3#include <collision/ActorBgCollisionCheck.h>
28 return mFollowArg.player_no;
31static_assert(
sizeof(ActorBgCollisionObjCheck) ==
sizeof(ActorBgCollisionCheck));
Definition ActorBgCollisionObjCheck.h:7
s8 * vf4C(f32) const override
Definition ActorBgCollisionObjCheck.h:26
Actor * getOwnerAtHit(const BgCollision &bg_collision, u8 direction) const override
Definition ActorBgCollisionObjCheck.h:21
Actor * getOwnerAtRevCheck(f32 bg_collision_pos_y) const override
Definition ActorBgCollisionObjCheck.h:16