3#include <graphics/AnimModel.h>
4#include <actor/ActorState.h>
33static_assert(
sizeof(
ActorCoinDemoBase) == 0x17D8,
"ActorCoinDemoBase size mismatch");
Definition ActorCoinDemoBase.h:8
u32 _17d4
Definition ActorCoinDemoBase.h:31
bool execute() override
Main execution/logic callback for the actor. Called every frame (the game runs at exactly 60 FPS).
bool draw() override
Main rendering callback for the actor. Called every frame (the game runs at exactly 60 FPS).
s32 mPlayerNo
Definition ActorCoinDemoBase.h:30
SEAD_RTTI_OVERRIDE(ActorCoinDemoBase, ActorMultiState)
u32 _17cc
Definition ActorCoinDemoBase.h:29
AnimModel * mModel
Definition ActorCoinDemoBase.h:28
ActorCoinDemoBase(const ActorCreateParameter ¶m)
~ActorCoinDemoBase() override
Definition ActorCoinDemoBase.h:17