ RP_boss_damage_nml_13
Definition EffectID.h:228
@ RP_Switch_Koopa_On
Definition EffectID.h:3001
@ RP_TurnBrakePillarWtr_1
Definition EffectID.h:3076
@ RP_Cmn_WaterSplash_02
Definition EffectID.h:996
@ RP_Cmn_DashIce_4
Definition EffectID.h:467
@ RP_Cmn_DashSmoke_1
Definition EffectID.h:491
@ RP_Goal_Fireworks_1up
Definition EffectID.h:1716
@ RP_Cmn_WaterSplash_19
Definition EffectID.h:1013
@ RP_Wendy_OpSpin
Definition EffectID.h:3284
@ RP_Bunbun_DownSmoke_0
Definition EffectID.h:332
@ RP_ObakeDoor_Disapp
Definition EffectID.h:2728
@ RP_Cmn_LandingSmoke_43
Definition EffectID.h:723
@ RP_Cmn_WaterSplash_28
Definition EffectID.h:1022
@ RP_Cmn_EnemyBurst_18
Definition EffectID.h:527
@ RP_CSelect_RunSmoke_1
Definition EffectID.h:1234
@ RP_Cmn_LavaSplash_17
Definition EffectID.h:773
@ rp_KoopaL_Fire3
Definition EffectID.h:2268
@ RP_CoinGet_Mask_1
Definition EffectID.h:1092
@ RP_Cmn_EnemyBurst_07
Definition EffectID.h:516
@ RP_Noko_ShellCrash_PillarWtr_0
Definition EffectID.h:2717
@ RP_boss_damage_end_00
Definition EffectID.h:199
@ RP_Cmn_RunSand_1
Definition EffectID.h:918
@ RP_Dosun_Landing_0
Definition EffectID.h:1440
@ RP_Woogan_Disapp
Definition EffectID.h:3379
@ RP_Cmn_EnemyBurst_32
Definition EffectID.h:541
@ RP_ice_A2_break_wtr_1
Definition EffectID.h:1952
@ RP_Yoshi_TongueGet
Definition EffectID.h:3453
@ RP_boss_damage_nml_06
Definition EffectID.h:221
@ RP_Choropoo_ManholeClose
Definition EffectID.h:447
@ RP_boss_damage_nml_05
Definition EffectID.h:220
@ RP_Choropoo_SpannerBlur
Definition EffectID.h:452
@ RP_Enm_ShellMoveIce_4
Definition EffectID.h:1578
@ RP_ice_A1_app_2
Definition EffectID.h:1890
@ RP_Bunbun_HandBlur_R2_1
Definition EffectID.h:355
@ RP_Demo_DongriTreeLeaf
Definition EffectID.h:1373
@ RP_Cmn_DashSnow_4
Definition EffectID.h:503
@ RP_Bunbun_Pun
Definition EffectID.h:388
@ RP_MarinSnow_inWtr
Definition EffectID.h:2535
@ RP_Choropoo_App
Definition EffectID.h:437
@ RP_Cmn_WaterSplash_00
Definition EffectID.h:994
@ RP_UI_ItemList_PowerUP_0
Definition EffectID.h:3170
@ RP_Enm_ShellMoveIce_6
Definition EffectID.h:1580
@ RP_Shadowkun_brake_sand
Definition EffectID.h:2950
@ RP_Demo_CannonHit_1
Definition EffectID.h:1344
@ RP_Enm_ShellMoveNml_00
Definition EffectID.h:1586
@ RP_Penta_SwimSplash
Definition EffectID.h:2783
@ RP_Cmn_LandingSmoke_21
Definition EffectID.h:701
@ RP_Birikyu_Elec
Definition EffectID.h:107
@ RP_Cmn_PoisonSplash_13
Definition EffectID.h:855
@ RP_TurnBrake_1
Definition EffectID.h:3060
@ RP_boss_damage_nml_04
Definition EffectID.h:219
@ RP_Noko_ShellBlur_G_1
Definition EffectID.h:2700
@ RP_UI_LandingSmoke_2
Definition EffectID.h:3193
@ RP_Goal_Fireworks_yellow_0
Definition EffectID.h:1749
@ RP_Cmn_LandingIce_09
Definition EffectID.h:617
@ RP_Cmn_PoisonSplash_14
Definition EffectID.h:856
@ RP_Cmn_WaterSplash_27
Definition EffectID.h:1021
@ RP_Cmn_LandingSmoke_44
Definition EffectID.h:724
@ RP_Dosun_Landing_1
Definition EffectID.h:1441
@ RP_Kameck_Magic2_st
Definition EffectID.h:2173
@ RP_Cmn_WaterSplash_40
Definition EffectID.h:1034
@ RP_HipDropEX_3
Definition EffectID.h:1802
@ RP_Cmn_PoisonSplash_00
Definition EffectID.h:842
@ RP_ice_A2_app_0
Definition EffectID.h:1930
@ RP_Huhu_BreathOut
Definition EffectID.h:1868
@ RP_WoodBox_blue4x4_Break
Definition EffectID.h:3349
@ RP_Cmn_WaterSplash_10
Definition EffectID.h:1004
@ RP_HipDropEX_1
Definition EffectID.h:1800
@ RP_Lemmy_BallBound
Definition EffectID.h:2425
@ RP_boss_shell_land_nml_06
Definition EffectID.h:256
@ RP_Cmn_WaterSplash_35
Definition EffectID.h:1029
@ RP_Demo_DashSmoke_2
Definition EffectID.h:1367
@ RP_Cmn_EnemyBurst_05
Definition EffectID.h:514
@ Wm_ob_sandpillar
Definition EffectID.h:3486
@ RP_boss_damage_end_07
Definition EffectID.h:206
@ RP_Cmn_LavaSplash2_01
Definition EffectID.h:809
@ RP_Cmn_Iceball_3
Definition EffectID.h:598
@ RP_JrClown_FireflameHit
Definition EffectID.h:2059
@ RP_Morton_DekaSanboApp
Definition EffectID.h:2628
@ RP_CSelect_WaterPillar_top
Definition EffectID.h:1333
@ RP_Cmn_LandingSmoke_27
Definition EffectID.h:707
@ RP_Lemmy_BallSlipSmoke
Definition EffectID.h:2435
@ RP_Goal_Fireworks_star
Definition EffectID.h:1744
@ RP_Cmn_EnemyBurst_26
Definition EffectID.h:535
@ RP_Cmn_EnemyBurst_15
Definition EffectID.h:524
@ RP_Coinedit_StarCoin_on
Definition EffectID.h:1086
@ RP_Cmn_LandingSmoke_16
