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ActorCoin.h
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1#pragma once
2
3#include <map_obj/ActorCoinBase.h>
4
5// vtbl Address: 0x100F0218
6class ActorCoin : public ActorCoinBase
7{
8 // getRuntimeTypeInfoStatic()::typeInfo initialization guard variable Address: 0x101EB068
9 // getRuntimeTypeInfoStatic()::typeInfo Address: 0x101EB06C
10 SEAD_RTTI_OVERRIDE(ActorCoin, ActorCoinBase)
11
12public:
13 // Address: 0x026BC2E8
15 // Address: 0x026BCC1C
17
18protected:
19 // Address: 0x026BC4C8
20 Result create() override;
21 // Address: 0x026BC364
23
24protected:
29};
30static_assert(sizeof(ActorCoin) == 0x1D40, "ActorCoin size mismatch");
Definition ActorCoin.h:7
bool execute() override
Main execution/logic callback for the actor. Called every frame (the game runs at exactly 60 FPS).
f32 _1d30
Definition ActorCoin.h:25
f32 _1d34
Definition ActorCoin.h:26
~ActorCoin() override
Definition ActorCoin.h:16
u32 _1d38
Definition ActorCoin.h:27
Result create() override
Main initialization/setup callback for the actor.
u32 _1d3c
Definition ActorCoin.h:28