3#include <map_obj/ActorCoinBase.h>
10 SEAD_RTTI_OVERRIDE(
ActorCoin, ActorCoinBase)
30static_assert(
sizeof(
ActorCoin) == 0x1D40,
"ActorCoin size mismatch");
bool execute() override
Main execution/logic callback for the actor. Called every frame (the game runs at exactly 60 FPS).
f32 _1d30
Definition ActorCoin.h:25
f32 _1d34
Definition ActorCoin.h:26
~ActorCoin() override
Definition ActorCoin.h:16
u32 _1d38
Definition ActorCoin.h:27
Result create() override
Main initialization/setup callback for the actor.
u32 _1d3c
Definition ActorCoin.h:28