Definition EffectID.h:696
@ RP_Morton_ShellBlur
Definition EffectID.h:2653
@ RP_boss_damage_end_06
Definition EffectID.h:205
@ RP_Cmn_RunIce_6
Definition EffectID.h:902
@ RP_TurnBrake_0
Definition EffectID.h:3059
@ RP_Cmn_SlipSnow_3
Definition EffectID.h:988
@ RP_PataBig_Sweat
Definition EffectID.h:2773
@ RP_ice_A2_wait_1
Definition EffectID.h:1959
@ RP_Kuribo_Split_0
Definition EffectID.h:2393
@ RP_Bubble_Dead
Definition EffectID.h:291
@ RP_AssistBlock_Burst_Blue
Definition EffectID.h:25
@ RP_JrClown_PunchHit
Definition EffectID.h:2084
@ RP_Cmn_LavaSplash_33
Definition EffectID.h:789
@ RP_boss_damage_end_04
Definition EffectID.h:203
@ RP_HipDrop_Sand_3
Definition EffectID.h:1840
@ RP_Cmn_WaterSplash_16
Definition EffectID.h:1010
@ RP_Cmn_RunPillarWtr_2
Definition EffectID.h:909
@ RP_Cmn_EnemyBurst_08
Definition EffectID.h:517
@ RP_Cmn_WaterSplash_23
Definition EffectID.h:1017
@ RP_Enm_ShellMoveNml_04
Definition EffectID.h:1590
@ rp_KoopaL_Landing
Definition EffectID.h:2273
@ RP_UI_Spin_2
Definition EffectID.h:3217
@ RP_Mario_ElecShock_1
Definition EffectID.h:2541
@ RP_Bunbun_LandingIce
Definition EffectID.h:360
@ RP_Killer_FlySmoke
Definition EffectID.h:2236
@ RP_Wendy_RingHit
Definition EffectID.h:3294
@ RP_CSelect_FlyingSmoke_0
Definition EffectID.h:1161
@ RP_CSelect_RunSmoke_2
Definition EffectID.h:1235
@ RP_Cmn_PoisonSplash_17
Definition EffectID.h:859
@ RP_Cmn_PoisonSplash_19
Definition EffectID.h:861
@ RP_Cmn_SlipSand_2
Definition EffectID.h:964
@ RP_Cmn_LandingIce_05
Definition EffectID.h:613
@ RP_HipDrop_Normal_3
Definition EffectID.h:1824
@ RP_icecoin_melt
Definition EffectID.h:1883
@ RP_Cmn_RunSnow_3
Definition EffectID.h:937
@ RP_Shadowkun_brake_pw
Definition EffectID.h:2945
@ RP_Mario_ElecShock_0
Definition EffectID.h:2540
@ RP_Cmn_LavaSplash_30
Definition EffectID.h:786
@ RP_CSelect_LandingSmoke_2
Definition EffectID.h:1195
@ RP_Enm_ShellMoveSand_3
Definition EffectID.h:1610
@ RP_Cmn_LandingSand_07
Definition EffectID.h:664
@ RP_boss_damage_nml_12
Definition EffectID.h:227
@ RP_Cmn_LavaSplash_36
Definition EffectID.h:792
@ RP_Jugemu_CloudDisapp
Definition EffectID.h:2123
@ RP_CSelect_FlyingSmoke_1
Definition EffectID.h:1162
@ RP_Cmn_LavaSplashL_1
Definition EffectID.h:831
@ rp_swim_2
Definition EffectID.h:2984
@ rp_Chorobon_Drop_0
Definition EffectID.h:431
@ RP_CoinGreenGet
Definition EffectID.h:1097
@ cEffectID_NumOriginal
Definition EffectID.h:3509
@ RP_ice_A1_break_wtr_1
Definition EffectID.h:1910
@ RP_Demo_CannonHit_DV
Definition EffectID.h:1349
@ RP_Larry_Magic_hit_0
Definition EffectID.h:2404
@ RP_Iggy_Magic_core2
Definition EffectID.h:1982
@ RP_Bunbun_LandingSmoke_1
Definition EffectID.h:371
@ RP_Cmn_LavaSplash_26
Definition EffectID.h:782
@ RP_Cmn_LandingIce_20
Definition EffectID.h:628
@ RP_Morton_LandingL
Definition EffectID.h:2648
@ rp_Koopa_OpRoar
Definition EffectID.h:2343
@ RP_HipDropEX_0
Definition EffectID.h:1799
@ RP_Enm_ShellMovePillaWtr_0
Definition EffectID.h:1601
@ RP_ice_A2_break_1
Definition EffectID.h:1945
@ cEffectID_None
Definition EffectID.h:3508
@ RP_Unizo_WaterSplash
Definition EffectID.h:3237
@ RP_Cmn_LandingSand_15
Definition EffectID.h:672
@ RP_boss_damage_end_11
Definition EffectID.h:210
@ RP_Cmn_LavaSplash_01
Definition EffectID.h:757
@ RP_KillerMag_FlySmoke
Definition EffectID.h:2215
@ RP_Cmn_LavaSplash2_04
Definition EffectID.h:812
@ RP_Teresa_Sweat
Definition EffectID.h:3026
@ RP_UI_Player_1up
Definition EffectID.h:3198
@ RP_Cmn_DashSnow_3
Definition EffectID.h:502
@ RP_Cmn_RunSnow_2
Definition EffectID.h:936
@ RP_Cmn_RunSnow_4
Definition EffectID.h:938
@ RP_Cmn_LandingSnow_07
Definition EffectID.h:739
@ RP_Moai_SandSmoke
Definition EffectID.h:2623
@ RP_TurnBrakePillarWtr_3
Definition EffectID.h:3078
@ RP_Cmn_SlipSmoke_2
Definition EffectID.h:974
@ RP_Iggy_Magic_hit_1
Definition EffectID.h:1988
@ RP_ChangeBlock_Change
Definition EffectID.h:426
@ RP_Cmn_LandingSnow_18
Definition EffectID.h:750
@ RP_Cmn_LandingSmoke_28
Definition EffectID.h:708
@ RP_boss_damage_nml_00
Definition EffectID.h:215
@ RP_FlagPass_2
Definition EffectID.h:1650
@ RP_MiniG_PanelGetFail_0
Definition EffectID.h:2602
@ rp_swimPaddle_0
Definition EffectID.h:2989
@ RP_Demo_KPHandHit
Definition EffectID.h:1383
@ rp_Jr_FireBall
Definition EffectID.h:2108
@ RP_Cmn_LavaSplash_02
Definition EffectID.h:758
