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ActorCoinDemoBase.h
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1#pragma once
2
3#include <graphics/AnimModel.h>
4#include <actor/ActorState.h>
5
6// vtbl Address: 0x100F24EC
8{
9 // getRuntimeTypeInfoStatic()::typeInfo initialization guard variable Address: 0x101EB09C
10 // getRuntimeTypeInfoStatic()::typeInfo Address: 0x101EB098
12
13public:
14 // Address: 0x026C3F18
15 ActorCoinDemoBase(const ActorCreateParameter& param);
16 // Address: 0x026C43D4
18
19protected:
20 // Address: 0x026C4034
22 // Address: 0x026C4070
23 bool draw() override;
24 // Address: 0x026C3F8C
26
27protected:
32};
33static_assert(sizeof(ActorCoinDemoBase) == 0x17D8, "ActorCoinDemoBase size mismatch");
Definition ActorCoinDemoBase.h:8
u32 _17d4
Definition ActorCoinDemoBase.h:31
bool execute() override
Main execution/logic callback for the actor. Called every frame (the game runs at exactly 60 FPS).
bool draw() override
Main rendering callback for the actor. Called every frame (the game runs at exactly 60 FPS).
s32 mPlayerNo
Definition ActorCoinDemoBase.h:30
SEAD_RTTI_OVERRIDE(ActorCoinDemoBase, ActorMultiState)
u32 _17cc
Definition ActorCoinDemoBase.h:29
AnimModel * mModel
Definition ActorCoinDemoBase.h:28
ActorCoinDemoBase(const ActorCreateParameter &param)
~ActorCoinDemoBase() override
Definition ActorCoinDemoBase.h:17