New Super Mario Bros. U Headers
Loading...
Searching...
No Matches
ActorEllipseBgCollision.h
Go to the documentation of this file.
1#pragma once
2
3#include <collision/BgCollision.h>
4
5// vtbl Address: 0x10041F08
7{
8 // getRuntimeTypeInfoStatic()::typeInfo initialization guard variable Address: 0x101EA39C
9 // getRuntimeTypeInfoStatic()::typeInfo Address: 0x101EA3A0
10 SEAD_RTTI_OVERRIDE(ActorEllipseBgCollision, BgCollision)
11
12public:
13 // Address: 0x0219EA1C
16
17 // Address: 0x021A02E0
18 // TODO: This should be inline
19 bool vf24(u32*, u32) override;
20 // Address: 0x021A0320
21 // TODO: This should be inline
22 u32 vf2C(u32*) override;
23 // Address: 0x0219EDE8
24 void vf34() override;
25 // Address: 0x0219EDF8
27 // Address: 0x0219F260
28 bool checkAreaBasic(BgCollisionCheckResultArea* res, const BasicBgCollisionCheck& bc, const sead::Vector2f& p0, const sead::Vector2f& p1, u8 hit_dir_mask) override;
29 // Address: 0x021A035C
30 bool checkAreaActor(ActorBgCollisionCheckResult*, sead::Vector2f*, sead::Vector2f*, u8 direction, ActorBgCollisionCheck*) override;
31 // Address: 0x0219FCF4
32 bool checkPointInside(bool* on_edge, const sead::Vector2f& p) const override;
33 // Address: Deleted
34 bool vf5C(u32*) override;
35 // Address: 0x0219FDFC
36 void vf64() override;
37 // Address: 0x0219FE48
38 void vf6C() override;
39 void onBgCheckDataChange(const u64& bc_data) override { }
40 // Address: 0x021A0100
41 bool checkPointInsideOrWithinDistance(const sead::Vector2f& p, f32 distance) const override;
42
43 // Address: 0x0219EC88
44 void setCommon(const FollowArg& follow_arg, const EllipseInitArg& init_arg);
45
46 // Address: 0x0219ED80
47 void set(Actor* owner, const EllipseInitArg& arg);
48
50 {
51 return getPosX() + mCenterOffset.x;
52 }
53
55 {
56 return getPosY() + mCenterOffset.y;
57 }
58
60 {
61 return getPos() + mCenterOffset;
62 }
63
64 const sead::Vector2f& getHalfSize() const
65 {
66 return mHalfSize;
67 }
68
69private:
75 u32 _180[0x10 / sizeof(u32)];
76};
77static_assert(sizeof(ActorEllipseBgCollision) == 0x190);
Definition ActorEllipseBgCollision.h:7
void set(Actor *owner, const EllipseInitArg &arg)
const sead::Vector2f & getHalfSize() const
Definition ActorEllipseBgCollision.h:64
sead::Vector2f mHalfSizePrev
Definition ActorEllipseBgCollision.h:74
void vf34() override
void onBgCheckDataChange(const u64 &bc_data) override
Definition ActorEllipseBgCollision.h:39
bool checkPointInsideOrWithinDistance(const sead::Vector2f &p, f32 distance) const override
sead::Vector2f mCenterOffsetPrev
Definition ActorEllipseBgCollision.h:72
sead::Vector2f mBaseCenterOffset
Definition ActorEllipseBgCollision.h:70
void setCommon(const FollowArg &follow_arg, const EllipseInitArg &init_arg)
void vf64() override
void execute() override
f32 getCenterPosX() const
Definition ActorEllipseBgCollision.h:49
bool vf24(u32 *, u32) override
void vf6C() override
sead::Vector2f mHalfSize
Definition ActorEllipseBgCollision.h:73
sead::Vector2f mCenterOffset
Definition ActorEllipseBgCollision.h:71
virtual ~ActorEllipseBgCollision()
Definition ActorEllipseBgCollision.h:15
bool checkPointInside(bool *on_edge, const sead::Vector2f &p) const override
sead::Vector2f getCenterPos() const
Definition ActorEllipseBgCollision.h:59
bool checkAreaActor(ActorBgCollisionCheckResult *, sead::Vector2f *, sead::Vector2f *, u8 direction, ActorBgCollisionCheck *) override
bool vf5C(u32 *) override
f32 getCenterPosY() const
Definition ActorEllipseBgCollision.h:54
u32 vf2C(u32 *) override
bool checkAreaBasic(BgCollisionCheckResultArea *res, const BasicBgCollisionCheck &bc, const sead::Vector2f &p0, const sead::Vector2f &p1, u8 hit_dir_mask) override
u32 _180[0x10/sizeof(u32)]
Definition ActorEllipseBgCollision.h:75