@ RP_FPillar_Top
Definition EffectID.h:1665
@ RP_Teresa_Disapp
Definition EffectID.h:3016
@ RP_UI_ItemList_PMusa
Definition EffectID.h:3165
@ RP_Dosun_Blur_1
Definition EffectID.h:1435
@ RP_Wendy_SkatingKick
Definition EffectID.h:3304
@ RP_Crasher_PunchSwing
Definition EffectID.h:1122
@ RP_Cmn_EnemyBurst_46
Definition EffectID.h:555
@ RP_Cmn_EnemyBurst_36
Definition EffectID.h:545
@ RP_Cmn_HitEX
Definition EffectID.h:585
@ RP_WallKick_2
Definition EffectID.h:3244
@ RP_Cmn_WaterSplash_12
Definition EffectID.h:1006
@ RP_Cmn_EnemyBurst_27
Definition EffectID.h:536
@ RP_DRCStar_PoisonSplash
Definition EffectID.h:1491
@ RP_Cmn_EnemyBurst_03
Definition EffectID.h:512
@ RP_GoalFlagPLY_App_2
Definition EffectID.h:1711
@ RP_Spin_2
Definition EffectID.h:2977
@ RP_HipDrop_Normal_0
Definition EffectID.h:1821
@ RP_Enm_ShellMoveSnow_3
Definition EffectID.h:1618
@ RP_Cmn_LavaSplash_27
Definition EffectID.h:783
@ rp_KoopaL_OpRoar
Definition EffectID.h:2278
@ RP_UI_ItemList_ItemDisapp_DRCMode
Definition EffectID.h:3152
@ RP_Teresa_Glow
Definition EffectID.h:3021
@ RP_Cmn_RunSmoke_2
Definition EffectID.h:929
@ RP_Cmn_LavaSplash_03
Definition EffectID.h:759
@ RP_Huhu_body
Definition EffectID.h:1858
@ RP_Mario_Firejump_Smoke_2
Definition EffectID.h:2549
@ RP_Cmn_WaterSplash_36
Definition EffectID.h:1030
@ RP_CSelect_Kameck_Magic
Definition EffectID.h:1188
@ RP_HipDrop_PillarWtr_1
Definition EffectID.h:1830
@ rp_KoopaL_Fire1
Definition EffectID.h:2263
@ RP_JrClown_Accele
Definition EffectID.h:2039
@ RP_boss_damage_nml_01
Definition EffectID.h:216
@ RP_Ludwig_Magic_hit_1
Definition EffectID.h:2489
@ RP_Cmn_LandingSmoke_26
Definition EffectID.h:706
@ RP_boss_shell_land_nml_03
Definition EffectID.h:253
@ RP_BossKK_ElecBall_HitSplit_1
Definition EffectID.h:155
@ RP_Cmn_LandingPillarWtr_09
Definition EffectID.h:642
@ RP_KoopaAshiba_Cut
Definition EffectID.h:2258
@ RP_Enm_ShellMoveIce_0
Definition EffectID.h:1574
@ RP_Demo_LandingSmoke_0
Definition EffectID.h:1388
@ RP_Cmn_LavaSplash2_00
Definition EffectID.h:808
@ rp_Koopa_Fire2
Definition EffectID.h:2303
@ RP_Cmn_EnemyBurst_43
Definition EffectID.h:552
@ RP_Bunbun_DashSmoke_0
Definition EffectID.h:316
@ RP_Cmn_LavaSplash_31
Definition EffectID.h:787
@ RP_WoodBox_nml2x2_Break
Definition EffectID.h:3354
@ RP_Cmn_SlipSmoke_5
Definition EffectID.h:977
@ RP_HipDrop_Ice_3
Definition EffectID.h:1816
@ RP_boss_notice_6
Definition EffectID.h:240
@ RP_Demo_DashSmoke_0
Definition EffectID.h:1365
@ RP_Cmn_Explosion_1
Definition EffectID.h:561
@ RP_Cmn_PoisonSplash_08
Definition EffectID.h:850
@ RP_Cmn_LavaSplash_41
Definition EffectID.h:797
@ RP_Cmn_EnemyBurst_28
Definition EffectID.h:537
@ RP_Cmn_LavaSplash2_10
Definition EffectID.h:818
@ RP_DV_TorchA
Definition EffectID.h:1510
@ RP_HipDrop_Ice_0
Definition EffectID.h:1813
@ RP_Cmn_LandingSand_03
Definition EffectID.h:660
@ RP_Cmn_IceballHit
Definition EffectID.h:603
@ RP_DRCStar_LandingSmoke
Definition EffectID.h:1471
@ RP_Cmn_LandingIce_18
Definition EffectID.h:626
@ RP_UI_ItemList_Spin_1
Definition EffectID.h:3178
@ RP_Cmn_LavaSplash_16
Definition EffectID.h:772
@ RP_Ray_HWtr
Definition EffectID.h:2860
@ RP_Cmn_LavaSplash_19
Definition EffectID.h:775
@ RP_Cmn_LandingIce_12
Definition EffectID.h:620
@ RP_Cmn_LavaSplash2_03
Definition EffectID.h:811
@ RP_Cmn_LavaSplash_12
Definition EffectID.h:768
@ RP_Bubble_inWtr
Definition EffectID.h:296
@ RP_BossKK_Shiko
Definition EffectID.h:170
@ RP_Cmn_DashPillarWtr_1
Definition EffectID.h:474
@ RP_Cmn_PoisonSplash_23
Definition EffectID.h:865
@ RP_Cmn_WaterSplash_01
Definition EffectID.h:995
@ RP_Cmn_PoisonSplash_26
Definition EffectID.h:868
@ RP_Cmn_LandingSmoke_41
Definition EffectID.h:721
@ RP_Cmn_RunIce_4
Definition EffectID.h:900
@ RP_Cmn_DashSand_3
Definition EffectID.h:485
@ RP_UI_DRC_Touch_Fever
Definition EffectID.h:3137
@ RP_ice_A1_wait_1
Definition EffectID.h:1917
@ RP_Cmn_LandingSand_11
Definition EffectID.h:668
@ RP_Cmn_WaterSplash_32
Definition EffectID.h:1026
@ RP_Shadowkun_brake_nml
Definition EffectID.h:2940
@ RP_AssistBlock_Burst_Red
Definition EffectID.h:40
@ RP_Cmn_LandingPillarWtr_04
Definition EffectID.h:637
@ RP_Cmn_SlipSnow_2
Definition EffectID.h:987
@ RP_Cmn_DashSnow_1
Definition EffectID.h:500
@ RP_Cmn_LavaSplash_22
Definition EffectID.h:778
@ RP_Cmn_DashSmoke_3
Definition EffectID.h:493
