3#include <game/FieldGame.h>
5#include <framework/seadCalculateTask.h>
6#include <framework/seadTaskMgr.h>
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41
42
43
66 return &mGameData.getPlayerData(index);
71 return &mGameData.getPlayerData(index);
76 return mGameData.getGameMode().getMode();
81 return mGameData.getGameMode().isMiniGame();
86 getPlayerData(player_no)->enemy_down_cnt++;
Definition CourseTask.h:12
bool getGamesceneUnkBool() const
FieldPlayerData * getPlayerData(s32 index)
Definition CourseTask.h:64
void incEnemyDown(s32 player_no)
Definition CourseTask.h:84
const FieldGameData * getGameData() const
Definition CourseTask.h:59
const FieldPlayerData * getPlayerData(s32 index) const
Definition CourseTask.h:69
FieldGameMode::Mode getGameMode() const
Definition CourseTask.h:74
u32 mExeFrame
Definition CourseTask.h:100
FieldGameData * getGameData()
Definition CourseTask.h:54
GamesceneBase * getGamescene()
Definition CourseTask.h:46
bool mCourseRestart
Definition CourseTask.h:95
void doBonusTime(s8 player_id)
Activates the bonus time animation and adds the amount to the clock when it's done.
bool isMiniGame() const
Definition CourseTask.h:79
FieldGameData mGameData
Definition CourseTask.h:98
u32 _308[(0x44C - 0x308)/sizeof(u32)]
Definition CourseTask.h:99
u32 getExeFrame() const
Definition CourseTask.h:89
u32 _d0[(0x124 - 0xD0)/sizeof(u32)]
Definition CourseTask.h:97
u32 _450[(0x5A4 - 0x450)/sizeof(u32)]
Definition CourseTask.h:101
GamesceneBase * mGamescene
Definition CourseTask.h:96
Definition GamesceneBase.h:7