@ RP_LiftTenbin_WaterSplash
Definition EffectID.h:2473
@ RP_Lemmy_BombIgnite_1
Definition EffectID.h:2458
@ RP_Cmn_WaterSplashL_1
Definition EffectID.h:1047
@ RP_Cmn_LandingSmoke_06
Definition EffectID.h:686
@ RP_HipDrop_Snow_2
Definition EffectID.h:1847
@ RP_Cmn_LavaSplash_00
Definition EffectID.h:756
@ rp_Koopa_FireBall
Definition EffectID.h:2308
@ RP_Kameck_Magic_core
Definition EffectID.h:2178
@ RP_CSelect_AppSmoke_1
Definition EffectID.h:1138
@ RP_Block_break_chika
Definition EffectID.h:118
@ RP_Cmn_WaterSplash_29
Definition EffectID.h:1023
@ RP_UI_Spin_0
Definition EffectID.h:3215
@ RP_BossShip_PlayerIn_6
Definition EffectID.h:181
@ RP_Demo_SlipSmoke_0
Definition EffectID.h:1421
@ RP_Cmn_EnemyBurst_11
Definition EffectID.h:520
@ RP_Cmn_DashSnow_5
Definition EffectID.h:504
@ RP_boss_notice_5
Definition EffectID.h:239
@ RP_Cmn_DashSmoke_4
Definition EffectID.h:494
@ RP_WoodBox_blue2x4_Break
Definition EffectID.h:3339
@ RP_Cmn_WaterSplash_15
Definition EffectID.h:1009
@ RP_boss_notice_3
Definition EffectID.h:237
@ RP_CSelect_StarCoin_Open
Definition EffectID.h:1303
@ RP_MetHone_EyeFlash
Definition EffectID.h:2574
@ RP_Cmn_LandingSmoke_22
Definition EffectID.h:702
@ RP_Kuribo_BurnSmoke
Definition EffectID.h:2383
@ RP_boss_notice_0
Definition EffectID.h:234
@ RP_Cmn_RunPillarWtr_3
Definition EffectID.h:910
@ rp_KoopaL_ShellBlur
Definition EffectID.h:2283
@ RP_UI_Player_Star_2
Definition EffectID.h:3210
@ RP_Moai_Dosun
Definition EffectID.h:2618
@ RP_Cmn_PoisonSplash_37
Definition EffectID.h:879
@ RP_UI_Player_Star_0
Definition EffectID.h:3208
@ RP_RingGet_Mask
Definition EffectID.h:2865
@ RP_CSelect_CannonShoot
Definition EffectID.h:1146
@ RP_boss_shell_land_pwl
Definition EffectID.h:265
@ RP_Cmn_PoisonSplash_11
Definition EffectID.h:853
@ RP_PakkunSead_Hatch
Definition EffectID.h:2733
@ rp_Koopa_FireBallHit_0
Definition EffectID.h:2313
@ RP_JrClown_ArmApp
Definition EffectID.h:2044
@ RP_Cmn_SlipSnow_1
Definition EffectID.h:986
@ RP_Cmn_RunPillarWtr_0
Definition EffectID.h:907
@ RP_CSelect_StarGate_Landing
Definition EffectID.h:1318
@ RP_Cmn_LavaSplash2_14
Definition EffectID.h:822
@ RP_Crasher_PunchSwingLeft
Definition EffectID.h:1127
@ RP_Cmn_WaterSplash_25
Definition EffectID.h:1019
@ RP_Enm_ShellMoveSand_0
Definition EffectID.h:1607
@ RP_Noko_ShellCrash_PillarSnd_0
Definition EffectID.h:2711
@ RP_Iggy_Magic_core
Definition EffectID.h:1977
@ RP_Cmn_LandingPillarWtr_12
Definition EffectID.h:645
@ RP_KickHit_0
Definition EffectID.h:2204
@ RP_Enm_ShellMoveNml_03
Definition EffectID.h:1589
@ RP_Cmn_DashSnow_2
Definition EffectID.h:501
@ RP_Cmn_WaterSplash_09
Definition EffectID.h:1003
@ RP_WtrCurrent_M4unit
Definition EffectID.h:3404
@ RP_CSelect_AppSmoke_3
Definition EffectID.h:1140
@ RP_Cmn_LandingSmoke_01
Definition EffectID.h:681
@ RP_Demo_LandingSmoke_3
Definition EffectID.h:1391
@ RP_Bunbun_HandBlur_R1
Definition EffectID.h:349
@ RP_Enm_Collision_5
Definition EffectID.h:1560
@ RP_CSelect_SnowFall
Definition EffectID.h:1298
@ RP_Cmn_LandingPillarWtr_02
Definition EffectID.h:635
@ RP_Cmn_PoisonSplashL_2
Definition EffectID.h:886
@ RP_FlagPass_1
Definition EffectID.h:1649
@ RP_Cmn_WaterSplash_33
Definition EffectID.h:1027
@ rp_KoopaL_Stamp
Definition EffectID.h:2288
@ RP_BurnerSign
Definition EffectID.h:411
@ RP_Cmn_LandingSand_10
Definition EffectID.h:667
@ rp_Koopa_FireBallHit_1
Definition EffectID.h:2314
@ RP_Cmn_LandingPillarWtr_05
Definition EffectID.h:638
@ RP_Koton_Landing
Definition EffectID.h:2368
@ RP_BrosMega_WalkSmoke
Definition EffectID.h:286
@ RP_boss_damage_nml_03
Definition EffectID.h:218
@ RP_Bunbun_Pun2_1
Definition EffectID.h:394
@ RP_Cmn_WaterSplashFW
Definition EffectID.h:1041
@ RP_Bakubaku_vacuum
Definition EffectID.h:65
@ RP_Spin_1
Definition EffectID.h:2976
@ RP_Cmn_PoisonSplash_21
Definition EffectID.h:863
@ RP_Mario_Star_3
Definition EffectID.h:2564
@ RP_Cmn_LandingIce_15
Definition EffectID.h:623
@ RP_Bunbun_HandBlur_L2_1
Definition EffectID.h:344
@ RP_Cmn_RunSand_5
Definition EffectID.h:922
@ RP_Cmn_PoisonSplash_09
Definition EffectID.h:851
@ RP_boss_shell_land_nml_01
Definition EffectID.h:251
@ RP_Cmn_LavaSplash_44
Definition EffectID.h:800
@ rp_Koopa_FireBallHit2_0
Definition EffectID.h:2320
@ RP_Enm_ShellMoveNml_06
Definition EffectID.h:1592
@ RP_Cmn_LandingSnow_19
Definition EffectID.h:751
@ RP_KPElec_Elec
Definition EffectID.h:2373
@ RP_Cmn_WaterSplash_20
Definition EffectID.h:1014
@ RP_TurnBrakeSand_2
Definition EffectID.h:3085
@ RP_JrClown_GloveHit
Definition EffectID.h:2064
@ RP_boss_shell_land_nml_07
Definition EffectID.h:257
@ RP_Noko_ShellBlur_R_1
Definition EffectID.h:2706
@ RP_Cmn_EnemyBurst_00
Definition EffectID.h:509
@ RP_1upGet_1
Definition EffectID.h:14
@ RP_Fugu_WaterSplash_0
Definition EffectID.h:1680
@ RP_Cmn_SlipPillarWtr_1
Definition EffectID.h:954
@ RP_Cmn_EnemyBurst_45
Definition EffectID.h:554
@ RP_Choropoo_AppSign
Definition EffectID.h:442
@ RP_Cmn_EnemyBurst_14
Definition EffectID.h:523
@ RP_ice_A1_wait_wtr_1
Definition EffectID.h:1924
@ RP_Cmn_LavaSplashL_0
Definition EffectID.h:830
@ RP_Yoshi_Sweat_Escape
Definition EffectID.h:3443
@ RP_Enm_ShellMoveSnow_1
Definition EffectID.h:1616
@ RP_Cmn_WaterSplash_21
Definition EffectID.h:1015
@ RP_Cmn_LandingPillarWtr_14
Definition EffectID.h:647
@ RP_Wendy_Ring
Definition EffectID.h:3289
@ RP_Bunbun_ScaleUp_0
Definition EffectID.h:399
@ RP_CSelect_Mario_PMusa
Definition EffectID.h:1201
@ RP_Spin_0
Definition EffectID.h:2975
@ RP_Cmn_LavaSplash_38
Definition EffectID.h:794
@ RP_Cmn_LandingSnow_02
Definition EffectID.h:734
@ RP_CSelect_Puku_WaterDrop
Definition EffectID.h:1228
@ RP_Cmn_LandingIce_07
Definition EffectID.h:615
@ RP_Enm_Collision_3
Definition EffectID.h:1558
@ RP_HalfSpin_0
Definition EffectID.h:1761
@ RP_Cmn_LandingSmoke_13
Definition EffectID.h:693
@ RP_Cmn_LandingSmoke_47
Definition EffectID.h:727
@ RP_boss_damage_nml_09
Definition EffectID.h:224
@ RP_Cmn_LandingPillarWtr_18
Definition EffectID.h:651
@ RP_Demo_CannonShoot_DV
Definition EffectID.h:1360
@ RP_ice_A1_break_2
Definition EffectID.h:1904
@ RP_Cmn_SlipSand_0
Definition EffectID.h:962
@ RP_Bunbun_OpSpin
Definition EffectID.h:377
@ RP_UI_Spin_1
Definition EffectID.h:3216
@ RP_Firesnake_Head_Dead
Definition EffectID.h:1638
@ RP_ParmLeafNormal_s
Definition EffectID.h:2758
@ RP_CSelect_AppSmoke_0
Definition EffectID.h:1137
@ RP_ice_A1_break_wtr_0
Definition EffectID.h:1909
@ RP_Lemmy_BombDisapp_0
Definition EffectID.h:2445
@ RP_Cmn_PoisonSplash_25
Definition EffectID.h:867
@ RP_ice_A2_wait_0
Definition EffectID.h:1958
@ RP_Cmn_Explosion_3
Definition EffectID.h:563
@ RP_BossCannon_Shoot
Definition EffectID.h:133
@ RP_HipDropEX_2
Definition EffectID.h:1801
@ RP_Wanwan_Bite
Definition EffectID.h:3249
@ RP_Cmn_SlipSmoke_6
Definition EffectID.h:978
@ RP_WoodBox_nml4x4_Break
Definition EffectID.h:3369
@ RP_Cmn_WaterSplash_22
Definition EffectID.h:1016
@ RP_Musa_WallCatch_1
Definition EffectID.h:2682
@ RP_UI_DRC_Touch
Definition EffectID.h:3132
@ RP_Prop_Rise
Definition EffectID.h:2845
@ RP_Cmn_DashPillarWtr_2
Definition EffectID.h:475
@ RP_Cmn_EnemyBurst_37
Definition EffectID.h:546
@ RP_Cmn_LandingSmoke_24
Definition EffectID.h:704
@ RP_Hana_PoisonSplash
Definition EffectID.h:1773
@ RP_Iggy_Magic_hit2_1
Definition EffectID.h:1994
@ RP_KameckBlock_App
Definition EffectID.h:2133
@ RP_Iggy_Magic_hit_0
Definition EffectID.h:1987
@ RP_Mario_Star_2
Definition EffectID.h:2563
@ RP_boss_damage_nml_02
Definition EffectID.h:217
@ RP_Cmn_LandingSmoke_40
Definition EffectID.h:720
@ RP_HipDrop_PillarWtr_0
Definition EffectID.h:1829
@ RP_Goal_Fireworks_blue_0
Definition EffectID.h:1721
@ RP_Cmn_WaterSplashS_2
Definition EffectID.h:1056
@ RP_boss_shell_land_nml_08
Definition EffectID.h:258
@ RP_Roy_CannonShoot
Definition EffectID.h:2900
@ RP_Daikonbou_Hit
Definition EffectID.h:1338
@ rp_Koopa_FireFlame_0
Definition EffectID.h:2326
@ RP_Cmn_LandingSnow_08
Definition EffectID.h:740
@ RP_boss_shell_move_nml_1
Definition EffectID.h:271
@ RP_Cmn_PoisonSplash_28
Definition EffectID.h:870
@ RP_BossShip_PlayerIn_4
Definition EffectID.h:179
@ RP_ice_A2_break_wtr_0
Definition EffectID.h:1951
@ RP_Cmn_WaterSplash_30
Definition EffectID.h:1024
@ RP_Cmn_WaterSplash_38
Definition EffectID.h:1032
@ RP_Cmn_DashSnow_0
Definition EffectID.h:499
@ RP_MiddleFlag_Change
Definition EffectID.h:2592
@ RP_Kameck_Magic_st
Definition EffectID.h:2189
@ RP_YoshiChibi_Flash
Definition EffectID.h:3419
@ RP_Cmn_EnemyBurst_44
Definition EffectID.h:553
@ RP_Cmn_LandingSand_06
Definition EffectID.h:663
@ RP_BrosMega_HipDropBlur
Definition EffectID.h:281
@ RP_Cmn_LavaSplash_18
Definition EffectID.h:774
@ RP_boss_damage_nml_11
Definition EffectID.h:226
@ RP_FlagPass_0
Definition EffectID.h:1648
@ RP_Cmn_LavaSplash_08
Definition EffectID.h:764
@ RP_Sanbo_move_sand_1
Definition EffectID.h:2920
@ RP_KameckIce_DisApp
Definition EffectID.h:2148
@ RP_Met_ShellBlur_0
Definition EffectID.h:2579
@ RP_CSelect_RunSmoke_3
Definition EffectID.h:1236
@ RP_WoodBox_blue4x2_Break
Definition EffectID.h:3344
@ RP_boss_notice_2
Definition EffectID.h:236
@ RP_ice_A2_app_wtr_1
Definition EffectID.h:1938
@ RP_Morton_HammerCharge
Definition EffectID.h:2638
@ RP_TurnBrakePillarWtr_2
Definition EffectID.h:3077
@ RP_Cmn_PoisonSplash_04
Definition EffectID.h:846
@ RP_CSelect_StarGate_Fall
Definition EffectID.h:1313
@ RP_DRCStar
Definition EffectID.h:1446
@ RP_AssistBlock_MarkDisapp
Definition EffectID.h:50
@ RP_RingRedGet
Definition EffectID.h:2890
@ RP_Cmn_EnemyBurst_19
Definition EffectID.h:528
@ RP_Cmn_WaterSplash_24
Definition EffectID.h:1018
@ RP_Cmn_LandingIce_11
Definition EffectID.h:619
@ Wm_en_keronpafire
Definition EffectID.h:3463
@ RP_Cmn_SlipSand_5
Definition EffectID.h:967
@ RP_boss_shell_land_nml_09
Definition EffectID.h:259
@ RP_JrClown_Pika
Definition EffectID.h:2079
@ RP_UI_ItemList_Star_2
Definition EffectID.h:3186
@ RP_Unizo_Big_WaterSplash
Definition EffectID.h:3232
@ RP_Shadowkun_brake_snow
Definition EffectID.h:2955
@ RP_CSelect_SlipSmoke_0
Definition EffectID.h:1291
@ RP_Cmn_RunSnow_1
Definition EffectID.h:935
@ RP_Cmn_WaterSplash_13
Definition EffectID.h:1007
@ RP_Cmn_LandingSnow_10
Definition EffectID.h:742
@ RP_Bunbun_HandBlur_L2_0
Definition EffectID.h:343
@ RP_Cmn_SlipPillarWtr_0
Definition EffectID.h:953
@ RP_TurnBrakeSmoke_2
Definition EffectID.h:3093
@ RP_Gorogoro_move_0
Definition EffectID.h:1755
@ RP_Crasher_PunchSwingRight
Definition EffectID.h:1132
@ RP_Cmn_EnemyBurst_42
Definition EffectID.h:551
@ RP_Cmn_LandingSnow_16
Definition EffectID.h:748
@ RP_UI_ItemList_ItemDisapp
Definition EffectID.h:3147
@ RP_Goal_Fireworks_pink_1
Definition EffectID.h:1739
@ RP_TurnBrakeIce_0
Definition EffectID.h:3067
@ RP_Cmn_LandingSmoke_15
Definition EffectID.h:695
@ RP_CSelect_SlipSmoke_1
Definition EffectID.h:1292
@ RP_Cmn_LandingSand_04
Definition EffectID.h:661
@ RP_NokoLarge_ShellBlur_R_0
Definition EffectID.h:2693
@ RP_Enm_Collision_0
Definition EffectID.h:1555
@ RP_Cmn_WaterSplash_05
Definition EffectID.h:999
@ RP_DRCStar_TouchGet
Definition EffectID.h:1496
@ RP_Cmn_LandingIce_08
Definition EffectID.h:616
@ RP_Larry_Magic_hit_1
Definition EffectID.h:2405
@ RP_Kameck_Magic_hit_1
Definition EffectID.h:2184
@ RP_HipDropBlur_0
Definition EffectID.h:1791
@ RP_boss_damage_nml_08
Definition EffectID.h:223
@ RP_GoalFlagPLY_App_1
Definition EffectID.h:1710
@ RP_Cmn_Fireball
Definition EffectID.h:575
@ RP_Cmn_LandingSmoke_12
Definition EffectID.h:692
@ RP_Cmn_LavaSplash_46
Definition EffectID.h:802
@ RP_CoinBlueGet
Definition EffectID.h:1076
@ RP_Cmn_LavaSplash2_15
Definition EffectID.h:823
@ RP_Block_break_yougan2
Definition EffectID.h:123
@ RP_Cmn_PoisonSplash_02
Definition EffectID.h:844
@ RP_boss_damage_nml_10
Definition EffectID.h:225
@ RP_MiniG_CannonFire
Definition EffectID.h:2597
@ RP_Woochan_MoveSplash
Definition EffectID.h:3324
@ RP_Bunbun_DashSmoke_1
Definition EffectID.h:317
@ RP_WaterPakkun_BreathBall
Definition EffectID.h:3254
@ RP_Cmn_LandingSand_14
Definition EffectID.h:671
@ RP_Cmn_LavaSplash2_16
Definition EffectID.h:824
@ RP_CoinRedGet
Definition EffectID.h:1112
@ RP_HipDrop_Normal_2
Definition EffectID.h:1823
@ RP_Cmn_LandingIce_00
Definition EffectID.h:608
@ RP_Cmn_RunSand_2
Definition EffectID.h:919
@ RP_Cmn_EnemyBurst_16
Definition EffectID.h:525
@ RP_Cmn_SlipPillarWtr_2
Definition EffectID.h:955
@ RP_UI_BoostLine_loop
Definition EffectID.h:3112
@ RP_Fugu_WaterSplash_1
Definition EffectID.h:1681
@ RP_Cmn_LandingSmoke_38
Definition EffectID.h:718
@ RP_Cmn_WaterSplash_04
Definition EffectID.h:998
@ RP_Unabon_bubble_loop
Definition EffectID.h:3227
@ RP_Cmn_PoisonSplash_22
Definition EffectID.h:864
@ RP_WaterPakkun_BreathMin
Definition EffectID.h:3264
@ RP_Cmn_LandingPillarWtr_10
Definition EffectID.h:643
@ RP_Cmn_PoisonSplash_12
Definition EffectID.h:854
@ RP_Bunbun_DownSmoke_1
Definition EffectID.h:333
@ RP_WallKick_1
Definition EffectID.h:3243
@ RP_Cmn_EnemyBurst_35
Definition EffectID.h:544
@ RP_ice_A1_app_wtr_1
Definition EffectID.h:1896
@ RP_Cmn_WaterSplash_34
Definition EffectID.h:1028
@ Wm_ob_wpillarout
Definition EffectID.h:3501
@ RP_CSelect_ShipJr_Crash
Definition EffectID.h:1252
@ RP_RingGreenGet
Definition EffectID.h:2880
@ RP_Cmn_PoisonSplash_16
Definition EffectID.h:858
@ RP_CSelect_ShipSmoke
Definition EffectID.h:1281
@ RP_Huhu_dead01
Definition EffectID.h:1873
@ RP_HipDrop_Snow_3
Definition EffectID.h:1848
@ RP_MagicHand_Pa_Landing
Definition EffectID.h:2530
@ RP_Cmn_LandingPillarWtr_03
Definition EffectID.h:636
@ rp_Koopa_FireFlame_1
Definition EffectID.h:2327
@ RP_boss_ChangeShell_0
Definition EffectID.h:186
@ RP_Cmn_PoisonSplash_32
Definition EffectID.h:874
@ RP_EggY_yellow
Definition EffectID.h:1550
@ RP_CSelect_JrClown_Enter
Definition EffectID.h:1183
@ RP_JrClown_Hipdrop_landing_nml
Definition EffectID.h:2074
@ RP_Wendy_SpinJump
Definition EffectID.h:3309
@ RP_Kameck_App
Definition EffectID.h:2153
@ RP_WallKick_0
Definition EffectID.h:3242
@ RP_TurnBrakeSmoke_1
Definition EffectID.h:3092
@ RP_RingGoalGet
Definition EffectID.h:2870
@ RP_Cmn_FireballHit
Definition EffectID.h:580
@ RP_Ludwig_SplitBlur
Definition EffectID.h:2504
@ RP_DRCStar_LandingSnow
Definition EffectID.h:1476
@ RP_Cmn_LandingPillarWtr_07
Definition EffectID.h:640
@ RP_Cmn_DashSmoke_2
Definition EffectID.h:492
@ RP_Mario_ElecShock_2
Definition EffectID.h:2542
@ RP_Ludwig_SplitCharge
Definition EffectID.h:2509
@ RP_CSelect_HouseDisapp
Definition EffectID.h:1178
@ RP_JrBlock_break1
Definition EffectID.h:2029
@ RP_Kameck_Magic
Definition EffectID.h:2168
@ RP_Shadowkun_Sweat2
Definition EffectID.h:2970
@ RP_Dosun_Blur_0
Definition EffectID.h:1434
@ RP_Larry_ShellBlur
Definition EffectID.h:2415
@ RP_Lemmy_BombExp_0
Definition EffectID.h:2451
@ RP_PoyoCloud_L_Ridden
Definition EffectID.h:2825
@ RP_Prop_FallSpin
Definition EffectID.h:2840
@ RP_HipDrop_3
Definition EffectID.h:1786
@ RP_Mario_Shock_0
Definition EffectID.h:2554
@ RP_Cmn_LandingSmoke_30
Definition EffectID.h:710
@ RP_Enm_ShellMoveNml_07
Definition EffectID.h:1593
@ RP_MagicHand_Gu_Landing_0
Definition EffectID.h:2524
@ RP_CSelect_Penta_Glide_ice
Definition EffectID.h:1213
@ RP_1upGet_0
Definition EffectID.h:13
@ RP_Lemmy_BallSlip
Definition EffectID.h:2430
@ RP_Enm_ShellMoveIce_7
Definition EffectID.h:1581
@ RP_Cmn_EnemyBurst_41
Definition EffectID.h:550
@ RP_DRCStar_LavaSplash2
Definition EffectID.h:1486
@ RP_Cmn_LandingSmoke_08
Definition EffectID.h:688
@ Wm_ob_waterpillar
Definition EffectID.h:3496
@ RP_Block_break_0
Definition EffectID.h:112
@ RP_Bakubaku_bubble
Definition EffectID.h:60
@ RP_boss_damage_end_10
Definition EffectID.h:209
@ RP_Cmn_LandingPillarWtr_16
Definition EffectID.h:649
@ RP_TurnBrakeIce_2
Definition EffectID.h:3069
@ RP_ice_A2_wait_wtr_2
Definition EffectID.h:1967
@ RP_Cmn_LandingSand_05
Definition EffectID.h:662
@ RP_Cmn_WaterSplash_14
Definition EffectID.h:1008
@ RP_boss_shell_move_nml_0
Definition EffectID.h:270
@ RP_Cmn_LandingSnow_13
Definition EffectID.h:745
@ RP_boss_ChangeShell_5
Definition EffectID.h:191
@ RP_Wendy_JumpSt
Definition EffectID.h:3274
@ RP_Cmn_LavaSplash_47
Definition EffectID.h:803
@ RP_TurnBrakeIce_3
Definition EffectID.h:3070
@ RP_Cmn_LandingSmoke_46
Definition EffectID.h:726
@ RP_Koton_Blur
Definition EffectID.h:2363
@ RP_Yoshi_Sweat_Jump
Definition EffectID.h:3448
@ RP_KillerMag_Shoot
Definition EffectID.h:2225
@ RP_CSelect_LandingSmoke_3
Definition EffectID.h:1196
@ RP_Cmn_LavaSplash_04
Definition EffectID.h:760
@ RP_UI_ItemList_Star_0
Definition EffectID.h:3184
@ RP_Cmn_LandingSnow_11
Definition EffectID.h:743
@ RP_Cmn_LavaSplash_05
Definition EffectID.h:761
@ RP_Cmn_LavaSplash_24
Definition EffectID.h:780
@ RP_KameckIce_App
Definition EffectID.h:2138
@ RP_Cmn_LandingSmoke_02
Definition EffectID.h:682
@ RP_Cmn_LavaSplashL_2
Definition EffectID.h:832
@ RP_Ludwig_Magic_hit_0
Definition EffectID.h:2488
@ RP_Enm_ShellMoveIce_1
Definition EffectID.h:1575
@ RP_UI_ItemList_Landing_0
Definition EffectID.h:3157
@ RP_Cmn_FeatherFall_2
Definition EffectID.h:570
@ RP_Cmn_LavaSplash_39
Definition EffectID.h:795
@ RP_CSelect_StarGate_Enter
Definition EffectID.h:1308
@ RP_Killer_Shoot_0
Definition EffectID.h:2246
@ RP_Yoshi_Stamp
Definition EffectID.h:3438
@ RP_Bunbun_LandingShallow
Definition EffectID.h:365
@ RP_Larry_Magic_core
Definition EffectID.h:2399
@ RP_Bubble_Tail
Definition EffectID.h:301
@ RP_ice_EnemyDead_wtr
Definition EffectID.h:1972
@ RP_MechaPuku_Screw
Definition EffectID.h:2569
@ RP_Cmn_WaterSplash_31
Definition EffectID.h:1025
@ RP_BossKK_Piyori
Definition EffectID.h:165
@ RP_Cmn_LandingSmoke_11
Definition EffectID.h:691
@ RP_Cmn_DashSand_2
Definition EffectID.h:484
@ RP_Cmn_WaterSplashL_3
Definition EffectID.h:1049
@ RP_Cmn_LavaSplash_07
Definition EffectID.h:763
@ RP_Cmn_PoisonSplash_20
Definition EffectID.h:862
@ RP_Switch_P_On
Definition EffectID.h:3006
@ RP_Roy_ShellBlur
Definition EffectID.h:2910
@ RP_Cmn_RunPillarWtr_5
Definition EffectID.h:912
@ RP_CoinBattle_ResultTop
Definition EffectID.h:1061
@ RP_MiniG_PanelOpne_Koopa
Definition EffectID.h:2613
@ RP_Lemmy_BombApp
Definition EffectID.h:2440
@ RP_TurnBrakeSnow_2
Definition EffectID.h:3101
@ RP_Cmn_FeatherFall_1
Definition EffectID.h:569
@ RP_Gabon_BallA_Break
Definition EffectID.h:1686
@ RP_Mario_Firejump_Smoke_0
Definition EffectID.h:2547
@ RP_Cmn_LavaSplash_43
Definition EffectID.h:799
@ RP_Cmn_SlipSnow_0
Definition EffectID.h:985
@ RP_Bunbun_DownIce
Definition EffectID.h:322
@ RP_Cmn_LavaSplash_45
Definition EffectID.h:801
@ RP_Cmn_EnemyBurst_04
Definition EffectID.h:513
@ RP_ice_A1_break_wtr_2
Definition EffectID.h:1911
@ RP_Cmn_LandingSand_00
Definition EffectID.h:657
@ RP_CSelect_LandingSmoke_1
Definition EffectID.h:1194
@ rp_Koopa_EndMagicGlow
Definition EffectID.h:2293
@ RP_Cmn_DashIce_5
Definition EffectID.h:468
@ RP_NokoLarge_ShellBlur_G_1
Definition EffectID.h:2688
@ RP_Cmn_RunPillarWtr_4
Definition EffectID.h:911
@ RP_Demo_CannonShoot_0
Definition EffectID.h:1354
@ RP_Cmn_EnemyBurst_12
Definition EffectID.h:521
@ RP_Larry_Magic_st
Definition EffectID.h:2410
@ RP_Kameck_DisApp
Definition EffectID.h:2163
@ RP_HipDropBlur_3
Definition EffectID.h:1794
@ RP_Cmn_EnemyBurst_17
Definition EffectID.h:526
@ RP_BossKK_Landing_nml
Definition EffectID.h:160
@ RP_Musa_Glide
Definition EffectID.h:2666
@ RP_Enm_Collision_2
Definition EffectID.h:1557
@ RP_boss_shell_land_nml_05
Definition EffectID.h:255
@ RP_Bunbun_Spin_1
Definition EffectID.h:406
@ RP_CoinNormalTail
Definition EffectID.h:1107
@ RP_Cmn_WaterSplash_41
Definition EffectID.h:1035
@ RP_Cmn_LandingPillarWtr_00
Definition EffectID.h:633
@ rp_Koopa_FireBallHit_2
Definition EffectID.h:2315
@ RP_Cmn_LavaSplash2_13
Definition EffectID.h:821
@ RP_Cmn_DashIce_3
Definition EffectID.h:466
@ RP_Cmn_EnemyBurst_34
Definition EffectID.h:543
@ RP_Ludwig_Magic_core
Definition EffectID.h:2483
@ RP_Poltergeist_Disapp
Definition EffectID.h:2803
@ RP_LiftKoopa_LavaSplash
Definition EffectID.h:2468
@ RP_Enm_Collision_1
Definition EffectID.h:1556
@ RP_MiniG_PanelGetFail_1
Definition EffectID.h:2603
@ RP_Firesnake_Head_Firechip
Definition EffectID.h:1643
@ RP_Cmn_DashSmoke_0
Definition EffectID.h:490
@ RP_Torpedo_Screw
Definition EffectID.h:3042
@ RP_Ludwig_Disapp
Definition EffectID.h:2478
@ RP_Enm_ShellMoveNml_09
Definition EffectID.h:1595
@ RP_Cmn_LandingIce_13
Definition EffectID.h:621
@ RP_UI_Coin_GetCount
Definition EffectID.h:3122
@ RP_Cmn_EnemyBurst_23
Definition EffectID.h:532
@ RP_JrClown_Hipdrop
Definition EffectID.h:2069
@ RP_Cmn_SlipSand_3
Definition EffectID.h:965
@ RP_Cmn_LandingSnow_12
Definition EffectID.h:744
@ RP_ice_A2_break_0
Definition EffectID.h:1944
@ RP_Cmn_EnemyBurst_01
Definition EffectID.h:510
@ RP_Cmn_LandingSmoke_31
Definition EffectID.h:711
@ RP_CSelect_ShadowCourseIn
Definition EffectID.h:1242
@ RP_HipDrop_Sand_2
Definition EffectID.h:1839
@ RP_NokoLarge_ShellBlur_R_1
Definition EffectID.h:2694
@ RP_Goal_Fireworks_yellow_1
Definition EffectID.h:1750
@ RP_Pakkun_IceballShoot
Definition EffectID.h:2748
@ RP_Cmn_EnemyBurst_02
Definition EffectID.h:511
@ RP_ParmLeafSand_l
Definition EffectID.h:2763
@ RP_HipDrop_2
Definition EffectID.h:1785
@ RP_Tsurara_Break_2
Definition EffectID.h:3054
@ RP_UI_CourseClear
Definition EffectID.h:3127
@ RP_Cmn_WaterSplash_26
Definition EffectID.h:1020
@ RP_Demo_SlipSmoke_3
Definition EffectID.h:1424
@ RP_Bunbun_Piyori_0
Definition EffectID.h:382
@ RP_Firesnake_Body_Firechip
Definition EffectID.h:1633
@ RP_Cmn_LandingSmoke_10
Definition EffectID.h:690
constexpr f32 EFFECT_Z_POS_DEFAULT
Definition EffectID.h:5
constexpr f32 EFFECT_Z_POS_BEHIND_LAYER_0
Definition EffectID.h:6